Return null if get() is called before we have our game data, rather than NPE.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@207 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -165,6 +165,10 @@ public class EZGameControl extends BaseControl
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*/
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public function get (propName :String, index :int = -1) :Object
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{
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if (_gameData == null) {
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return null;
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}
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var value :Object = _gameData[propName];
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if (index >= 0) {
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if (value is Array) {
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