Added classes to manage thread-safe queues and to execute operations at
regular intervals on a separate thread. git-svn-id: https://samskivert.googlecode.com/svn/trunk@65 6335cc39-0255-0410-8fd6-9bcaacd3b74c
This commit is contained in:
@@ -0,0 +1,22 @@
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//
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// $Id: Interval.java,v 1.1 2001/03/02 00:47:10 mdb Exp $
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package com.samskivert.util;
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import java.util.*;
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/**
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* An interface for doing operations after some delay. Normally,
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* <code>intervalExpired()</code> should not do anything that will take
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* very long. If you want to use the thread to do some serious stuff, look
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* at <code>incrementHelperThreads</code> and
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* <code>setMaxHelperThreads</code> in <code>IntervalManager</code>.
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*
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* @see go2net.util.IntervalManager
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* @see go2net.util.IntervalManager#incrementHelperThreads
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* @see go2net.util.IntervalManager#setMaxHelperThreads
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*/
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public interface Interval
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{
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public void intervalExpired (int id, Object arg);
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}
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@@ -0,0 +1,345 @@
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//
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// $Id: IntervalManager.java,v 1.1 2001/03/02 00:47:10 mdb Exp $
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package com.samskivert.util;
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import java.util.*;
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import com.samskivert.Log;
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/**
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* Interval: can be used to register an object that is to be called once
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* or repeatedly after an interval has expired.
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*
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* <p> A caveat: be careful about deadlocks kids. The number of helper
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* threads should exceed the number of times you nest calls to Interval
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* stuff from inside the intervalExpired method of an Interval. Normally,
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* if all you're using this for is interrupting other threads or calling
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* repaint you can get by with 0 helpers. If you want to do some more
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* complicated stuff in intervalExpired() then you probably want a few
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* threads in the pool. If you're doing extensive processing and setting
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* up other timeouts on that thread then you want to make sure you've got
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* plenty of threads.
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*/
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public class IntervalManager extends Thread
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{
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/**
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* Sets the maximum number of helper threads to run methods in
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* Intervals. Defaults to 0, meaning that the main thread does all
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* the work. Setting this to a nonzero value makes it such that a
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* pool of helper threads is created to do all the actual work.
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*/
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public static synchronized void setMaxHelperThreads (int newmax)
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{
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newmax = Math.max(newmax, 0);
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// if we are moving down, we need to kill some threads.
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if (_helpers > newmax) {
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for (int ii=0; ii < _helpers - newmax; ii++) {
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_queue.addItem(KILLHELPER);
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}
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_helpers = newmax;
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}
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// finally, set the new maximum thread pool size.
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_maxhelpers = newmax;
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}
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/**
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* Increment the number of maximum helper threads. This is useful if
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* you may have many packages which use the IntervalMgr as a
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* threadpool to do work, each package can statically initialize the
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* number of threads they want to be available by calling this method
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* and they'll all be added together.
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*/
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public static synchronized void incrementHelperThreads (int amt)
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{
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setMaxHelperThreads(_maxhelpers + amt);
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}
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/**
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* Schedule the intervaled object to get called after an interval.
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*
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* @param i the intervaled object
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* @param timout # of ms until interval is up.
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* @param arg object to be passed when interval expires
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* @param recur if true, interval gets called every timeout until
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* removed.
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*
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* @return an ID number that will passed to the intervalExpired method
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* of i along with arg
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*/
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public static int register (Interval i, long delay, Object arg,
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boolean recur)
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{
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synchronized (_mgr) {
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IntervalItem item = new IntervalItem(i, delay, arg, recur);
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_hash.put(item.id, item);
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_schedule.add(item);
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Collections.sort(_schedule);
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if (item.endtime < _nextwake) {
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_mgr.notify();
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}
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return item.id;
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}
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}
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/**
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* Non-recurring intervals are removed automatically after they are
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* run! This method is only useful if you want to remove a recurring
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* Interval or if you want to remove a non-recurring Interval before
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* it gets run.
