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samskivert/projects/lookuplet/src/python/properties.py
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2003-11-28 21:34:59 +00:00

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Python

#
# $Id: properties.py,v 1.3 2003/11/28 21:34:59 mdb Exp $
#
# lookuplet - a utility for quickly looking up information
# Copyright (C) 2001-2002 Michael Bayne
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2.1 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import string
import re
import gobject
import gtk
import gtk.gdk
import gnome.ui
import edit_binding
class Properties:
# our configured key bindings
bindings = None;
# the properties panel
propsPanel = None;
# our binding editor
bindEditor = None;
# the bindings model
bindModel = None;
# the edit button
editButton = None;
# the delete button
deleteButton = None;
# the selected binding index
selection = None;
def __init__ (self, xmlui, bindings):
# keep a handle on our bindings
self.bindings = bindings;
# create our binding editor
self.bindEditor = edit_binding.BindingEditor(xmlui, self);
# get a reference to some widgets
self.propsPanel = xmlui.get_widget("properties");
self.editButton = xmlui.get_widget("edit");
self.deleteButton = xmlui.get_widget("delete");
# make our props panel not destroy itself on close
self.propsPanel.close_hides(gtk.TRUE);
# wire up our handlers
xmlui.signal_connect("on_properties_apply", self.on_properties_apply);
xmlui.signal_connect("on_add_clicked", self.on_add_clicked);
xmlui.signal_connect("on_edit_clicked", self.on_edit_clicked);
xmlui.signal_connect("on_delete_clicked", self.on_delete_clicked);
# set up our tree view
bindList = xmlui.get_widget("bindings");
renderer = gtk.CellRendererText();
bindList.append_column(gtk.TreeViewColumn("Key", renderer, text=0));
bindList.append_column(gtk.TreeViewColumn("Name", renderer, text=1));
# create a data model for our bindings list view
self.bindModel = gtk.ListStore(gobject.TYPE_STRING,
gobject.TYPE_STRING,
gobject.TYPE_PYOBJECT);
# configure our properties panel with the loaded bindings
for binding in bindings.bindings:
iter = self.bindModel.append()
self.bindModel.set_value(iter, 0, binding.key);
self.bindModel.set_value(iter, 1, binding.name);
self.bindModel.set_value(iter, 2, binding);
bindList.set_model(self.bindModel);
# wire up our selection monitor
selection = bindList.get_selection();
selection.connect("changed", self.on_bindings_selection_changed);
def editProperties (self):
self.propsPanel.show();
return;
def updated (self, iter, binding):
# refresh the display for the specified index
self.bindModel.set_value(iter, 0, binding.key);
self.bindModel.set_value(iter, 1, binding.name);
# and make a note that we've updated ourselves
self.propsPanel.changed();
def created (self, binding):
# add the new binding to our list
self.bindings.bindings.append(binding);
# add it to the display
iter = self.bindModel.append()
self.bindModel.set_value(iter, 0, binding.key);
self.bindModel.set_value(iter, 1, binding.name);
self.bindModel.set_value(iter, 2, binding);
# and make a note that we've updated ourselves
self.propsPanel.changed();
def on_bindings_selection_changed (self, selection):
# make a note of the iterator for the selected binding
model, self.selection = selection.get_selected();
# no ?: notation? egads!
if (self.selection == None):
sensitive = gtk.FALSE;
else:
sensitive = gtk.TRUE;
# enable our buttons
self.editButton.set_sensitive(sensitive);
self.deleteButton.set_sensitive(sensitive);
# make like they pressed the edit button on a double click
# if (event.type == gtk.gdk._2BUTTON_PRESS):
# self.on_edit_clicked(None);
def on_properties_apply (self, panel, page):
if (page == 0):
self.bindings.flush();
def on_add_clicked (self, button):
# show the binding creation dialog
self.bindEditor.createBinding();
return;
def on_edit_clicked (self, button):
# tell the binding editor to edit this binding
binding = self.bindModel.get_value(self.selection, 2);
self.bindEditor.editBinding(self.selection, binding);
return;
def on_delete_clicked (self, button):
# remove the binding from the display and our bindings list
binding = self.bindModel.get_value(self.selection, 2);
self.bindModel.remove(self.selection)
self.bindings.bindings.remove(binding);
self.selection = None;
self.propsPanel.changed();
return;