Prevent server spew when multiple EZGame clients attempt to end the game.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@126 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -4,6 +4,7 @@
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package com.threerings.ezgame.server;
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package com.threerings.ezgame.server;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.HashSet;
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@@ -85,6 +86,9 @@ public class EZGameManager extends GameManager
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InvocationService.InvocationListener listener)
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InvocationService.InvocationListener listener)
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throws InvocationException
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throws InvocationException
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{
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{
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if (!_gameObj.isInPlay()) {
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throw new InvocationException("e.already_ended");
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}
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validateStateModification(caller);
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validateStateModification(caller);
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_winnerIndexes = winners;
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_winnerIndexes = winners;
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