Thought I'd committed this ages ago when I was poking around at this stuff,
but apparently not. Use the helper method to see if the game's in play since it's there for just that reason. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@566 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -421,7 +421,7 @@ public class GameManager extends PlaceManager
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public boolean startGame ()
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public boolean startGame ()
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{
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{
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// complain if we're already started
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// complain if we're already started
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if (_gameobj.state == GameObject.IN_PLAY) {
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if (_gameobj.isInPlay()) {
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log.warning("Requested to start an already in-play game [game=" + where() + "].");
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log.warning("Requested to start an already in-play game [game=" + where() + "].");
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Thread.dumpStack();
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Thread.dumpStack();
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return false;
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return false;
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