Let's make this work like SceneMoveHandler: if for some reason the client

has a *newer* version of the scene than the server, we assume it's an error
and make them redownload the full scene.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@918 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Andrzej Kapolka
2010-05-31 02:37:17 +00:00
parent e320f8fca2
commit 04780afe31
@@ -97,8 +97,11 @@ public class ZoneMoveHandler extends AbstractSceneMoveHandler
// check to see if they need a newer version of the scene data // check to see if they need a newer version of the scene data
ZoneService.ZoneMoveListener listener = (ZoneService.ZoneMoveListener)_listener; ZoneService.ZoneMoveListener listener = (ZoneService.ZoneMoveListener)_listener;
SceneModel model = scmgr.getScene().getSceneModel(); SceneModel model = scmgr.getScene().getSceneModel();
if (_version != model.version) {
SceneUpdate[] updates = null;
if (_version < model.version) { if (_version < model.version) {
SceneUpdate[] updates = scmgr.getUpdates(_version); updates = scmgr.getUpdates(_version);
}
if (updates != null) { if (updates != null) {
listener.moveSucceededWithUpdates(ploid, config, _summary, updates); listener.moveSucceededWithUpdates(ploid, config, _summary, updates);
} else { } else {