Little bit of type safety, little bit of redundant cast removal.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@548 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Dave Hoover
2008-01-17 01:25:18 +00:00
parent b542ed3afc
commit 16b210affe
6 changed files with 21 additions and 22 deletions
@@ -111,14 +111,14 @@ public class SceneRegistry
}
/**
* Fetches the scene manager assosciated with the specified scene.
* Fetches the scene manager associated with the specified scene.
*
* @return the scene manager for the specified scene or null if no scene manager is loaded for
* that scene.
*/
public SceneManager getSceneManager (int sceneId)
{
return (SceneManager)_scenemgrs.get(sceneId);
return _scenemgrs.get(sceneId);
}
/**
@@ -151,7 +151,7 @@ public class SceneRegistry
*/
public void resolveScene (int sceneId, ResolutionListener target)
{
SceneManager mgr = (SceneManager)_scenemgrs.get(sceneId);
SceneManager mgr = _scenemgrs.get(sceneId);
if (mgr != null) {
// if the scene is already resolved, we're ready to roll
target.sceneWasResolved(mgr);
@@ -164,7 +164,7 @@ public class SceneRegistry
// otherwise we've got to resolve the scene and call them back later; we can manipulate the
// penders table with impunity here because we only do so on the dobjmgr thread
ArrayList penders = (ArrayList)_penders.get(sceneId);
ArrayList<ResolutionListener> penders = _penders.get(sceneId);
// if we're already in the process of resolving this scene, just add these guys to the list
// to be notified when it finally is resolved
@@ -173,7 +173,7 @@ public class SceneRegistry
} else {
// otherwise we've got to initiate the resolution process, create the penders list
_penders.put(sceneId, penders = new ArrayList());
_penders.put(sceneId, penders = new ArrayList<ResolutionListener>());
penders.add(target);
// i don't like cluttering up method declarations with final keywords...
@@ -272,7 +272,7 @@ public class SceneRegistry
}
});
// when the scene manager completes its startup procedings, it will call back to the
// when the scene manager completes its startup proceedings, it will call back to the
// scene registry and let us know that we can turn the penders loose
} catch (Exception e) {
@@ -293,10 +293,9 @@ public class SceneRegistry
}
// alas things didn't work out, notify our penders
ArrayList penders = (ArrayList)_penders.remove(sceneId);
ArrayList<ResolutionListener> penders = _penders.remove(sceneId);
if (penders != null) {
for (int i = 0; i < penders.size(); i++) {
ResolutionListener rl = (ResolutionListener)penders.get(i);
for (ResolutionListener rl : penders) {
try {
rl.sceneFailedToResolve(sceneId, cause);
} catch (Exception e) {
@@ -322,10 +321,9 @@ public class SceneRegistry
}
// now notify any penders
ArrayList penders = (ArrayList)_penders.remove(sceneId);
ArrayList<ResolutionListener> penders = _penders.remove(sceneId);
if (penders != null) {
for (int i = 0; i < penders.size(); i++) {
ResolutionListener rl = (ResolutionListener)penders.get(i);
for (ResolutionListener rl : penders) {
try {
rl.sceneWasResolved(scmgr);
} catch (Exception e) {
@@ -361,8 +359,9 @@ public class SceneRegistry
protected SceneFactory _scfact;
/** A mapping from scene ids to scene managers. */
protected HashIntMap _scenemgrs = new HashIntMap();
protected HashIntMap<SceneManager> _scenemgrs = new HashIntMap<SceneManager>();
/** The table of pending resolution listeners. */
protected HashIntMap _penders = new HashIntMap();
protected HashIntMap<ArrayList<ResolutionListener>> _penders =
new HashIntMap<ArrayList<ResolutionListener>>();
}