Whirled actionscript code, transferred from narya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@5 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -0,0 +1,92 @@
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//
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// $Id: SceneController.java 3099 2004-08-27 02:21:06Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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||||
// http://www.threerings.net/code/narya/
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||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
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||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
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||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
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package com.threerings.whirled.client {
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import com.threerings.presents.dobj.MessageEvent;
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import com.threerings.presents.dobj.MessageListener;
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import com.threerings.crowd.client.PlaceController;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.util.CrowdContext;
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import com.threerings.whirled.data.SceneCodes;
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import com.threerings.whirled.data.SceneUpdate;
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import com.threerings.whirled.util.WhirledContext;
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/**
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* The base scene controller class. It is expected that users of the
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* Whirled services will extend this controller class when creating
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* specialized controllers for their scenes.
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*/
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public /*abstract*/ class SceneController extends PlaceController
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{
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// documentation inherited
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override public function init (ctx :CrowdContext, config :PlaceConfig) :void
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{
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super.init(ctx, config);
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_wctx = WhirledContext(ctx);
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}
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// documentation inherited
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override public function willEnterPlace (plobj :PlaceObject) :void
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{
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super.willEnterPlace(plobj);
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plobj.addListener(_updateListener);
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}
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// documentation inherited
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override public function didLeavePlace (plobj :PlaceObject) :void
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{
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super.didLeavePlace(plobj);
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plobj.removeListener(_updateListener);
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}
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/**
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* This method is called if a scene update is recorded while we
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* currently occupy a scene. The default implementation will update
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* our local scene and scene model, but derived classes will likely
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* want to ensure that the update is properly displayed.
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*/
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protected function sceneUpdated (update :SceneUpdate) :void
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{
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// apply the update to the scene
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_wctx.getSceneDirector().getScene().updateReceived(update);
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// we don't persistify these updates in this circumstance, but
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// next time we come to this scene we'll redownload the update and
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// apply it to the repository; as the updates are meant to be very
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// small, this shouldn't be horribly less efficient
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}
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/** Used to listen for scene updates. */
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protected var _updateListener :MessageListener = new MessageAdapter(
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function (event :MessageEvent) :void {
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if (event.getName() == SceneCodes.SCENE_UPDATE) {
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sceneUpdated(event.getArgs()[0] as SceneUpdate);
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}
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}
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);
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protected var _wctx :WhirledContext;
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}
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}
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@@ -0,0 +1,68 @@
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//
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// $Id: SceneDecoder.java 3914 2006-03-06 21:51:59Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
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//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
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package com.threerings.whirled.client {
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import com.threerings.presents.client.InvocationDecoder;
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import com.threerings.whirled.client.SceneReceiver;
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/**
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* Dispatches calls to a {@link SceneReceiver} instance.
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*/
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public class SceneDecoder extends InvocationDecoder
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{
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/** The generated hash code used to identify this receiver class. */
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public static const RECEIVER_CODE :String =
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"c4d0cf66b81a6e83d119b2d607725651";
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/** The method id used to dispatch {@link SceneReceiver#forcedMove}
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* notifications. */
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public static const FORCED_MOVE :int = 1;
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/**
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* Creates a decoder that may be registered to dispatch invocation
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* service notifications to the specified receiver.
