Reimplemented lookuplet in Python and Glade.

git-svn-id: https://samskivert.googlecode.com/svn/trunk@661 6335cc39-0255-0410-8fd6-9bcaacd3b74c
This commit is contained in:
mdb
2002-03-17 09:03:06 +00:00
parent 02c2f6a7b7
commit 7a280c80f9
6 changed files with 664 additions and 5 deletions
+133
View File
@@ -0,0 +1,133 @@
#
# $Id: properties.py,v 1.1 2002/03/17 09:03:06 mdb Exp $
#
# lookuplet - a utility for quickly looking up information
# Copyright (C) 2001-2002 Michael Bayne
#
# This program is free software; you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the
# Free Software Foundation; either version 2.1 of the License, or (at your
# option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import gtk
import GDK
import gnome.ui
import libglade
import string
import re
import edit_binding
class Properties:
# our configured key bindings
bindings = None;
# the properties panel
propsPanel = None;
# our binding editor
bindEditor = None;
# the bindings list
bindList = None;
# the edit button
editButton = None;
# the delete button
deleteButton = None;
# the selected binding index
selection = -1;
def __init__ (self, xmlui, bindings):
# keep a handle on our bindings
self.bindings = bindings;
# create our binding editor
self.bindEditor = edit_binding.BindingEditor(xmlui, self, bindings);
# get a reference to some widgets
self.propsPanel = xmlui.get_widget("properties");
self.editButton = xmlui.get_widget("edit");
self.deleteButton = xmlui.get_widget("delete");
self.bindList = xmlui.get_widget("bindings");
# wire up our handlers
nameFuncMap = {};
for key in dir(self.__class__):
nameFuncMap[key] = getattr(self, key);
xmlui.signal_autoconnect(nameFuncMap);
# configure our properties panel with the loaded bindings
for binding in bindings.bindings:
self.bindList.append([binding.key, binding.name]);
def editProperties (self):
self.propsPanel.show();
return;
def updated (self, index):
binding = self.bindings.bindings[index];
# refresh the display for the specified index
self.bindList.set_text(index, 0, binding.key);
self.bindList.set_text(index, 1, binding.name);
# and make a note that we've updated ourselves
self.propsPanel.changed();
def created (self, binding):
# add the new binding to our list
self.bindings.bindings.append(binding);
# add it to the display
self.bindList.append([binding.key, binding.name]);
# and make a note that we've updated ourselves
self.propsPanel.changed();
def on_properties_apply (self, panel, page):
if (page == 0):
self.bindings.flush();
def on_bindings_select_row (self, clist, row, column, event):
# enable our buttons
self.editButton.set_sensitive(gtk.TRUE);
self.deleteButton.set_sensitive(gtk.TRUE);
# make a note of the selected binding index
self.selection = row;
# make like they pressed the edit button on a double click
if (event.type == GDK._2BUTTON_PRESS):
self.on_edit_clicked(None);
def on_bindings_unselect_row (self, clist, row, column, event):
# disable our buttons
self.editButton.set_sensitive(gtk.FALSE);
self.deleteButton.set_sensitive(gtk.FALSE);
def on_add_clicked (self, button):
# show the binding creation dialog
self.bindEditor.createBinding();
return;
def on_edit_clicked (self, button):
# tell the binding editor to edit this binding
self.bindEditor.editBinding(self.selection);
return;
def on_delete_clicked (self, button):
# remove the binding from the display and our bindings list
binding = self.bindings.bindings[self.selection];
self.bindList.remove(self.selection)
self.bindings.bindings.remove(binding);
self.selection = -1;
self.propsPanel.changed();
return;