Remove trailing whitespace throughout, and then widen/vararg/foreachize some
card game stuff that we were looking at. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@804 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -34,8 +34,7 @@ import com.threerings.parlor.turn.client.TurnGameController;
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import static com.threerings.parlor.card.Log.log;
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/**
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* A controller class for card games. Handles common functions like
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* accepting dealt hands.
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* A controller class for card games. Handles common functions like accepting dealt hands.
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*/
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public abstract class CardGameController extends GameController
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implements TurnGameController, CardCodes, CardGameReceiver
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@@ -50,8 +49,7 @@ public abstract class CardGameController extends GameController
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Thread.dumpStack();
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}
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_ctx.getClient().getInvocationDirector().registerReceiver(
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new CardGameDecoder(this));
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_ctx.getClient().getInvocationDirector().registerReceiver(new CardGameDecoder(this));
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super.willEnterPlace(plobj);
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}
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@@ -61,8 +59,7 @@ public abstract class CardGameController extends GameController
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{
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super.didLeavePlace(plobj);
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_ctx.getClient().getInvocationDirector().unregisterReceiver(
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CardGameDecoder.RECEIVER_CODE);
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_ctx.getClient().getInvocationDirector().unregisterReceiver(CardGameDecoder.RECEIVER_CODE);
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}
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// Documentation inherited.
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@@ -80,8 +77,8 @@ public abstract class CardGameController extends GameController
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}
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/**
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* Called when the server deals the client a new hand of cards. Default
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* implementation does nothing.
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* Called when the server deals the client a new hand of cards. Default implementation does
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* nothing.
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*
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* @param hand the hand dealt to the user
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*/
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@@ -89,8 +86,8 @@ public abstract class CardGameController extends GameController
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{}
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/**
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* Dispatched to the client when it has received a set of cards
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* from another player. Default implementation does nothing.
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* Dispatched to the client when it has received a set of cards from another player. Default
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* implementation does nothing.
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*
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* @param plidx the index of the player providing the cards
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* @param cards the cards received
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@@ -99,9 +96,8 @@ public abstract class CardGameController extends GameController
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{}
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/**
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* Dispatched to the client when the server has forced it to send
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* a set of cards to another player. Default implementation does
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* nothing.
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* Dispatched to the client when the server has forced it to send a set of cards to another
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* player. Default implementation does nothing.
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*
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* @param plidx the index of the player to which the cards were sent
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* @param cards the cards sent
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@@ -110,8 +106,8 @@ public abstract class CardGameController extends GameController
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{}
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/**
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* Dispatched to the client when a set of cards is transferred between
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* two other players in the game. Default implementation does nothing.
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* Dispatched to the client when a set of cards is transferred between two other players in
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* the game. Default implementation does nothing.
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*
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* @param fromidx the index of the player sending the cards
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* @param toidx the index of the player receiving the cards
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@@ -48,8 +48,8 @@ public class Card implements DSet.Entry, Comparable<Card>, CardCodes
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}
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/**
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* Returns the value of the card, either from 2 to 11 or
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* KING, QUEEN, JACK, ACE, RED_JOKER, or BLACK_JOKER.
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* Returns the value of the card, either from 2 to 11 or KING, QUEEN, JACK, ACE, RED_JOKER, or
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* BLACK_JOKER.
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*
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* @return the value of the card
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*/
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@@ -59,8 +59,8 @@ public class Card implements DSet.Entry, Comparable<Card>, CardCodes
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}
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/**
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* Returns the suit of the card: SPADES, HEARTS, DIAMONDS, or
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* CLUBS. If the card is the joker, the suit is undefined.
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* Returns the suit of the card: SPADES, HEARTS, DIAMONDS, or CLUBS. If the card is the joker,
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* the suit is undefined.
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*
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* @return the suit of the card
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*/
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@@ -116,8 +116,8 @@ public class Card implements DSet.Entry, Comparable<Card>, CardCodes
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}
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/**
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* Checks whether or not this card is valid. The no-arg public
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* constructor for deserialization creates an invalid card.