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*/
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public function SceneDecoder (receiver :SceneReceiver)
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{
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this.receiver = receiver;
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}
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// documentation inherited
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override public function getReceiverCode () :String
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{
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return RECEIVER_CODE;
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}
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// documentation inherited
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override public function dispatchNotification (methodId :int, args :Array) :void
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{
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switch (methodId) {
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case FORCED_MOVE:
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(receiver as SceneReceiver).forcedMove(args[0] as int);
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return;
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default:
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super.dispatchNotification(methodId, args);
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}
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}
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}
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}
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@@ -0,0 +1,527 @@
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//
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// $Id: SceneDirector.java 4088 2006-05-04 00:39:46Z mjohnson $
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//
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// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
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package com.threerings.whirled.client {
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import flash.errors.IOError;
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import flash.errors.IllegalOperationError;
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import com.threerings.util.HashMap;
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import com.threerings.util.ResultListener;
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import com.threerings.io.TypedArray;
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import com.threerings.presents.client.BasicDirector;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.ClientEvent;
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import com.threerings.presents.data.InvocationCodes;
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import com.threerings.crowd.client.LocationDirector;
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import com.threerings.crowd.client.LocationDirector_FailureHandler;
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import com.threerings.crowd.client.LocationObserver;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.whirled.client.persist.SceneRepository;
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import com.threerings.whirled.data.Scene;
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import com.threerings.whirled.data.SceneCodes;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.util.NoSuchSceneError;
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import com.threerings.whirled.util.SceneFactory;
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import com.threerings.whirled.util.WhirledContext;
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import com.threerings.whirled.data.SceneUpdate;
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/**
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* The scene director is the client's interface to all things scene
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* related. It interfaces with the scene repository to ensure that scene
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* objects are available when the client enters a particular scene. It
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* handles moving from scene to scene (it coordinates with the {@link
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* LocationDirector} in order to do this).
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*
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* <p> Note that when the scene director is in use instead of the location
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* director, scene ids instead of place oids will be supplied to {@link
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* LocationObserver#locationMayChange} and {@link
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* LocationObserver#locationChangeFailed}.
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*/
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public class SceneDirector extends BasicDirector
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implements LocationDirector_FailureHandler,
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SceneReceiver, SceneService_SceneMoveListener
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{
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private static const log :Log = Log.getLog(SceneDirector);
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/**
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* Creates a new scene director with the specified context.
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*
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* @param ctx the active client context.
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* @param locdir the location director in use on the client, with
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* which the scene director will coordinate when changing location.
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* @param screp the entity from which the scene director will load
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* scene data from the local client scene storage. This may be null
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* when the SceneDirector is constructed, but it should be
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* supplied via {@link #setSceneRepository} prior to really using
|
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* this director.
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* @param fact the factory that knows which derivation of {@link
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* Scene} to create for the current system.
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*/
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public function SceneDirector (
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ctx :WhirledContext, locdir :LocationDirector,
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screp :SceneRepository, fact :SceneFactory)
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{
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super(ctx);
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// we'll need these for later
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_wctx = ctx;
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_locdir = locdir;
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setSceneRepository(screp);
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_fact = fact;
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// set ourselves up as a failure handler with the location
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// director because we need to do special processing
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_locdir.setFailureHandler(this);
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// register for scene notifications
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_wctx.getClient().getInvocationDirector().registerReceiver(
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new SceneDecoder(this));
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}
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/**
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* Set the scene repository.
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*/
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public function setSceneRepository (screp :SceneRepository) :void
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{
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_screp = screp;
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_scache.clear();
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}
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/**
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* Returns the display scene object associated with the scene we
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* currently occupy or null if we currently occupy no scene.
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*/
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public function getScene () :Scene
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{
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return _scene;
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}
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/**
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* Requests that this client move the specified scene. A request will
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* be made and when the response is received, the location observers
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* will be notified of success or failure.
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*
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* @return true if the move to request was issued, false if it was
|
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* rejected by a location observer or because we have another request
|
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* outstanding.
