Grab our starting location from the scene when we switch scenes so that

getIntendedLocation() will return a valid value even before we've moved
somewhere in our new scene.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@327 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-06-23 02:08:03 +00:00
parent d895c99484
commit 15bbb435c7
@@ -39,18 +39,20 @@ import com.threerings.crowd.chat.client.ChatDirector;
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.client.LocationAdapter;
import com.threerings.crowd.client.LocationDirector;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.whirled.client.SceneDirector;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.ScenedBodyObject;
import com.threerings.whirled.util.WhirledContext;
import com.threerings.whirled.spot.data.ClusteredBodyObject;
import com.threerings.whirled.spot.data.Location;
import com.threerings.whirled.spot.data.Portal;
import com.threerings.whirled.spot.data.SceneLocation;
import com.threerings.whirled.spot.data.SpotCodes;
import com.threerings.whirled.spot.data.SpotScene;
import com.threerings.whirled.spot.data.SpotSceneObject;
/**
* Extends the standard scene director with facilities to move between locations within a scene.
@@ -77,9 +79,7 @@ public class SpotSceneDirector extends BasicDirector
_scdir = scdir;
// wire ourselves up to hear about leave place notifications
locdir.addLocationObserver(new LocationAdapter(null, function (place :PlaceObject) :void {
handleDeparture();
}));
locdir.addLocationObserver(new LocationAdapter(null, handleSceneChange, null));
}
/**
@@ -121,10 +121,9 @@ public class SpotSceneDirector extends BasicDirector
// sanity check the server's notion of what scene we're in with our notion of it
var sceneId :int = _scdir.getScene().getId();
var sbobj :ScenedBodyObject = (_wctx.getClient().getClientObject() as ScenedBodyObject);
if (sceneId != sbobj.getSceneId()) {
if (sceneId != _self.getSceneId()) {
log.warning("Client and server differ in opinion of what scene we're in " +
"[sSceneId=" + sbobj.getSceneId() + ", cSceneId=" + sceneId + "].");
"[sSceneId=" + _self.getSceneId() + ", cSceneId=" + sceneId + "].");
return false;
}
@@ -375,12 +374,17 @@ public class SpotSceneDirector extends BasicDirector
}
/**
* Clean up after a few things when we depart from a scene.
* Called when we move from one scene to another, or to a non-scene.
*/
protected function handleDeparture () :void
protected function handleSceneChange (plobj :PlaceObject) :void
{
// clear out our last known location id
_location = null;
// determine our location in the new scene if we have one
var scloc :SceneLocation = null;
var ssobj :SpotSceneObject = (plobj as SpotSceneObject);
if (ssobj != null) {
scloc = ssobj.occupantLocs.get((_self as BodyObject).getOid()) as SceneLocation;
}
_location = (scloc == null) ? null : scloc.loc;
}
/**