Renamed endTurn() to startNextTurn().
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@465 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -570,12 +570,13 @@ public class EZGameControl extends BaseControl
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}
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/**
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* End the current turn. If no next player id is specified, then the next player after the
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* current one is used.
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* Start the next player's turn. If a playerId is specified, that player's turn will be
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* next. Otherwise the turn will progress to the next natural turn holder (following
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* seating order) or be assigned randomly if the game is just starting.
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*/
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public function endTurn (nextPlayerId :int = 0) :void
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public function startNextTurn (nextPlayerId :int = 0) :void
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{
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callEZCode("endTurn_v2", nextPlayerId);
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callEZCode("startNextTurn_v1", nextPlayerId);
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}
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/**
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