Widen 'em up!

git-svn-id: https://samskivert.googlecode.com/svn/trunk@2280 6335cc39-0255-0410-8fd6-9bcaacd3b74c
This commit is contained in:
mdb
2008-03-21 21:33:39 +00:00
parent 277454fe78
commit cdc5941479
+54 -63
View File
@@ -28,9 +28,8 @@ import java.util.Random;
import com.samskivert.Log; import com.samskivert.Log;
/** /**
* Provides miscellaneous utility routines to simplify obtaining useful random * Provides miscellaneous utility routines to simplify obtaining useful random number values and to
* number values and to centralize seeding and proper care and feeding of the * centralize seeding and proper care and feeding of the pseudo-random number generator.
* pseudo-random number generator.
*/ */
public class RandomUtil public class RandomUtil
{ {
@@ -38,8 +37,8 @@ public class RandomUtil
public static final Random rand = new Random(); public static final Random rand = new Random();
/** /**
* Returns a pseudorandom, uniformly distributed <code>int</code> * Returns a pseudorandom, uniformly distributed <code>int</code> value between 0 (inclusive)
* value between 0 (inclusive) and the specified value (exclusive). * and the specified value (exclusive).
* *
* @param high the high value limiting the random number sought. * @param high the high value limiting the random number sought.
*/ */
@@ -49,21 +48,20 @@ public class RandomUtil
} }
/** /**
* Returns a pseudorandom, uniformly distributed <code>int</code> * Returns a pseudorandom, uniformly distributed <code>int</code> value between
* value between <code>high</code> and <code>low</code>, exclusive of each. * <code>high</code> and <code>low</code>, exclusive of each.
*/ */
public static int getInt (int high, int low) public static int getInt (int high, int low)
{ {
if (high - low - 1 <= 0) { if (high - low - 1 <= 0) {
throw new IllegalArgumentException( throw new IllegalArgumentException("Invalid range [high=" + high + ", low=" + low + "]");
"Invalid range [high=" + high + ", low=" + low + "]");
} }
return low + 1 + rand.nextInt(high - low - 1); return low + 1 + rand.nextInt(high - low - 1);
} }
/** /**
* Returns a pseudorandom, uniformly distributed float value between * Returns a pseudorandom, uniformly distributed float value between 0.0 (inclusive) and the
* 0.0 (inclusive) and the specified value (exclusive). * specified value (exclusive).
* *
* @param high the high value limiting the random number sought. * @param high the high value limiting the random number sought.
*/ */
@@ -73,26 +71,26 @@ public class RandomUtil
} }
/** /**
* Returns a pseudorandom, uniformly distributed float value between * Returns a pseudorandom, uniformly distributed float value between 0.0 (inclusive) and the
* 0.0 (inclusive) and the specified value (exclusive). * specified value (exclusive).
* *
* @param high the high value limiting the random number sought. * @param high the high value limiting the random number sought.
* @param r the random number generator to use * @param r the random number generator to use
*/ */
public static float getFloat (float high, Random r) public static float getFloat (float high, Random r)
{ {
return r.nextFloat() * high; return r.nextFloat() * high;
} }
/** /**
* Pick a random index from the array, weighted by the value of the * Pick a random index from the array, weighted by the value of the corresponding array
* corresponding array element. * element.
* *
* @param weights an array of non-negative integers. * @param weights an array of non-negative integers.
* @return an index into the array, or -1 if the sum of the weights
* is less than 1.
* *
* For example, passing in {1, 0, 3, 4} will return * @return an index into the array, or -1 if the sum of the weights is less than 1. For
* example, passing in {1, 0, 3, 4} will return:
*
* <table><tr><td>0</td><td>1/8th of the time</td></tr> * <table><tr><td>0</td><td>1/8th of the time</td></tr>
* <tr><td>1</td><td>never</td></tr> * <tr><td>1</td><td>never</td></tr>
* <tr><td>2</td><td>3/8th of the time</td></tr> * <tr><td>2</td><td>3/8th of the time</td></tr>
@@ -111,21 +109,20 @@ public class RandomUtil
return ii; return ii;
} }
} }
Log.logStackTrace(new Throwable()); // Impossible!
// Impossible!
Log.logStackTrace(new Throwable());
return 0; return 0;
} }
/** /**
* Pick a random index from the array, weighted by the value of the * Pick a random index from the array, weighted by the value of the corresponding array
* corresponding array element. * element.
* *
* @param weights an array of non-negative floats. * @param weights an array of non-negative floats.
* @return an index into the array, or -1 if the sum of the weights
* is less than or equal to 0.0 or any individual element is negative.
* *
* For example, passing in {0.2, 0.0, 0.6, 0.8} will return * @return an index into the array, or -1 if the sum of the weights is less than or equal to
* 0.0 or any individual element is negative. For example, passing in {0.2, 0.0, 0.6, 0.8}
* will return:
*
* <table><tr><td>0</td><td>1/8th of the time</td></tr> * <table><tr><td>0</td><td>1/8th of the time</td></tr>
* <tr><td>1</td><td>never</td></tr> * <tr><td>1</td><td>never</td></tr>
* <tr><td>2</td><td>3/8th of the time</td></tr> * <tr><td>2</td><td>3/8th of the time</td></tr>
@@ -137,14 +134,15 @@ public class RandomUtil
} }
/** /**
* Pick a random index from the array, weighted by the value of the * Pick a random index from the array, weighted by the value of the corresponding array
* corresponding array element. * element.