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* Checks whether or not this card is valid. The no-arg public constructor for deserialization
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* creates an invalid card.
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*
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* @return true if this card is valid, false if not
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*/
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@@ -158,14 +158,13 @@ public class Card implements DSet.Entry, Comparable<Card>, CardCodes
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}
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/**
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* Compares this card to another. The card order is the same as the
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* initial deck ordering: two through ten, jack, queen, king, ace for
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* spades, hearts, clubs, and diamonds, then the red joker and the
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* black joker.
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* Compares this card to another. The card order is the same as the initial deck ordering: two
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* through ten, jack, queen, king, ace for spades, hearts, clubs, and diamonds, then the red
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* joker and the black joker.
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*
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* @param other the other card to compare this to
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* @return -1, 0, or +1, depending on whether this card is less than,
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* equal to, or greater than the other card
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* @return -1, 0, or +1, depending on whether this card is less than, equal to, or greater
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* than the other card
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*/
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public int compareTo (Card other)
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{
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@@ -36,8 +36,8 @@ import com.threerings.parlor.game.server.GameManager;
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import com.threerings.parlor.turn.server.TurnGameManager;
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/**
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* A manager class for card games. Handles common functions like dealing
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* hands of cards to all players.
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* A manager class for card games. Handles common functions like dealing hands of cards to all
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* players.
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*/
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public class CardGameManager extends GameManager
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implements TurnGameManager, CardCodes
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@@ -72,9 +72,8 @@ public class CardGameManager extends GameManager
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}
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/**
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* This should be called to start a rematched game. It just starts the
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* current game anew, but provides a mechanism for derived classes to
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* do special things when there is a rematch.
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* This should be called to start a rematched game. It just starts the current game anew, but
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* provides a mechanism for derived classes to do special things when there is a rematch.
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*/
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public void rematchGame ()
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{
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@@ -86,10 +85,9 @@ public class CardGameManager extends GameManager
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}
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/**
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* Derived classes can override this method and take any action needed
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* prior to a game rematch. If the rematch needs to be vetoed for any
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* reason, they can return false from this method and the rematch will
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* be aborted.
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* Derived classes can override this method and take any action needed prior to a game
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* rematch. If the rematch needs to be vetoed for any reason, they can return false from this
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* method and the rematch will be aborted.
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*/
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protected boolean gameWillRematch ()
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{
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@@ -97,14 +95,13 @@ public class CardGameManager extends GameManager
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}
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/**
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* Deals a hand of cards to the player at the specified index from
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* the given Deck.
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* Deals a hand of cards to the player at the specified index from the given Deck.
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*
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* @param deck the deck from which to deal
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* @param size the size of the hand to deal
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* @param playerIndex the index of the target player
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* @return the hand dealt to the player, or null if the deal
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* was canceled because the deck did not contain enough cards
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* @return the hand dealt to the player, or null if the deal was canceled because the deck did
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* not contain enough cards
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*/
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public Hand dealHand (Deck deck, int size, int playerIndex)
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{
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@@ -124,14 +121,12 @@ public class CardGameManager extends GameManager
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}
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/**
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* Deals a hand of cards to each player from the specified
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* Deck.
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* Deals a hand of cards to each player from the specified Deck.
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*
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* @param deck the deck from which to deal
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* @param size the size of the hands to deal
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* @return the array of hands dealt to each player, or null if
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* the deal was canceled because the deck did not contain enough
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* cards
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* @return the array of hands dealt to each player, or null if the deal was canceled because
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* the deck did not contain enough cards
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*/
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public Hand[] dealHands (Deck deck, int size)
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{
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@@ -150,10 +145,8 @@ public class CardGameManager extends GameManager
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}
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/**
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* Gets the player index of the specified client object, or -1
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* if the client object does not represent a player. If the game has ended,
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* looks through the players of the now-ended game.
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*
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* Gets the player index of the specified client object, or -1 if the client object does not
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* represent a player. If the game has ended, looks through the players of the now-ended game.