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*/
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public static void remove (int id)
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{
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synchronized (_mgr) {
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IntervalItem item = (IntervalItem) _hash.remove(id);
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if (item != null) {
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_schedule.remove(item);
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return;
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}
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}
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Log.warning("remove() called on non-registered " +
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"interval [id=" + id + "].");
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Thread.dumpStack();
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}
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/**
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* Do our interval thing.
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*/
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public void run ()
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{
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while (_mgr == Thread.currentThread()) {
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// check to see if an interval has expired, if so call
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// expired from an unsynchronized position.
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// TrackedThread.setState("Checking intervals");
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IntervalItem item = checkInterval();
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if (item != null) {
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if (_maxhelpers > 0) {
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helperHandle(item);
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} else {
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item.expired(); // we have no helpers, do it ourselves.
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}
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}
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// now attempt to sleep
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// TrackedThread.setState("Waiting for Interval event...");
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doWait();
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}
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}
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/**
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* Have a helper thread handle the expiration of this interval.
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*/
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protected static synchronized void helperHandle (IntervalItem item)
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{
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// put the item on the queue...
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_busyhelpers++;
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_queue.addItem(item);
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// possibly create a new thread in the pool to do this work.
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if ((_busyhelpers > _helpers) && (_helpers < _maxhelpers)) {
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IntervalExpirer helper = new IntervalExpirer(_queue);
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_helpers++;
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helper.start();
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}
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}
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/**
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* A helper thread lets us know when it has finished its work.
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*/
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protected static synchronized void helperFinished ()
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{
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_busyhelpers--;
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}
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/**
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* Check to see if anything needs calling.
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*/
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private synchronized IntervalItem checkInterval ()
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{
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// TrackedThread.setState("Checking intervals");
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if (_schedule.size() > 0) {
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IntervalItem item = (IntervalItem) _schedule.get(0);
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// it's totally valid for us to wake up early..
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// so make sure we really want to run the first item on the queue.
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if (item.endtime <= System.currentTimeMillis()) {
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// we gotta deal with this monster!
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// first, remove it.
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_schedule.remove(0);
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if (item.checkRecur()) {
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// since we're definitionally not sleeping, we can just
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// insert into the queue without checking wait times..
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_schedule.add(item);
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Collections.sort(_schedule);
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} else {
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// otherwise, get rid of this interval altogether
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_hash.remove(item.id);
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}
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return item;
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}
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}
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return null;
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}
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/**
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* Sleep until the next Interval needs to be attended to.
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*/
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private synchronized void doWait ()
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{
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// TrackedThread.setState("Waiting for Interval event...");
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if (_schedule.size() == 0) {
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_nextwake = Long.MAX_VALUE;
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} else {
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IntervalItem item = (IntervalItem) _schedule.get(0);
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_nextwake = item.endtime;
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}
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long waittime = _nextwake - System.currentTimeMillis();
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if (waittime > 0L) {
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try {
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wait(waittime);
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} catch (InterruptedException e) {
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}
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}
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}
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private IntervalManager ()
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{
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super("IntervalManager");
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setDaemon(true);
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start();
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}
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// there can be only one!
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protected static IntervalManager _mgr = new IntervalManager();
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// We just use a sorted list for now since we aren't likely to have
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// too many monitorables at any time. Insertions are O(log n),
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// removals are O(n) since we search then entire queue to find the
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// intervaleds to remove.
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//
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// If we someday find that we have a lot of intervaleds, we may want
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// to rewrite this such that we can add and remove intervaleds much
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// faster.