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*/
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public function moveTo (sceneId :int) :Boolean
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{
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// make sure the sceneId is valid
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if (sceneId < 0) {
|
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log.warning("Refusing moveTo(): invalid sceneId " + sceneId + ".");
|
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return false;
|
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}
|
||||
|
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// sanity-check the destination scene id
|
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if (sceneId == _sceneId) {
|
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log.warning("Refusing request to move to the same scene " +
|
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"[sceneId=" + sceneId + "].");
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return false;
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}
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|
||||
// prepare to move to this scene (sets up pending data)
|
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if (!prepareMoveTo(sceneId, null)) {
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return false;
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}
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|
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// check the version of our cached copy of the scene to which
|
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// we're requesting to move; if we were unable to load it, assume
|
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// a cached version of zero
|
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var sceneVers :int = 0;
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if (_pendingModel != null) {
|
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sceneVers = _pendingModel.version;
|
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}
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||||
|
||||
// issue a moveTo request
|
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log.info("Issuing moveTo(" + sceneId + ", " + sceneVers + ").");
|
||||
_sservice.moveTo(_wctx.getClient(), sceneId, sceneVers, this);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
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* Prepares to move to the requested scene. The location observers are
|
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* asked to ratify the move and our pending scene mode is loaded from
|
||||
* the scene repository. This can be called by cooperating directors
|
||||
* that need to coopt the moveTo process.
|
||||
*/
|
||||
public function prepareMoveTo (sceneId :int, rl :ResultListener) :Boolean
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||||
{
|
||||
// first check to see if our observers are happy with this move
|
||||
// request
|
||||
if (!_locdir.mayMoveTo(sceneId, rl)) {
|
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return false;
|
||||
}
|
||||
|
||||
// we need to call this both to mark that we're issuing a move
|
||||
// request and to check to see if the last issued request should
|
||||
// be considered stale
|
||||
var refuse :Boolean = _locdir.checkRepeatMove();
|
||||
|
||||
// complain if we're over-writing a pending request
|
||||
if (_pendingSceneId != -1) {
|
||||
if (refuse) {
|
||||
log.warning("Refusing moveTo; We have a request outstanding " +
|
||||
"[psid=" + _pendingSceneId +
|
||||
", nsid=" + sceneId + "].");
|
||||
return false;
|
||||
|
||||
} else {
|
||||
log.warning("Overriding stale moveTo request " +
|
||||
"[psid=" + _pendingSceneId +
|
||||
", nsid=" + sceneId + "].");
|
||||
}
|
||||
}
|
||||
|
||||
// load up the pending scene so that we can communicate it's most
|
||||
// recent version to the server
|
||||
_pendingModel = loadSceneModel(sceneId);
|
||||
|
||||
// make a note of our pending scene id
|
||||
_pendingSceneId = sceneId;
|
||||
|
||||
// all systems go
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the model loaded in preparation for a scene
|
||||
* transition. This is made available only for cooperating directors
|
||||
* which may need to coopt the scene transition process. The pending
|
||||
* model is only valid immediately following a call to {@link
|
||||
* #prepareMoveTo}.
|
||||
*/
|
||||
public function getPendingModel () :SceneModel
|
||||
{
|
||||
return _pendingModel;
|
||||
}
|
||||
|
||||
// documentation inherited from interface SceneService_SceneMoveListener