* *
* @param weights an array of non-negative floats. * @param weights an array of non-negative floats.
* @return an index into the array, or -1 if the sum of the weights
* is less than or equal to 0.0 or any individual element is negative.
* *
* For example, passing in {0.2, 0.0, 0.6, 0.8} will return * @return an index into the array, or -1 if the sum of the weights is less than or equal to
* 0.0 or any individual element is negative. For example, passing in {0.2, 0.0, 0.6, 0.8}
* will return:
*
* <table><tr><td>0</td><td>1/8th of the time</td></tr> * <table><tr><td>0</td><td>1/8th of the time</td></tr>
* <tr><td>1</td><td>never</td></tr> * <tr><td>1</td><td>never</td></tr>
* <tr><td>2</td><td>3/8th of the time</td></tr> * <tr><td>2</td><td>3/8th of the time</td></tr>
@@ -171,17 +169,15 @@ public class RandomUtil
} }
} }
// Impossible! Log.logStackTrace(new Throwable()); // Impossible!
Log.logStackTrace(new Throwable());
return 0; return 0;
} }
/** /**
* Picks a random object from the supplied array of values. Even * Picks a random object from the supplied array of values. Even weight is given to all
* weight is given to all elements of the array. * elements of the array.
* *
* @return a randomly selected item or null if the array is null or of * @return a randomly selected item or null if the array is null or of length zero.
* length zero.
*/ */
public static <T> T pickRandom (T[] values) public static <T> T pickRandom (T[] values)
{ {
@@ -190,15 +186,13 @@ public class RandomUtil
} }
/** /**
* Picks a random object from the supplied array of values, not * Picks a random object from the supplied array of values, not including the specified skip
* including the specified skip object as a possible selection * object as a possible selection (equality with the skipped object is referential rather than
* (equality with the skipped object is referential rather than via * via {@link Object#equals}). The element to be skipped must exist in the array exactly
* {@link Object#equals}). The element to be skipped must exist in the * once. Even weight is given to all elements of the array except the skipped element.
* array exactly once. Even weight is given to all elements of the
* array except the skipped element.
* *
* @return a randomly selected item or null if the array is null, of * @return a randomly selected item or null if the array is null, of length zero or contains
* length zero or contains only the skip item. * only the skip item.
*/ */
public static <T> T pickRandom (T[] values, T skip) public static <T> T pickRandom (T[] values, T skip)
{ {
@@ -238,9 +232,8 @@ public class RandomUtil
} }
/** /**
* Picks a random object from the supplied List. The specified skip * Picks a random object from the supplied List. The specified skip object will be skipped when
* object will be skipped when selecting a random value. The skipped * selecting a random value. The skipped object must exist exactly once in the List.
* object must exist exactly once in the List.
* *
* @return a randomly selected item. * @return a randomly selected item.
*/ */
@@ -250,9 +243,8 @@ public class RandomUtil
} }
/** /**
* Picks a random object from the supplied List. The specified skip * Picks a random object from the supplied List. The specified skip object will be skipped when
* object will be skipped when selecting a random value. The skipped * selecting a random value. The skipped object must exist exactly once in the List.
* object must exist exactly once in the List.
* *
* @return a randomly selected item. * @return a randomly selected item.
*/ */
@@ -275,13 +267,13 @@ public class RandomUtil
} }
/** /**
* Picks a random object from the supplied iterator (which must * Picks a random object from the supplied iterator (which must iterate over exactly
* iterate over exactly <code>count</code> objects. * <code>count</code> objects.
* *
* @return a randomly selected item. * @return a randomly selected item.
* *
* @exception NoSuchElementException thrown if the iterator provides * @exception NoSuchElementException thrown if the iterator provides fewer than
* fewer than <code>count</code> elements. * <code>count</code> elements.
*/ */
public static <T> T pickRandom (Iterator<T> iter, int count) public static <T> T pickRandom (Iterator<T> iter, int count)
{ {
@@ -298,16 +290,15 @@ public class RandomUtil
} }
/** /**
* Picks a random object from the supplied iterator (which must * Picks a random object from the supplied iterator (which must iterate over exactly
* iterate over exactly <code>count</code> objects. The specified skip * <code>count</code> objects. The specified skip object will be skipped when selecting a
* object will be skipped when selecting a random value. The skipped * random value. The skipped object must exist exactly once in the set of objects returned by
* object must exist exactly once in the set of objects returned by
* the iterator. * the iterator.
* *
* @return a randomly selected item. * @return a randomly selected item.
* *
* @exception NoSuchElementException thrown if the iterator provides * @exception NoSuchElementException thrown if the iterator provides fewer than
* fewer than <code>count</code> elements. * <code>count</code> elements.
*/ */
public static <T> T pickRandom (Iterator<T> iter, int count, T skip) public static <T> T pickRandom (Iterator<T> iter, int count, T skip)
{ {