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protected static ArrayList _schedule = new ArrayList();
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protected static IntMap _hash = new IntMap();
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protected static long _nextwake = Long.MAX_VALUE;
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protected static int _helpers = 0; // # of created helpers
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protected static int _maxhelpers = 0; // max # of helpers we can create
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protected static int _busyhelpers = 0; // # of outstanding requests
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protected static Queue _queue = new Queue();
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protected static final Object KILLHELPER = new Object();
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}
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class IntervalItem implements Comparable
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{
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public long endtime;
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public int id;
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protected long _timeout;
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protected boolean _recur;
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protected Interval _i;
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protected Object _arg;
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public IntervalItem (Interval i, long timeout, Object arg, boolean recur)
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{
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_i = i;
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_timeout = Math.max(timeout, 0);
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_arg = arg;
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_recur = recur;
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id = nextID();
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endtime = System.currentTimeMillis() + timeout;
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}
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public int compareTo (Object other)
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{
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return (int) (endtime - ((IntervalItem) other).endtime);
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}
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/**
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* Test-n-set recurring stuff. If we do recur, increment the time we
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* are to next wake.
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*/
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public boolean checkRecur ()
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{
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if (_recur) {
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endtime += _timeout;
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}
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return _recur;
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}
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/**
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* Run the interval. It's synchronized so that if we someday have
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* multiple threads, the same interval won't be called multiple times.
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*/
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public synchronized void expired ()
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{
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// protect our ass.
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try {
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_i.intervalExpired(id, _arg);
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} catch (Exception e) {
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Log.warning("Exception while expiring interval: " + e);
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Log.logStackTrace(e);
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}
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}
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/**
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* For debugging.
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*/
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public String toString()
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{
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return "Interval: " + _i + " (wakes in " +
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(endtime - System.currentTimeMillis()) + "ms)" +
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(_recur ? (" [recurring every " + _timeout + "ms]") : "");
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}
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/**
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* Unique ids for each interval item.
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*/
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private static synchronized int nextID ()
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{
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return _idseq++;
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}
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private static int _idseq = 0;
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}
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/**
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* These are the helper threads for the IntervalManager.
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*/
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class IntervalExpirer extends Thread
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{
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public IntervalExpirer (Queue queue)
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{
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super("IntervalExpirer");
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setDaemon(true);
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_queue = queue;
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}
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public void run ()
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{
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while (true) {
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// TrackedThread.setState("Waiting for Interval to run...");
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Object o = _queue.getItem();
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if (o == IntervalManager.KILLHELPER) {
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break; //exit
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}
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// otherwise run the bashtard!
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((IntervalItem) o).expired();
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IntervalManager.helperFinished();
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}
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}
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protected Queue _queue;
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}
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@@ -1,17 +1,20 @@
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#
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# $Id: Makefile,v 1.7 2001/03/01 22:44:42 mdb Exp $
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# $Id: Makefile,v 1.8 2001/03/02 00:47:10 mdb Exp $
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ROOT = ../../..
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SRCS = \
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Crypt.java \
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ConfigUtil.java \
|
||||
Crypt.java \
|
||||
DefaultLogProvider.java \
|
||||
IntMap.java \
|
||||
IntIntMap.java \
|
||||
IntMap.java \
|
||||
Interval.java \
|
||||
IntervalManager.java \
|
||||
Log.java \
|
||||
LogProvider.java \
|
||||
PropertiesUtil.java \
|
||||
Queue.java \
|
||||
StringUtil.java \
|
||||
|
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include $(ROOT)/build/Makefile.java
|
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|
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@@ -0,0 +1,290 @@
|
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//
|
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// $Id: Queue.java,v 1.1 2001/03/02 00:47:10 mdb Exp $
|
||||
|
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package com.samskivert.util;
|
||||
|
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/**
|
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* A queue implementation that is more efficient than a wrapper around
|
||||
* java.util.Vector. Allows adding and removing elements to/from the
|
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* beginning, without the unneccessary System.arraycopy overhead of
|
||||
* java.util.Vector.