|
||||
public function moveSucceeded (placeId :int, config :PlaceConfig) :void
|
||||
{
|
||||
// our move request was successful, deal with subscribing to our
|
||||
// new place object
|
||||
_locdir.didMoveTo(placeId, config);
|
||||
|
||||
// since we're committed to moving to the new scene, we'll
|
||||
// parallelize and go ahead and load up the new scene now rather
|
||||
// than wait until subscription to our place object succeeds
|
||||
|
||||
// keep track of our previous scene info
|
||||
_previousSceneId = _sceneId;
|
||||
|
||||
// clear out the old info
|
||||
clearScene();
|
||||
|
||||
// make the pending scene the active scene
|
||||
_sceneId = _pendingSceneId;
|
||||
_pendingSceneId = -1;
|
||||
|
||||
// load the new scene model
|
||||
_model = loadSceneModel(_sceneId);
|
||||
|
||||
// complain if we didn't find a scene
|
||||
if (_model == null) {
|
||||
log.warning("Aiya! Unable to load scene [sid=" + _sceneId +
|
||||
", plid=" + placeId + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// and finally create a display scene instance with the model and
|
||||
// the place config
|
||||
_scene = _fact.createScene(_model, config);
|
||||
}
|
||||
|
||||
// documentation inherited from interface SceneService_SceneMoveListener
|
||||
public function moveSucceededWithUpdates (
|
||||
placeId :int, config :PlaceConfig, updates :TypedArray) :void
|
||||
{
|
||||
log.info("Got updates [placeId=" + placeId + ", config=" + config +
|
||||
", updates=" + updates + "].");
|
||||
|
||||
// apply the updates to our cached scene
|
||||
var model :SceneModel = loadSceneModel(_pendingSceneId);
|
||||
var failure :Boolean = false;
|
||||
for each (var update :SceneUpdate in updates) {
|
||||
try {
|
||||
update.validate(model);
|
||||
} catch (ise :IllegalOperationError) {
|
||||
log.warning("Scene update failed validation [model=" + model +
|
||||
", update=" + update +
|
||||
", error=" + ise.getMessage() + "].");
|
||||
failure = true;
|
||||
break;
|
||||
}
|
||||
|
||||
try {
|
||||
update.apply(model);
|
||||
} catch (e :Error) {
|
||||
log.warning("Failure applying scene update [model=" + model +
|
||||
", update=" + update + "].");
|
||||
log.logStackTrace(e);
|
||||
failure = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (failure) {
|
||||
// delete the now half-booched scene model from the repository
|
||||
try {
|
||||
_screp.deleteSceneModel(_pendingSceneId);
|
||||
} catch (ioe :IOError) {
|
||||
log.warning("Failure removing booched scene model " +
|
||||
"[sceneId=" + _pendingSceneId + "].");
|
||||
log.logStackTrace(ioe);
|
||||
}
|
||||
|
||||
// act as if the scene move failed, though we'll be in a funny
|
||||
// state because the server thinks we've changed scenes, but
|
||||
// the client can try again without its booched scene model
|
||||
requestFailed(InvocationCodes.INTERNAL_ERROR);
|
||||
return;
|
||||
}
|
||||
|
||||
// store the updated scene in the repository
|
||||
try {
|
||||
_screp.storeSceneModel(model);
|
||||
} catch (ioe :IOError) {
|
||||
log.warning("Failed to update repository with updated scene " +
|
||||
"[sceneId=" + model.sceneId + "].");
|
||||
log.logStackTrace(ioe);
|
||||
}
|
||||
|
||||
// finally pass through to the normal success handler
|
||||
moveSucceeded(placeId, config);
|
||||
}
|
||||
|
||||
// documentation inherited from interface SceneService-SceneMoveListener
|
||||
public function moveSucceededWithScene (
|
||||
placeId :int, config :PlaceConfig, model :SceneModel) :void
|
||||
{
|
||||
log.info("Got updated scene model [placeId=" + placeId +
|
||||
", config=" + config + ", scene=" + model.sceneId + "/" +
|
||||
model.name + "/" + model.version + "].");
|
||||
|
||||
// update the model in the repository
|
||||
try {
|
||||
_screp.storeSceneModel(model);
|
||||
} catch (ioe :IOError) {
|
||||
log.warning("Failed to update repository with new version " +
|
||||
"[sceneId=" + model.sceneId +
|
||||
", nvers=" + model.version + "].");
|
||||
log.logStackTrace(ioe);
|
||||
}
|
||||
|
||||
// update our scene cache
|
||||
_scache.put(model.sceneId, model);
|
||||
|
||||
// and pass through to the normal move succeeded handler
|
||||
moveSucceeded(placeId, config);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public function requestFailed (reason :String) :void
|
||||
{
|
||||
// clear out our pending request oid
|
||||
var sceneId :int = _pendingSceneId;
|
||||
_pendingSceneId = -1;
|
||||
|
||||
// let our observers know that something has gone horribly awry
|
||||
_locdir.failedToMoveTo(sceneId, reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to clean up our place and scene state information when we
|
||||
* leave a scene.
