Widen 'em up!
git-svn-id: https://samskivert.googlecode.com/svn/trunk@2280 6335cc39-0255-0410-8fd6-9bcaacd3b74c
This commit is contained in:
@@ -28,9 +28,8 @@ import java.util.Random;
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import com.samskivert.Log;
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/**
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* Provides miscellaneous utility routines to simplify obtaining useful random
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* number values and to centralize seeding and proper care and feeding of the
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* pseudo-random number generator.
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* Provides miscellaneous utility routines to simplify obtaining useful random number values and to
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* centralize seeding and proper care and feeding of the pseudo-random number generator.
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*/
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public class RandomUtil
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{
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@@ -38,8 +37,8 @@ public class RandomUtil
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public static final Random rand = new Random();
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/**
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* Returns a pseudorandom, uniformly distributed <code>int</code>
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* value between 0 (inclusive) and the specified value (exclusive).
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* Returns a pseudorandom, uniformly distributed <code>int</code> value between 0 (inclusive)
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* and the specified value (exclusive).
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*
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* @param high the high value limiting the random number sought.
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*/
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@@ -49,21 +48,20 @@ public class RandomUtil
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}
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/**
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* Returns a pseudorandom, uniformly distributed <code>int</code>
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* value between <code>high</code> and <code>low</code>, exclusive of each.
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* Returns a pseudorandom, uniformly distributed <code>int</code> value between
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* <code>high</code> and <code>low</code>, exclusive of each.
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*/
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public static int getInt (int high, int low)
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{
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if (high - low - 1 <= 0) {
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throw new IllegalArgumentException(
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"Invalid range [high=" + high + ", low=" + low + "]");
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throw new IllegalArgumentException("Invalid range [high=" + high + ", low=" + low + "]");
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}
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return low + 1 + rand.nextInt(high - low - 1);
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}
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/**
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* Returns a pseudorandom, uniformly distributed float value between
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* 0.0 (inclusive) and the specified value (exclusive).
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* Returns a pseudorandom, uniformly distributed float value between 0.0 (inclusive) and the
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* specified value (exclusive).
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*
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* @param high the high value limiting the random number sought.
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*/
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@@ -73,26 +71,26 @@ public class RandomUtil
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}
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/**
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* Returns a pseudorandom, uniformly distributed float value between
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* 0.0 (inclusive) and the specified value (exclusive).
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* Returns a pseudorandom, uniformly distributed float value between 0.0 (inclusive) and the
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* specified value (exclusive).
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*
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* @param high the high value limiting the random number sought.
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* @param r the random number generator to use
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*/
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public static float getFloat (float high, Random r)
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{
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return r.nextFloat() * high;
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}
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return r.nextFloat() * high;
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}
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/**
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* Pick a random index from the array, weighted by the value of the
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* corresponding array element.
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* Pick a random index from the array, weighted by the value of the corresponding array
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* element.
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*
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* @param weights an array of non-negative integers.
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* @return an index into the array, or -1 if the sum of the weights
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* is less than 1.
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*
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* For example, passing in {1, 0, 3, 4} will return
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* @return an index into the array, or -1 if the sum of the weights is less than 1. For
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* example, passing in {1, 0, 3, 4} will return:
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*
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* <table><tr><td>0</td><td>1/8th of the time</td></tr>
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* <tr><td>1</td><td>never</td></tr>
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* <tr><td>2</td><td>3/8th of the time</td></tr>
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@@ -111,21 +109,20 @@ public class RandomUtil
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return ii;
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}
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}
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// Impossible!
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Log.logStackTrace(new Throwable());
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Log.logStackTrace(new Throwable()); // Impossible!
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return 0;
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}
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/**
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* Pick a random index from the array, weighted by the value of the
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* corresponding array element.
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* Pick a random index from the array, weighted by the value of the corresponding array
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* element.
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*
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* @param weights an array of non-negative floats.
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* @return an index into the array, or -1 if the sum of the weights
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* is less than or equal to 0.0 or any individual element is negative.
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*
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* For example, passing in {0.2, 0.0, 0.6, 0.8} will return
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* @return an index into the array, or -1 if the sum of the weights is less than or equal to
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* 0.0 or any individual element is negative. For example, passing in {0.2, 0.0, 0.6, 0.8}
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* will return:
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*
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* <table><tr><td>0</td><td>1/8th of the time</td></tr>
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* <tr><td>1</td><td>never</td></tr>
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* <tr><td>2</td><td>3/8th of the time</td></tr>
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@@ -137,14 +134,15 @@ public class RandomUtil
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}
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/**
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* Pick a random index from the array, weighted by the value of the
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* corresponding array element.