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*/
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public int getPlayerIndex (ClientObject client)
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{
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@@ -169,8 +162,8 @@ public class CardGameManager extends GameManager
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}
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/**
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* Returns the client object corresponding to the specified player index,
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* or null if the position is not occupied by a player.
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* Returns the client object corresponding to the specified player index, or null if the
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* position is not occupied by a player.
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*/
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public ClientObject getClientObject (int pidx)
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{
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@@ -211,34 +204,30 @@ public class CardGameManager extends GameManager
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}
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/**
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* Sends sets of cards between players simultaneously. Each player is
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* guaranteed to receive the notification of cards received after the
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* notification of cards sent. The length of the arrays passed must
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* be equal to the player count.
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* Sends sets of cards between players simultaneously. Each player is guaranteed to receive
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* the notification of cards received after the notification of cards sent. The length of the
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* arrays passed must be equal to the player count.
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*
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* @param toPlayerIndices for each player, the index of the player to
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* transfer cards to
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* @param toPlayerIndices for each player, the index of the player to transfer cards to
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* @param cards for each player, the cards to transfer
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*/
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public void transferCardsBetweenPlayers (int[] toPlayerIndices,
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Card[][] cards)
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public void transferCardsBetweenPlayers (int[] toPlayerIndices, Card[][] cards)
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{
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// Send all removal notices
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for (int i = 0; i < _playerCount; i++) {
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ClientObject fromClient = getClientObject(i);
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for (int ii = 0; ii < _playerCount; ii++) {
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ClientObject fromClient = getClientObject(ii);
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if (fromClient != null) {
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CardGameSender.sentCardsToPlayer(fromClient,
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toPlayerIndices[i], cards[i]);
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CardGameSender.sentCardsToPlayer(fromClient, toPlayerIndices[ii], cards[ii]);
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}
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}
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// Send all addition notices and notify everyone else
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for (int i = 0; i < _playerCount; i++) {
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ClientObject toClient = getClientObject(toPlayerIndices[i]);
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for (int ii = 0; ii < _playerCount; ii++) {
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ClientObject toClient = getClientObject(toPlayerIndices[ii]);
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if (toClient != null) {
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CardGameSender.sendCardsFromPlayer(toClient, i, cards[i]);
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CardGameSender.sendCardsFromPlayer(toClient, ii, cards[ii]);
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}
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notifyCardsTransferred(i, toPlayerIndices[i], cards[i].length);
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notifyCardsTransferred(ii, toPlayerIndices[ii], cards[ii].length);
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}
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}
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@@ -250,8 +239,8 @@ public class CardGameManager extends GameManager
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* @param toPlayerIdx the index of the player receiving the cards
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* @param cards the number of cards sent
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*/
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protected void notifyCardsTransferred (final int fromPlayerIdx,
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final int toPlayerIdx, final int cards)
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protected void notifyCardsTransferred (
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final int fromPlayerIdx, final int toPlayerIdx, final int cards)
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{
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final int senderOid = _playerOids[fromPlayerIdx],
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receiverOid = _playerOids[toPlayerIdx];
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+2
-4
@@ -25,8 +25,7 @@ import com.threerings.parlor.card.client.CardGameController;
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import com.threerings.parlor.turn.client.TurnGameControllerDelegate;
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/**
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* A card game controller delegate for trick-based card games, such as
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* Spades and Hearts.
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* A card game controller delegate for trick-based card games, such as Spades and Hearts.
