Whirled actionscript code, transferred from narya.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@5 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-06-23 19:21:10 +00:00
parent 88ba927cb5
commit 01866933eb
38 changed files with 3654 additions and 0 deletions
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//
// $Id: SceneMarshaller.java 3793 2005-12-21 02:12:57Z ray $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.data {
import com.threerings.util.Integer;
import com.threerings.presents.client.Client;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.client.SceneService_SceneMoveListener;
/**
* Provides the implementation of the {@link SceneService} interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
public class SceneMarshaller extends InvocationMarshaller
implements SceneService
{
/** The method id used to dispatch {@link #moveTo} requests. */
public static const MOVE_TO :int = 1;
// documentation inherited from interface
public function moveTo (arg1 :Client, arg2 :int, arg3 :int, arg4 :SceneService_SceneMoveListener) :void
{
var listener4 :SceneMarshaller_SceneMoveMarshaller = new SceneMarshaller_SceneMoveMarshaller();
listener4.listener = arg4;
sendRequest(arg1, MOVE_TO, [ new Integer(arg2), new Integer(arg3), listener4 ]);
}
}
}