Little bit of type safety, little bit of redundant cast removal.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@548 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -242,7 +242,7 @@ public class DictionaryManager
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for (Character key : keys)
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{
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keycount--;
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_letters[keycount] = (char) key;
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_letters[keycount] = key;
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_counts[keycount] = ((float) letters.getCount(key)) / total; // normalize
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}
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}
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@@ -183,11 +183,11 @@ public class TurnDisplay extends JPanel
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{
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String name = event.getName();
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if (name.equals(_turnObj.getTurnHolderFieldName())) {
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JLabel oldLabel = (JLabel) _labels.get((Name) event.getOldValue());
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JLabel oldLabel = _labels.get(event.getOldValue());
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if (oldLabel != null) {
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oldLabel.setIcon(null);
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}
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JLabel newLabel = (JLabel) _labels.get((Name) event.getValue());
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JLabel newLabel = _labels.get(event.getValue());
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if (newLabel != null) {
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newLabel.setIcon(_turnIcon);
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}
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@@ -213,7 +213,7 @@ public class TurnDisplay extends JPanel
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protected TurnGameObject _turnObj;
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/** A mapping of the labels currently associated with each player. */
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protected HashMap _labels = new HashMap();
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protected HashMap<Name,JLabel> _labels = new HashMap<Name,JLabel>();
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/** The game-specified player icons. */
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protected Icon[] _playerIcons;
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@@ -116,7 +116,7 @@ public class StageLocation extends SimpleStreamableObject
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public Object clone ()
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{
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try {
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return (StageLocation)super.clone();
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return super.clone();
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} catch (CloneNotSupportedException cnse) {
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throw new RuntimeException(cnse);
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}
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@@ -77,6 +77,6 @@ public class StageMisoSceneModel extends SparseMisoSceneModel
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*/
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public Section getSection (int key)
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{
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return (Section)_sections.get(key);
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return _sections.get(key);
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}
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}
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@@ -167,7 +167,7 @@ public class PlacementConstraints
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}
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ObjectData[] data = new ObjectData[info.length];
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for (int ii = 0; ii < info.length; ii++) {
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data[ii] = (ObjectData)_objectData.get(info[ii]);
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data[ii] = _objectData.get(info[ii]);
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if (data[ii] == null) {
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Log.warning("Couldn't match object info up to data [info=" +
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info[ii] + "].");
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@@ -570,7 +570,7 @@ public class PlacementConstraints
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/** For all objects in the scene, maps {@link ObjectInfo}s to
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* {@link ObjectData}s. */
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protected HashMap _objectData = new HashMap();
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protected HashMap<ObjectInfo,ObjectData> _objectData = new HashMap<ObjectInfo,ObjectData>();
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/** One rectangle we'll re-use for all constraints ops. */
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protected static final Rectangle _constrainRect = new Rectangle();
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@@ -111,14 +111,14 @@ public class SceneRegistry
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}
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/**
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* Fetches the scene manager assosciated with the specified scene.
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* Fetches the scene manager associated with the specified scene.
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*
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* @return the scene manager for the specified scene or null if no scene manager is loaded for
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* that scene.
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*/
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public SceneManager getSceneManager (int sceneId)
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{
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return (SceneManager)_scenemgrs.get(sceneId);
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return _scenemgrs.get(sceneId);
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}
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/**
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@@ -151,7 +151,7 @@ public class SceneRegistry
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*/
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public void resolveScene (int sceneId, ResolutionListener target)
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{
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SceneManager mgr = (SceneManager)_scenemgrs.get(sceneId);
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SceneManager mgr = _scenemgrs.get(sceneId);
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if (mgr != null) {
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// if the scene is already resolved, we're ready to roll
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target.sceneWasResolved(mgr);
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@@ -164,7 +164,7 @@ public class SceneRegistry
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// otherwise we've got to resolve the scene and call them back later; we can manipulate the
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// penders table with impunity here because we only do so on the dobjmgr thread
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ArrayList penders = (ArrayList)_penders.get(sceneId);
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ArrayList<ResolutionListener> penders = _penders.get(sceneId);
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// if we're already in the process of resolving this scene, just add these guys to the list
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// to be notified when it finally is resolved
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@@ -173,7 +173,7 @@ public class SceneRegistry
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} else {
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// otherwise we've got to initiate the resolution process, create the penders list
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_penders.put(sceneId, penders = new ArrayList());
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_penders.put(sceneId, penders = new ArrayList<ResolutionListener>());
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penders.add(target);
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// i don't like cluttering up method declarations with final keywords...
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@@ -272,7 +272,7 @@ public class SceneRegistry
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}
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});
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// when the scene manager completes its startup procedings, it will call back to the
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// when the scene manager completes its startup proceedings, it will call back to the
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// scene registry and let us know that we can turn the penders loose
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} catch (Exception e) {
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@@ -293,10 +293,9 @@ public class SceneRegistry
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}
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// alas things didn't work out, notify our penders
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ArrayList penders = (ArrayList)_penders.remove(sceneId);
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ArrayList<ResolutionListener> penders = _penders.remove(sceneId);
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if (penders != null) {
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for (int i = 0; i < penders.size(); i++) {
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ResolutionListener rl = (ResolutionListener)penders.get(i);
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for (ResolutionListener rl : penders) {
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try {
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rl.sceneFailedToResolve(sceneId, cause);
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} catch (Exception e) {
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@@ -322,10 +321,9 @@ public class SceneRegistry
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}
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// now notify any penders
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ArrayList penders = (ArrayList)_penders.remove(sceneId);
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ArrayList<ResolutionListener> penders = _penders.remove(sceneId);
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if (penders != null) {
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for (int i = 0; i < penders.size(); i++) {
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ResolutionListener rl = (ResolutionListener)penders.get(i);
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for (ResolutionListener rl : penders) {
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try {
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rl.sceneWasResolved(scmgr);
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} catch (Exception e) {
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@@ -361,8 +359,9 @@ public class SceneRegistry
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protected SceneFactory _scfact;
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/** A mapping from scene ids to scene managers. */
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protected HashIntMap _scenemgrs = new HashIntMap();
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protected HashIntMap<SceneManager> _scenemgrs = new HashIntMap<SceneManager>();
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/** The table of pending resolution listeners. */
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protected HashIntMap _penders = new HashIntMap();
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protected HashIntMap<ArrayList<ResolutionListener>> _penders =
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new HashIntMap<ArrayList<ResolutionListener>>();
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}
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