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*/
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public class TrickCardGameControllerDelegate
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extends TurnGameControllerDelegate
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@@ -36,8 +35,7 @@ public class TrickCardGameControllerDelegate
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*
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* @param controller the game controller
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*/
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public TrickCardGameControllerDelegate (CardGameController
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controller)
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public TrickCardGameControllerDelegate (CardGameController controller)
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{
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super(controller);
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_cgctrl = controller;
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+12
-17
@@ -28,8 +28,6 @@ import java.util.List;
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import com.samskivert.util.ArrayUtil;
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import com.samskivert.util.Interval;
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import com.samskivert.util.RandomUtil;
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import com.samskivert.util.StringUtil;
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import com.threerings.util.Name;
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import com.threerings.presents.data.ClientObject;
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@@ -215,15 +213,15 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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// make sure they're actually a player
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int fromidx = _cgmgr.getPlayerIndex(client);
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if (fromidx == -1) {
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log.warning("Send request from non-player [username=" +
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((BodyObject)client).who() + ", cards=" + StringUtil.toString(cards) + "].");
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log.warning("Send request from non-player",
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"username", ((BodyObject)client).who(), "cards", cards);
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return;
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}
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// make sure they have the cards
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if (!_hands[fromidx].containsAll(cards)) {
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log.warning("Tried to send cards not held [username=" +
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((BodyObject)client).who() + ", cards=" + StringUtil.toString(cards) + "].");
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log.warning("Tried to send cards not held",
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"username", ((BodyObject)client).who(), "cards", cards);
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return;
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}
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@@ -253,15 +251,13 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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// make sure their hand contains the specified card
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if (!_hands[pidx].contains(card)) {
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log.warning("Tried to play card not held [username=" + username +
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", card=" + card + "].");
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log.warning("Tried to play card not held", "username", username, "card", card);
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return;
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}
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// make sure the card is legal to play
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if (!_trickCardGame.isCardPlayable(_hands[pidx], card)) {
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log.warning("Tried to play illegal card [username=" + username +
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", card=" + card + "].");
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log.warning("Tried to play illegal card", "username", username, "card", card);
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return;
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}
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@@ -281,14 +277,13 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
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// make sure the requester is one of the players
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int pidx = _cgmgr.getPlayerIndex(client);
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if (pidx == -1) {
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log.warning("Rematch request from non-player [username=" +
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((BodyObject)client).who() + "].");
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log.warning("Rematch request from non-player", "username", ((BodyObject)client).who());
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return;
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}
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// make sure the player hasn't already requested
|
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if (_trickCardGame.getRematchRequests()[pidx] != TrickCardGameObject.NO_REQUEST) {
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log.warning("Repeated rematch request [username=" + ((BodyObject)client).who() + "].");
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log.warning("Repeated rematch request", "username", ((BodyObject)client).who());
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return;
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}
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@@ -361,8 +356,8 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
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{
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int[] rematchRequests = _trickCardGame.getRematchRequests();
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int count = 0;
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for (int i = 0; i < rematchRequests.length; i++) {
|
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if (rematchRequests[i] != TrickCardGameObject.NO_REQUEST) {
|
||||
for (int rematchRequest : rematchRequests) {
|
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if (rematchRequest != TrickCardGameObject.NO_REQUEST) {
|
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count++;
|
||||
}
|
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}
|
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@@ -562,8 +557,8 @@ public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
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*/
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protected boolean anyHandsEmpty ()
|
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{
|
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for (int i = 0; i < _hands.length; i++) {
|
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if (_hands[i].isEmpty()) {
|
||||
for (Hand _hand : _hands) {
|
||||
if (_hand.isEmpty()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,8 +33,7 @@ public class TrickCardGameUtil
|
||||
implements TrickCardCodes
|
||||
{
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the index
|
||||
* of the player's team.
|
||||
* For four-player games with fixed partnerships, this returns the index of the player's team.
|
||||
*
|
||||
* @param pidx the player index
|
||||
*/
|
||||
@@ -44,8 +43,7 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the index
|
||||
* of the other team.
|
||||
* For four-player games with fixed partnerships, this returns the index of the other team.
|
||||
*
|
||||
* @param tidx the index of the team
|
||||
*/
|
||||
@@ -55,8 +53,8 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the index
|
||||
* of the player's partner.
|
||||
* For four-player games with fixed partnerships, this returns the index of the player's
|
||||
* partner.
|
||||
*/
|
||||
public static int getPartnerIndex (int pidx)
|
||||
{
|
||||
@@ -64,8 +62,8 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the index
|
||||
* of one of the members of a team.
