Beginnings of a C++ rewrite. We love to switch languages!
git-svn-id: https://samskivert.googlecode.com/svn/trunk@1330 6335cc39-0255-0410-8fd6-9bcaacd3b74c
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@@ -1,5 +1,5 @@
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#
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# $Id: properties.py,v 1.2 2002/03/18 00:30:24 mdb Exp $
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# $Id: properties.py,v 1.3 2003/11/28 21:34:59 mdb Exp $
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#
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# lookuplet - a utility for quickly looking up information
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# Copyright (C) 2001-2002 Michael Bayne
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@@ -18,13 +18,14 @@
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# with this program; if not, write to the Free Software Foundation, Inc.,
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# 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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import gtk
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import GDK
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import gnome.ui
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import libglade
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import string
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import re
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import gobject
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import gtk
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import gtk.gdk
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import gnome.ui
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import edit_binding
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class Properties:
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@@ -37,8 +38,8 @@ class Properties:
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# our binding editor
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bindEditor = None;
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# the bindings list
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bindList = None;
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# the bindings model
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bindModel = None;
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# the edit button
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editButton = None;
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@@ -47,43 +48,61 @@ class Properties:
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deleteButton = None;
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# the selected binding index
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selection = -1;
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selection = None;
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def __init__ (self, xmlui, bindings):
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# keep a handle on our bindings
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self.bindings = bindings;
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# create our binding editor
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self.bindEditor = edit_binding.BindingEditor(xmlui, self, bindings);
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self.bindEditor = edit_binding.BindingEditor(xmlui, self);
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# get a reference to some widgets
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self.propsPanel = xmlui.get_widget("properties");
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self.editButton = xmlui.get_widget("edit");
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self.deleteButton = xmlui.get_widget("delete");
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self.bindList = xmlui.get_widget("bindings");
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# make our props panel not destroy itself on close
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self.propsPanel.close_hides(gtk.TRUE);
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# wire up our handlers
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nameFuncMap = {};
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for key in dir(self.__class__):
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nameFuncMap[key] = getattr(self, key);
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xmlui.signal_autoconnect(nameFuncMap);
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xmlui.signal_connect("on_properties_apply", self.on_properties_apply);
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xmlui.signal_connect("on_add_clicked", self.on_add_clicked);
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xmlui.signal_connect("on_edit_clicked", self.on_edit_clicked);
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xmlui.signal_connect("on_delete_clicked", self.on_delete_clicked);
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# set up our tree view
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bindList = xmlui.get_widget("bindings");
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renderer = gtk.CellRendererText();
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bindList.append_column(gtk.TreeViewColumn("Key", renderer, text=0));
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bindList.append_column(gtk.TreeViewColumn("Name", renderer, text=1));
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# create a data model for our bindings list view
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self.bindModel = gtk.ListStore(gobject.TYPE_STRING,
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gobject.TYPE_STRING,
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gobject.TYPE_PYOBJECT);
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# configure our properties panel with the loaded bindings
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for binding in bindings.bindings:
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self.bindList.append([binding.key, binding.name]);
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iter = self.bindModel.append()
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self.bindModel.set_value(iter, 0, binding.key);
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self.bindModel.set_value(iter, 1, binding.name);
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self.bindModel.set_value(iter, 2, binding);
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bindList.set_model(self.bindModel);
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# wire up our selection monitor
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selection = bindList.get_selection();
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selection.connect("changed", self.on_bindings_selection_changed);
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def editProperties (self):
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self.propsPanel.show();
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return;
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def updated (self, index):
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binding = self.bindings.bindings[index];
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def updated (self, iter, binding):
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# refresh the display for the specified index
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self.bindList.set_text(index, 0, binding.key);
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self.bindList.set_text(index, 1, binding.name);
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self.bindModel.set_value(iter, 0, binding.key);
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self.bindModel.set_value(iter, 1, binding.name);
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# and make a note that we've updated ourselves
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self.propsPanel.changed();
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@@ -91,31 +110,35 @@ class Properties:
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# add the new binding to our list
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self.bindings.bindings.append(binding);
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# add it to the display
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self.bindList.append([binding.key, binding.name]);
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iter = self.bindModel.append()
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self.bindModel.set_value(iter, 0, binding.key);
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self.bindModel.set_value(iter, 1, binding.name);
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self.bindModel.set_value(iter, 2, binding);
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# and make a note that we've updated ourselves
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self.propsPanel.changed();
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def on_bindings_selection_changed (self, selection):
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# make a note of the iterator for the selected binding
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model, self.selection = selection.get_selected();
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# no ?: notation? egads!
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if (self.selection == None):
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sensitive = gtk.FALSE;
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else:
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sensitive = gtk.TRUE;
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# enable our buttons
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self.editButton.set_sensitive(sensitive);
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self.deleteButton.set_sensitive(sensitive);
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# make like they pressed the edit button on a double click
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# if (event.type == gtk.gdk._2BUTTON_PRESS):
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# self.on_edit_clicked(None);
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def on_properties_apply (self, panel, page):
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if (page == 0):
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self.bindings.flush();
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def on_bindings_select_row (self, clist, row, column, event):
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# enable our buttons
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self.editButton.set_sensitive(gtk.TRUE);
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self.deleteButton.set_sensitive(gtk.TRUE);
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# make a note of the selected binding index
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self.selection = row;
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# make like they pressed the edit button on a double click
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if (event.type == GDK._2BUTTON_PRESS):
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self.on_edit_clicked(None);
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def on_bindings_unselect_row (self, clist, row, column, event):
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# disable our buttons
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self.editButton.set_sensitive(gtk.FALSE);
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self.deleteButton.set_sensitive(gtk.FALSE);
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def on_add_clicked (self, button):
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# show the binding creation dialog
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self.bindEditor.createBinding();
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@@ -123,14 +146,15 @@ class Properties:
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def on_edit_clicked (self, button):
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# tell the binding editor to edit this binding
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self.bindEditor.editBinding(self.selection);
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binding = self.bindModel.get_value(self.selection, 2);
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self.bindEditor.editBinding(self.selection, binding);
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return;
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def on_delete_clicked (self, button):
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# remove the binding from the display and our bindings list
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binding = self.bindings.bindings[self.selection];
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self.bindList.remove(self.selection)
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binding = self.bindModel.get_value(self.selection, 2);
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self.bindModel.remove(self.selection)
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self.bindings.bindings.remove(binding);
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self.selection = -1;
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self.selection = None;
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self.propsPanel.changed();
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return;
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