|
||||
*/
|
||||
public function didLeaveScene () :void
|
||||
{
|
||||
// let the location director know what's up
|
||||
_locdir.didLeavePlace();
|
||||
|
||||
// clear out our own scene state
|
||||
clearScene();
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public function forcedMove (sceneId :int) :void
|
||||
{
|
||||
log.info("Moving at request of server [sceneId=" + sceneId + "].");
|
||||
|
||||
// clear out our old scene and place data
|
||||
didLeaveScene();
|
||||
|
||||
// move to the new scene
|
||||
moveTo(sceneId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the moveHandler for use in recoverFailedMove.
|
||||
*/
|
||||
public function setMoveHandler (handler :SceneDirector_MoveHandler) :void
|
||||
{
|
||||
if (_moveHandler != null) {
|
||||
log.warning("Requested to set move handler, but we've " +
|
||||
"already got one. The conflicting entities will " +
|
||||
"likely need to perform more sophisticated " +
|
||||
"coordination to deal with failures. " +
|
||||
"[old=" + _moveHandler + ", new=" + handler + "].");
|
||||
|
||||
} else {
|
||||
_moveHandler = handler;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when something breaks down in the process of performing a
|
||||
* <code>moveTo</code> request.
|
||||
*/
|
||||
public function recoverFailedMove (placeId :int) :void
|
||||
{
|
||||
// we'll need this momentarily
|
||||
var sceneId :int = _sceneId;
|
||||
|
||||
// clear out our now bogus scene tracking info
|
||||
clearScene();
|
||||
|
||||
// if we were previously somewhere (and that somewhere isn't where
|
||||
// we just tried to go), try going back to that happy place
|
||||
if (_previousSceneId != -1 && _previousSceneId != sceneId) {
|
||||
// if we have a move handler use that
|
||||
if (_moveHandler != null) {
|
||||
_moveHandler.recoverMoveTo(_previousSceneId);
|
||||
|
||||
} else {
|
||||
moveTo(_previousSceneId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears out our current scene information and releases the scene
|
||||
* model for the loaded scene back to the cache.
|
||||
*/
|
||||
protected function clearScene () :void
|
||||
{
|
||||
// clear out our scene id info
|
||||
_sceneId = -1;
|
||||
|
||||
// clear out our references
|
||||
_model = null;
|
||||
_scene = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads a scene from the repository. If the scene is cached, it will
|
||||
* be returned from the cache instead.
|
||||
*/
|
||||
protected function loadSceneModel (sceneId :int) :SceneModel
|
||||
{
|
||||
// first look in the model cache
|
||||
var model :SceneModel = (_scache.get(sceneId) as SceneModel);
|
||||
|
||||
// load from the repository if it's not cached
|
||||
if (model == null) {
|
||||
try {
|
||||
model = _screp.loadSceneModel(sceneId);
|
||||
_scache.put(sceneId, model);
|
||||
|
||||
} catch (nsse :NoSuchSceneError) {
|
||||
// nothing special here, just fall through and return null
|
||||
|
||||
} catch (ioe :IOError) {
|
||||
// complain first, then return null
|
||||
log.warning("Error loading scene [scid=" + sceneId +
|
||||
", error=" + ioe + "].");
|
||||
}
|
||||
}
|
||||
|
||||
return model;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
override public function clientDidLogoff (event :ClientEvent) :void
|
||||
{
|
||||
super.clientDidLogoff(event);
|
||||
|
||||
// clear out our business
|
||||
clearScene();
|
||||
_scache.clear();
|
||||
_pendingSceneId = -1;
|
||||
_pendingModel = null;
|
||||
_previousSceneId = -1;
|
||||
_sservice = null;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
override protected function fetchServices (client :Client) :void
|
||||
{
|
||||
// get a handle on our scene service
|
||||
_sservice = (client.requireService(SceneService) as SceneService);
|
