That should be private.
If it's public, we try to shadow it in a subclass & wind up still getting THIS one. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@932 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -64,8 +64,6 @@ import com.threerings.parlor.util.ParlorContext;
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public class TableDirector extends BasicDirector
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public class TableDirector extends BasicDirector
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implements SetListener, InvocationService_ResultListener
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implements SetListener, InvocationService_ResultListener
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{
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{
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protected static const log :Log = Log.getLog(TableDirector);
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/**
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/**
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* Creates a new table director to manage tables with the specified observer which will receive
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* Creates a new table director to manage tables with the specified observer which will receive
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* callbacks when interesting table related things happen.
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* callbacks when interesting table related things happen.
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@@ -424,5 +422,7 @@ public class TableDirector extends BasicDirector
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/** A custom failure handler, or null. */
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/** A custom failure handler, or null. */
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protected var _failureHandler :Function;
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protected var _failureHandler :Function;
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private static const log :Log = Log.getLog(TableDirector);
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}
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}
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}
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}
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@@ -51,8 +51,6 @@ import com.threerings.parlor.util.ParlorContext;
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public /*abstract*/ class GameController extends PlaceController
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public /*abstract*/ class GameController extends PlaceController
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implements AttributeChangeListener
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implements AttributeChangeListener
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{
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{
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protected static const log :Log = Log.getLog(GameController);
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/**
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/**
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* Initializes this game controller with the game configuration that
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* Initializes this game controller with the game configuration that
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* was established during the match making process. Derived classes
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* was established during the match making process. Derived classes
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@@ -322,5 +320,7 @@ public /*abstract*/ class GameController extends PlaceController
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* the client knows the game is over before the server has
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* the client knows the game is over before the server has
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* transitioned the game object accordingly. */
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* transitioned the game object accordingly. */
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protected var _gameOver :Boolean;
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protected var _gameOver :Boolean;
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private static const log :Log = Log.getLog(GameController);
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}
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}
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}
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}
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