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* Pick a random index from the array, weighted by the value of the corresponding array
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* element.
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*
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* @param weights an array of non-negative floats.
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* @return an index into the array, or -1 if the sum of the weights
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* is less than or equal to 0.0 or any individual element is negative.
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*
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* For example, passing in {0.2, 0.0, 0.6, 0.8} will return
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* @return an index into the array, or -1 if the sum of the weights is less than or equal to
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* 0.0 or any individual element is negative. For example, passing in {0.2, 0.0, 0.6, 0.8}
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* will return:
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*
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* <table><tr><td>0</td><td>1/8th of the time</td></tr>
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* <tr><td>1</td><td>never</td></tr>
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* <tr><td>2</td><td>3/8th of the time</td></tr>
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@@ -171,17 +169,15 @@ public class RandomUtil
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}
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}
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// Impossible!
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Log.logStackTrace(new Throwable());
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Log.logStackTrace(new Throwable()); // Impossible!
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return 0;
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}
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/**
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* Picks a random object from the supplied array of values. Even
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* weight is given to all elements of the array.
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* Picks a random object from the supplied array of values. Even weight is given to all
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* elements of the array.
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*
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* @return a randomly selected item or null if the array is null or of
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* length zero.
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* @return a randomly selected item or null if the array is null or of length zero.
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*/
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public static <T> T pickRandom (T[] values)
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{
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@@ -190,15 +186,13 @@ public class RandomUtil
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}
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/**
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* Picks a random object from the supplied array of values, not
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* including the specified skip object as a possible selection
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* (equality with the skipped object is referential rather than via
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* {@link Object#equals}). The element to be skipped must exist in the
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* array exactly once. Even weight is given to all elements of the
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* array except the skipped element.
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* Picks a random object from the supplied array of values, not including the specified skip
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* object as a possible selection (equality with the skipped object is referential rather than
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* via {@link Object#equals}). The element to be skipped must exist in the array exactly
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* once. Even weight is given to all elements of the array except the skipped element.
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*
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* @return a randomly selected item or null if the array is null, of
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* length zero or contains only the skip item.
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* @return a randomly selected item or null if the array is null, of length zero or contains
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* only the skip item.
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*/
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public static <T> T pickRandom (T[] values, T skip)
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{
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@@ -238,9 +232,8 @@ public class RandomUtil
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}
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/**
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* Picks a random object from the supplied List. The specified skip
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* object will be skipped when selecting a random value. The skipped
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* object must exist exactly once in the List.
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* Picks a random object from the supplied List. The specified skip object will be skipped when
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* selecting a random value. The skipped object must exist exactly once in the List.
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*
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* @return a randomly selected item.
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*/
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@@ -250,9 +243,8 @@ public class RandomUtil
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}
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/**
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* Picks a random object from the supplied List. The specified skip
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* object will be skipped when selecting a random value. The skipped
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* object must exist exactly once in the List.
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* Picks a random object from the supplied List. The specified skip object will be skipped when
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* selecting a random value. The skipped object must exist exactly once in the List.
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*
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* @return a randomly selected item.
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*/
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@@ -275,13 +267,13 @@ public class RandomUtil
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}
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/**
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* Picks a random object from the supplied iterator (which must
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* iterate over exactly <code>count</code> objects.
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* Picks a random object from the supplied iterator (which must iterate over exactly
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* <code>count</code> objects.
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*
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* @return a randomly selected item.
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*
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* @exception NoSuchElementException thrown if the iterator provides
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* fewer than <code>count</code> elements.
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* @exception NoSuchElementException thrown if the iterator provides fewer than
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* <code>count</code> elements.
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*/
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public static <T> T pickRandom (Iterator<T> iter, int count)
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{
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@@ -298,16 +290,15 @@ public class RandomUtil
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}
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/**
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* Picks a random object from the supplied iterator (which must
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* iterate over exactly <code>count</code> objects. The specified skip
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* object will be skipped when selecting a random value. The skipped
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* object must exist exactly once in the set of objects returned by
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* Picks a random object from the supplied iterator (which must iterate over exactly
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* <code>count</code> objects. The specified skip object will be skipped when selecting a
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* random value. The skipped object must exist exactly once in the set of objects returned by
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* the iterator.
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*
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* @return a randomly selected item.
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*
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* @exception NoSuchElementException thrown if the iterator provides
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* fewer than <code>count</code> elements.
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* @exception NoSuchElementException thrown if the iterator provides fewer than
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* <code>count</code> elements.
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*/
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public static <T> T pickRandom (Iterator<T> iter, int count, T skip)
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{
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