7ff3ddc7ac
connections using perl and MPEG::MP3Play. Ah how easy it can be to write things in glue languages. git-svn-id: https://samskivert.googlecode.com/svn/trunk@108 6335cc39-0255-0410-8fd6-9bcaacd3b74c
167 lines
4.1 KiB
Perl
Executable File
167 lines
4.1 KiB
Perl
Executable File
#!/usr/bin/perl -w
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#
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# $Id: musicd,v 1.1 2001/03/22 02:41:36 mdb Exp $
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#
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# MP3 audio server. Manages playlists of mp3 files that live on a local
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# filesystem. The playlsits can be manipulated by connecting to the server
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# on a port and issuing simple text commands.
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use strict;
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use IO::Socket;
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use IO::Select;
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use MPEG::MP3Play;
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# this is what's currently being played
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my $playing;
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# this is our primary playlist
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my @playlist;
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# this is our current index into the playlist
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my $index = -1;
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# this is our handle on the MP3 player object
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my $mp3;
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main: {
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# create the server part of things
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my $sock = new IO::Socket::INET(LocalHost => "localhost",
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LocalPort => 2500,
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Proto => "tcp",
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Listen => SOMAXCONN,
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Reuse => 1);
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$sock or die "Unable to create server socket: $!\n";
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# create our MP3 interface
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$mp3 = new MPEG::MP3Play;
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# manage our various inputs
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my $sel = new IO::Select($sock);
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my $mph = $mp3->get_command_read_pipe();
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$sel->add($mph);
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# do our main loop thang
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my (@ready, $fh);
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while (@ready = $sel->can_read()) {
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foreach $fh (@ready) {
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if ($fh == $mph) {
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$mp3->process_messages_nowait();
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} elsif ($fh == $sock) {
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$sel->add($sock->accept());
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} else {
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# if handle_client() returns false, we remove this client from
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# the select list and close the socket
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if (!handle_client($fh)) {
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$sel->remove($fh);
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$fh->close();
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}
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}
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}
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}
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}
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# handles input from a client
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sub handle_client
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{
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my ($cfh) = @_;
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# see what the client has to say
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my $input = <$cfh>;
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if (defined $input) {
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# remove trailing cr/nl
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$input =~ s:[\r\n]+$::g;
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} else {
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# bail out if the socket is closed
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return 0;
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}
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# parse and process the command
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if ($input =~ m/^APPEND (.*)/) {
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# append this song to the playlist
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my $path = $1;
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# make sure the file they provided exists and is readable
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if (-r $path) {
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push @playlist, $path;
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print $cfh "200 Appended '$path' to playlist.\n";
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} else {
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print $cfh "404 Unable to read playlist candidate: '$path'\n";
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}
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# if we're not playing a song, start playing now that we have a
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# playlist with songs in it
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if (!defined $playing) {
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play_next_tune();
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}
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} elsif ($input =~ m/^CLEAR/) {
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# clear out the current playlist and reset the playing index
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@playlist = ();
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$index = -1;
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print $cfh "200 Playlist cleared.\n";
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} elsif ($input =~ m/^PLAYLIST/) {
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print $cfh "200 Playlist songs: " . @playlist .
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" current: $playing\n";
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my $path;
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foreach $path (@playlist) {
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print $cfh "$path\n";
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}
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return 1;
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} elsif ($input =~ m/^STOP/) {
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$mp3->stop();
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print $cfh "200 Music stopped.\n";
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} elsif ($input =~ m/^PLAY/) {
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$mp3->play();
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print $cfh "200 Music started.\n";
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} elsif ($input =~ m/^PAUSE/) {
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$mp3->pause();
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print $cfh "200 Music paused (use PLAY to unpause).\n";
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} elsif ($input =~ m/^CLOSE/) {
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print $cfh "200 Bye bye.\n";
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return 0;
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} else {
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print $cfh "500 Unknown command: '$input'\n";
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}
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return 1;
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}
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sub play_next_tune
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{
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# bail if the playlist is empty
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if (@playlist == 0) {
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$index = -1;
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undef $playing;
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return;
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}
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# advance the playlist pointer (wrapping around at the end because we
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# always loop)
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$index = ($index + 1) % @playlist;
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$playing = $playlist[$index];
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# open it
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$mp3->open($playing);
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# and play it
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$mp3->play();
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}
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# message handlers
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package MPEG::MP3Play;
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sub msg_notify_player_state
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{
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my ($mp3, $msg) = @_;
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# play the next tune if we hit the end of this one
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main::play_next_tune()
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if ($msg->{state} == &XA_PLAYER_STATE_EOF);
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return 1;
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}
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