Uses of Package
com.threerings.whirled.data

Packages that use com.threerings.whirled.data
com.threerings.stage.client   
com.threerings.stage.data   
com.threerings.stage.server   
com.threerings.whirled.client   
com.threerings.whirled.client.persist   
com.threerings.whirled.data   
com.threerings.whirled.server   
com.threerings.whirled.server.persist   
com.threerings.whirled.spot.client   
com.threerings.whirled.spot.data   
com.threerings.whirled.spot.server   
com.threerings.whirled.tools.xml   
com.threerings.whirled.util   
com.threerings.whirled.zone.client   
com.threerings.whirled.zone.data   
 

Classes in com.threerings.whirled.data used by com.threerings.stage.client
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 

Classes in com.threerings.whirled.data used by com.threerings.stage.data
AuxModel
          An interface that must be implemented by auxiliary scene models.
Scene
          This interface makes available basic scene information.
SceneImpl
          An implementation of the Scene interface.
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
SceneObject
           
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 

Classes in com.threerings.whirled.data used by com.threerings.stage.server
SceneCodes
          Contains codes used by the scene invocation services.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.client
Scene
          This interface makes available basic scene information.
SceneCodes
          Contains codes used by the scene invocation services.
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.client.persist
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.data
AuxModel
          An interface that must be implemented by auxiliary scene models.
Scene
          This interface makes available basic scene information.
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.server
Scene
          This interface makes available basic scene information.
SceneCodes
          Contains codes used by the scene invocation services.
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.server.persist
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.spot.client
SceneCodes
          Contains codes used by the scene invocation services.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.spot.data
AuxModel
          An interface that must be implemented by auxiliary scene models.
SceneCodes
          Contains codes used by the scene invocation services.
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
SceneObject
           
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.spot.server
SceneCodes
          Contains codes used by the scene invocation services.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.tools.xml
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.util
Scene
          This interface makes available basic scene information.
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.zone.client
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 

Classes in com.threerings.whirled.data used by com.threerings.whirled.zone.data
SceneCodes
          Contains codes used by the scene invocation services.
SceneModel
          The scene model is the bare bones representation of the data for a scene in the Whirled system.
SceneUpdate
          Used to encapsulate updates to scenes in such a manner that updates can be stored persistently and sent to clients to update their own local copies of scenes.
 



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