||||
}
|
||||
|
||||
/** Access to general client services. */
|
||||
protected var _wctx :WhirledContext;
|
||||
|
||||
/** Access to our scene services. */
|
||||
protected var _sservice :SceneService;
|
||||
|
||||
/** The client's active location director. */
|
||||
protected var _locdir :LocationDirector;
|
||||
|
||||
/** The entity via which we load scene data. */
|
||||
protected var _screp :SceneRepository;
|
||||
|
||||
/** The entity we use to create scenes from scene models. */
|
||||
protected var _fact :SceneFactory;
|
||||
|
||||
/** A cache of scene model information. */
|
||||
protected var _scache :HashMap = new HashMap(); // TODO: LRUHashMap(5)
|
||||
|
||||
/** The display scene object for the scene we currently occupy. */
|
||||
protected var _scene :Scene;
|
||||
|
||||
/** The scene model for the scene we currently occupy. */
|
||||
protected var _model :SceneModel;
|
||||
|
||||
/** The id of the scene we currently occupy. */
|
||||
protected var _sceneId :int = -1;
|
||||
|
||||
/** Our most recent copy of the scene model for the scene we're about
|
||||
* to enter. */
|
||||
protected var _pendingModel :SceneModel;
|
||||
|
||||
/** The id of the scene for which we have an outstanding moveTo
|
||||
* request, or -1 if we have no outstanding request. */
|
||||
protected var _pendingSceneId :int = -1;
|
||||
|
||||
/** The id of the scene we previously occupied. */
|
||||
protected var _previousSceneId :int = -1;
|
||||
|
||||
/** Reference to our move handler. */
|
||||
protected var _moveHandler :SceneDirector_MoveHandler = null;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
package com.threerings.whirled.client {
|
||||
|
||||
/**
|
||||
* Used to recover from a problem after a completed moveTo.
|
||||
*/
|
||||
public interface SceneDirector_MoveHandler
|
||||
{
|
||||
/**
|
||||
* Should instruct the client to move the last known working
|
||||
* location (as well as clean up after the failed moveTo request).
|
||||
*/
|
||||
function recoverMoveTo (sceneId :int) :void;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
//
|
||||
// $Id: SceneReceiver.java 3099 2004-08-27 02:21:06Z mdb $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.whirled.client {
|
||||
|
||||
import com.threerings.presents.client.InvocationReceiver;
|
||||
|
||||
/**
|
||||
* Defines, for the scene services, a set of notifications delivered
|
||||
* asynchronously by the server to the client.
|
||||
*/
|
||||
public interface SceneReceiver extends InvocationReceiver
|
||||
{
|
||||
/**
|
||||
* Used to communicate a required move notification to the client. The
|
||||
* server will have removed the client from their existing scene
|
||||
* and the client is then responsible for generating a {@link
|
||||
* SceneService#moveTo} request to move to the new scene.
|
||||
*/
|
||||
function forcedMove (sceneId :int) :void
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
//
|
||||
// $Id: SceneService.java 3099 2004-08-27 02:21:06Z mdb $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.whirled.client {
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
|
||||
import com.threerings.whirled.data.SceneModel;
|
||||
import com.threerings.whirled.data.SceneUpdate;
|
||||
|
||||
/**
|
||||
* The scene service class provides the client interface to the scene
|
||||
* related invocation services (e.g. moving from scene to scene).
|
||||
*/
|
||||
public interface SceneService extends InvocationService
|
||||
{
|
||||
/**
|
||||
* Requests that that this client's body be moved to the specified
|
||||
* scene.
|
||||
*
|
||||
* @param sceneId the scene id to which we want to move.
|
||||
* @param version the version number of the scene object that we have
|
||||
* in our local repository.
