## Uses of Interface
com.threerings.whirled.server.SceneRegistry.ResolutionListener

Packages that use SceneRegistry.ResolutionListener
com.threerings.whirled.server
com.threerings.whirled.spot.server
com.threerings.whirled.zone.peer.server
com.threerings.whirled.zone.server

### Uses of SceneRegistry.ResolutionListener in com.threerings.whirled.server

Classes in com.threerings.whirled.server that implement SceneRegistry.ResolutionListener
`class` `AbstractSceneMoveHandler` Handles the basics of moving a client into a new scene, which may involve resolution.
`class` `SceneMoveHandler` Handles a simple scene to scene move.

Methods in com.threerings.whirled.server with parameters of type SceneRegistry.ResolutionListener
`void` SceneRegistry.`resolveScene(int sceneId, SceneRegistry.ResolutionListener target)` Requests that the specified scene be resolved, which means loaded into the server and initialized if the scene is not currently active.

### Uses of SceneRegistry.ResolutionListener in com.threerings.whirled.spot.server

Classes in com.threerings.whirled.spot.server that implement SceneRegistry.ResolutionListener
`class` `SpotSceneMoveHandler` Moves a player between scenes, accounting for their exit and entry via portals.

### Uses of SceneRegistry.ResolutionListener in com.threerings.whirled.zone.peer.server

Classes in com.threerings.whirled.zone.peer.server that implement SceneRegistry.ResolutionListener
`static class` `PeeredZoneRegistry.PeerZoneMoveHandler` A ZoneMoveHandler that can receive the sceneOnNode() callback.

### Uses of SceneRegistry.ResolutionListener in com.threerings.whirled.zone.server

Classes in com.threerings.whirled.zone.server that implement SceneRegistry.ResolutionListener
`class` `ZoneMoveHandler` Handles transitioning between zones.