| Interface | Description |
|---|---|
| EditorModelListener |
The editor model listener interface should be implemented by
classes that would like to be notified when the editor model is
changed.
|
| EditorScenePanel.SceneModelListener |
| Class | Description |
|---|---|
| DirectionButton |
A button that allows for selection from the compass directions.
|
| EditorApp |
A scene editor application that provides facilities for viewing, editing, and saving the scene
templates that comprise a game.
|
| EditorConfig |
Provides access to configuration data for the editor.
|
| EditorDialog |
Basic ok cancel dialog for use by editor components.
|
| EditorFrame | |
| EditorModel |
The EditorModel class provides a holding place for storing,
modifying and retrieving data that is shared across the Editor
application and its myriad UI components.
|
| EditorScenePanel |
Displays the scene view and handles UI events on the scene.
|
| EditorScrollBox |
A scrollbox that shows our position in the editor.
|
| EditorTileManager |
Extends the normal Miso Tile Manager to allow the use of a set of test tiles that can be used in
the editor.
|
| EditorToolBarPanel | |
| ObjectEditorDialog |
Used to edit object attributes.
|
| PortalDialog |
The
PortalDialog is used to present the user with a dialog
allowing them to enter the information associated with an
EditablePortal. |
| PortalTool |
A tool for setting a portal.
|
| PreferencesDialog |
A dialog for editing preferences.
|
| SceneInfoPanel |
The scene info panel presents the user with options to select the scene layer to edit, and
whether to display tile coordinates and locations in the scene view.
|
| TestTileLoader |
The TestTileLoader handles test tiles.
|
| TileInfoPanel |
The tile info panel presents the user with options to select the tile to be applied to the
scene.
|
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