|
||||
* For four-player games with fixed partnerships, this returns the index of one of the members
|
||||
* of a team.
|
||||
*
|
||||
* @param tidx the index of the team
|
||||
* @param midx the index of the player within the team
|
||||
@@ -76,8 +74,8 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games, this returns the index of the player after the
|
||||
* specified player going clockwise around the table.
|
||||
* For four-player games, this returns the index of the player after the specified player
|
||||
* going clockwise around the table.
|
||||
*/
|
||||
public static int getNextInClockwiseSequence (int pidx)
|
||||
{
|
||||
@@ -88,8 +86,8 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the
|
||||
* relative location of one player from the point of view of another.
|
||||
* For four-player games with fixed partnerships, this returns the relative location of one
|
||||
* player from the point of view of another.
|
||||
*
|
||||
* @param pidx1 the index of the player to whom the location is relative
|
||||
* @param pidx2 the index of the player whose location is desired
|
||||
@@ -101,8 +99,7 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games, returns the index of the player to the left of
|
||||
* the specified player.
|
||||
* For four-player games, returns the index of the player to the left of the specified player.
|
||||
*/
|
||||
public static int getLeftIndex (int pidx)
|
||||
{
|
||||
@@ -110,8 +107,8 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games, returns the index of the player to the right of
|
||||
* the specified player.
|
||||
* For four-player games, returns the index of the player to the right of the specified
|
||||
* player.
|
||||
*/
|
||||
public static int getRightIndex (int pidx)
|
||||
{
|
||||
@@ -119,8 +116,7 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games, returns the index of the player across from the
|
||||
* specified player.
|
||||
* For four-player games, returns the index of the player across from the specified player.
|
||||
*/
|
||||
public static int getOppositeIndex (int pidx)
|
||||
{
|
||||
@@ -140,8 +136,8 @@ public class TrickCardGameUtil
|
||||
*/
|
||||
public static boolean containsCard (PlayerCard[] cards, Card card)
|
||||
{
|
||||
for (int i = 0; i < cards.length; i++) {
|
||||
if (cards[i].card.equals(card)) {
|
||||
for (PlayerCard pc : cards) {
|
||||
if (pc.card.equals(card)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -149,14 +145,13 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the number of cards that belong to the specified suit within
|
||||
* the array given.
|
||||
* Determines the number of cards that belong to the specified suit within the array given.
|
||||
*/
|
||||
public static int countSuitMembers (PlayerCard[] cards, int suit)
|
||||
{
|
||||
int count = 0;
|
||||
for (int i = 0; i < cards.length; i++) {
|
||||
if (cards[i].card.getSuit() == suit) {
|
||||
for (PlayerCard pc : cards) {
|
||||
if (pc.card.getSuit() == suit) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
@@ -172,21 +167,19 @@ public class TrickCardGameUtil
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the highest card (according to the standard A,K,...,2 ordering)
|
||||
* in the suit lead, with an optional trump suit.
|
||||
* Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
|
||||
* with an optional trump suit.
|
||||
*
|
||||
* @param trumpSuit the trump suit, or -1 for none
|
||||
*/
|
||||
public static PlayerCard getHighestInLeadSuit (PlayerCard[] cardsPlayed,
|
||||
int trumpSuit)
|
||||
public static PlayerCard getHighestInLeadSuit (PlayerCard[] cardsPlayed, int trumpSuit)
|
||||
{
|
||||
PlayerCard highest = cardsPlayed[0];
|
||||
for (int i = 1; i < cardsPlayed.length; i++) {
|
||||
PlayerCard other = cardsPlayed[i];
|
||||
if ((other.card.getSuit() == highest.card.getSuit() &&
|
||||
other.card.compareTo(highest.card) > 0) ||
|
||||
(other.card.getSuit() == trumpSuit &&
|
||||
highest.card.getSuit() != trumpSuit)) {
|
||||
(other.card.getSuit() == trumpSuit && highest.card.getSuit() != trumpSuit)) {
|
||||
highest = other;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user