Documentation improvements.

Removed the superfluous EZEvent.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@554 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2008-02-05 08:11:24 +00:00
parent 6ffedb1676
commit 0a4d59ee8f
18 changed files with 82 additions and 92 deletions
@@ -27,7 +27,7 @@ import flash.events.Event;
* Property change events are dispatched after the property change was
* validated on the server.
*/
public class PropertyChangedEvent extends EZEvent
public class PropertyChangedEvent extends Event
{
/**
* The type of a property change event.
@@ -46,6 +46,8 @@ public class PropertyChangedEvent extends EZEvent
/**
* Get the property's new value.
* Note: if index is not -1 then this value is merely one element in an array that
* may be fully accessed using the 'net' subcontrol.
*/
public function get newValue () :Object
{
@@ -72,10 +74,9 @@ public class PropertyChangedEvent extends EZEvent
* Constructor.
*/
public function PropertyChangedEvent (
gameCtrl :Object, propName :String, newValue :Object,
oldValue :Object, index :int = -1)
propName :String, newValue :Object, oldValue :Object, index :int = -1)
{
super(PROPERTY_CHANGED, gameCtrl);
super(PROPERTY_CHANGED);
_name = propName;
_newValue = newValue;
_oldValue = oldValue;
@@ -90,7 +91,7 @@ public class PropertyChangedEvent extends EZEvent
override public function clone () :Event
{
return new PropertyChangedEvent(_gameCtrl, _name, _newValue, _oldValue, _index);
return new PropertyChangedEvent(_name, _newValue, _oldValue, _index);
}
/** @private */