|
||||
*/
|
||||
function moveTo (
|
||||
client :Client, sceneId :int, version :int,
|
||||
listener :SceneService_SceneMoveListener) :void;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
package com.threerings.whirled.client {
|
||||
|
||||
import com.threerings.presents.client.InvocationListener;
|
||||
|
||||
import com.threerings.io.TypedArray;
|
||||
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
|
||||
import com.threerings.whirled.data.SceneModel;
|
||||
import com.threerings.whirled.data.SceneUpdate;
|
||||
|
||||
/**
|
||||
* Used to communicate the response to a {@link #moveTo} request.
|
||||
*/
|
||||
public interface SceneService_SceneMoveListener extends InvocationListener
|
||||
{
|
||||
/**
|
||||
* Indicates that a move succeeded.
|
||||
*
|
||||
* @param placeId the place object id of the newly occupied scene.
|
||||
* @param config metadata related to the newly occupied scene.
|
||||
*/
|
||||
function moveSucceeded (placeId :int, config :PlaceConfig) :void;
|
||||
|
||||
/**
|
||||
* Indicates that a move succeeded and that the client's cached
|
||||
* scene information should be updated with the supplied data.
|
||||
*
|
||||
* @param placeId the place object id of the newly occupied scene.
|
||||
* @param config metadata related to the newly occupied scene.
|
||||
* @param updates updates that must be applied to the client's
|
||||
* copy of a scene model to bring it up to date.
|
||||
*/
|
||||
function moveSucceededWithUpdates (
|
||||
placeId :int, config :PlaceConfig,
|
||||
updates :TypedArray /*of SceneUpdate*/) :void;
|
||||
|
||||
/**
|
||||
* Indicates that a move succeeded and that the client's cached
|
||||
* scene information should be updated with the supplied data.
|
||||
*
|
||||
* @param placeId the place object id of the newly occupied scene.
|
||||
* @param config metadata related to the newly occupied scene.
|
||||
* @param model a fresh copy of the most recent scene data for the
|
||||
* newly occupied scene.
|
||||
*/
|
||||
function moveSucceededWithScene (
|
||||
placeId :int, config :PlaceConfig, model :SceneModel) :void;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
//
|
||||
// $Id: SceneRepository.java 3099 2004-08-27 02:21:06Z mdb $
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/narya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.whirled.client.persist {
|
||||
|
||||
import flash.errors.IOError;
|
||||
|
||||
import com.threerings.whirled.data.SceneModel;
|
||||
import com.threerings.whirled.util.NoSuchSceneError;
|
||||
|
||||
/**
|
||||
* The scene repository provides access to a persistent repository of
|
||||
* scene information.
|
||||
*
|
||||
* @see SceneModel
|
||||
*/
|
||||
public interface SceneRepository
|
||||
{
|
||||
/**
|
||||
* Fetches the model for the scene with the specified id.
|
||||
*
|
||||
* @exception IOException thrown if an error occurs attempting to load
|
||||
* the scene data.
|
||||
* @exception NoSuchSceneException thrown if no scene exists with the
|
||||
* specified scene id.
|
||||
*/
|
||||
function loadSceneModel (sceneId :int) :SceneModel;
|
||||
//throws IOException, NoSuchSceneException;
|
||||
|
||||
/**
|
||||
* Updates or inserts this scene model as appropriate.
|
||||
*
|
||||
* @exception IOException thrown if an error occurs attempting to
|
||||
* access the repository.
|
||||
*/
|
||||
function storeSceneModel (model :SceneModel) :void;
|
||||
//throws IOException;
|
||||
|
||||
/**
|
||||
* Deletes the specified scene model from the repository.
|
||||
*
|
||||
* @exception IOException thrown if an error occurs attempting to
|
||||
* access the repository.
|
||||
*/
|
||||
function deleteSceneModel (sceneId :int) :void;
|
||||
//throws IOException;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user