We need to send the tick out with a different message identifier

because otherwise the EZGameController will try to unmarshall the value.
The marshalling/unmarshalling is purely clientside, the server doesn't
understand how to do it, so it must dispatch a different event that just
contains a nice normal integer.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@85 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-10-02 21:11:10 +00:00
parent f48a48436d
commit 1459306393
5 changed files with 19 additions and 1 deletions
@@ -31,6 +31,9 @@ public class EZGameObject extends GameObject
/** The identifier for a MessageEvent containing game-system chat. */
public static final String GAME_CHAT = "Uchat";
/** The identifier for a MessageEvent containing ticker notifications. */
public static final String TICKER = "Utick";
// AUTO-GENERATED: FIELDS START
/** The field name of the <code>turnHolder</code> field. */
public static final String TURN_HOLDER = "turnHolder";