Starting to rebuild with the ActionScript generator.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@90 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -2,8 +2,8 @@
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// $Id: TableConfig.java 3604 2005-06-17 20:25:28Z ray $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -23,15 +23,14 @@ package com.threerings.parlor.data {
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.io.Streamable;
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import com.threerings.io.SimpleStreamableObject;
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import com.threerings.io.TypedArray;
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/**
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* Table configuration parameters for a game that is to be matchmade
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* using the table services.
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*/
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public class TableConfig
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implements Streamable
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public class TableConfig extends SimpleStreamableObject
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{
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/** The total number of players that are desired for the table,
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* or -1 for a party game. For team games, this should be set to the
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@@ -51,22 +50,27 @@ public class TableConfig
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/** Whether the table is "private". */
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public var privateTable :Boolean;
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// from Streamable
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public function writeObject (out :ObjectOutputStream) :void
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public function TableConfig ()
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{
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out.writeInt(desiredPlayerCount);
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out.writeInt(minimumPlayerCount);
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out.writeObject(teamMemberIndices);
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out.writeBoolean(privateTable);
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// nothing needed
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}
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// from Streamable
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public function readObject (ins :ObjectInputStream) :void
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override public function readObject (ins :ObjectInputStream) :void
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{
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desiredPlayerCount = ins.readInt();
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minimumPlayerCount = ins.readInt();
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teamMemberIndices = (ins.readObject() as TypedArray);
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privateTable = ins.readBoolean();
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}
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// from Streamable
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override public function writeObject (out :ObjectOutputStream) :void
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{
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out.writeInt(desiredPlayerCount);
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out.writeInt(minimumPlayerCount);
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out.writeObject(teamMemberIndices);
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out.writeBoolean(privateTable);
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}
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}
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}
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