Renamed endTurn() to startNextTurn().

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@465 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2007-10-23 02:02:09 +00:00
parent 3bb6c7e3f6
commit 1d3a53757c
2 changed files with 10 additions and 6 deletions
@@ -570,12 +570,13 @@ public class EZGameControl extends BaseControl
}
/**
* End the current turn. If no next player id is specified, then the next player after the
* current one is used.
* Start the next player's turn. If a playerId is specified, that player's turn will be
* next. Otherwise the turn will progress to the next natural turn holder (following
* seating order) or be assigned randomly if the game is just starting.
*/
public function endTurn (nextPlayerId :int = 0) :void
public function startNextTurn (nextPlayerId :int = 0) :void
{
callEZCode("endTurn_v2", nextPlayerId);
callEZCode("startNextTurn_v1", nextPlayerId);
}
/**