|
||||
*/
|
||||
public class Queue
|
||||
{
|
||||
public Queue (int suggestedSize)
|
||||
{
|
||||
_size = _suggestedSize = suggestedSize;
|
||||
_items = new Object[_size];
|
||||
}
|
||||
|
||||
public Queue ()
|
||||
{
|
||||
this(4);
|
||||
}
|
||||
|
||||
public synchronized void clear ()
|
||||
{
|
||||
_count = _start = _end = 0;
|
||||
_size = _suggestedSize;
|
||||
_items = new Object[_size];
|
||||
}
|
||||
|
||||
public synchronized boolean hasElements ()
|
||||
{
|
||||
return (_count != 0);
|
||||
}
|
||||
|
||||
public synchronized int size ()
|
||||
{
|
||||
return _count;
|
||||
}
|
||||
|
||||
public void appendItem (Object item)
|
||||
{
|
||||
addItem(item);
|
||||
}
|
||||
|
||||
public synchronized void prependItem (Object item)
|
||||
{
|
||||
if (_count == _size) makeMoreRoom();
|
||||
|
||||
if (_start == 0) {
|
||||
_start = _size - 1;
|
||||
} else {
|
||||
_start--;
|
||||
}
|
||||
|
||||
_items[_start] = item;
|
||||
_count++;
|
||||
|
||||
if (_count == 1) notify();
|
||||
}
|
||||
|
||||
public synchronized void addItem (Object item)
|
||||
{
|
||||
if (_count == _size) makeMoreRoom();
|
||||
|
||||
_items[_end] = item;
|
||||
_end = (_end + 1) % _size;
|
||||
_count++;
|
||||
|
||||
if (_count == 1) notify();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an item to the queue without notifying anyone. Useful for
|
||||
* adding a bunch of items and then waking up the listener.
|
||||
*/
|
||||
public synchronized void addItemSilent (Object item)
|
||||
{
|
||||
if (_count == _size) makeMoreRoom();
|
||||
_items[_end] = item;
|
||||
_end = (_end + 1) % _size;
|
||||
_count++;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an item to the queue and notify any listeners regardless of
|
||||
* how many items are on the queue. Use this for the last item you add
|
||||
* to a queue in a batch via addItemSilent() because the regular
|
||||
* addItem() will think it doesn't need to notify anyone because the
|
||||
* queue size isn't zero prior to this add.
|
||||
*/
|
||||
public synchronized void addItemLoud (Object item)
|
||||
{
|
||||
if (_count == _size) makeMoreRoom();
|
||||
_items[_end] = item;
|
||||
_end = (_end + 1) % _size;
|
||||
_count++;
|
||||
notify();
|
||||
}
|
||||
|
||||
public synchronized Object getItemNonBlocking ()
|
||||
{
|
||||
if (_count == 0) return null;
|
||||
|
||||
// pull the object off, and clear our reference to it
|
||||
Object retval = _items[_start];
|
||||
_items[_start] = null;
|
||||
|
||||
_start = (_start + 1) % _size;
|
||||
_count--;
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
public synchronized void waitForItem ()
|
||||
{
|
||||
while (_count == 0) {
|
||||
try { wait(); } catch (InterruptedException e) {}
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized Object getItem (long maxwait)
|
||||
{
|
||||
if (_count == 0) {
|
||||
try { wait(maxwait); } catch (InterruptedException e) {}
|
||||
|
||||
// if count's still null when we pull out, we waited
|
||||
// ourmaxwait time.
|
||||
if (_count == 0) {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
return getItem();
|
||||
}
|
||||
|
||||
public synchronized Object getItem ()
|
||||
{
|
||||
while (_count == 0) {
|
||||
try { wait(); } catch (InterruptedException e) {}
|
||||
}
|
||||
|
||||
// pull the object off, and clear our reference to it
|
||||
Object retval = _items[_start];
|
||||
_items[_start] = null;
|
||||
|
||||
_start = (_start + 1) % _size;
|
||||
_count--;
|
||||
|
||||
// if we are only filling 1/8th of the space, shrink by half
|
||||
if ((_size > MIN_SHRINK_SIZE) && (_size > _suggestedSize) &&
|
||||
(_count < (_size >> 3))) shrink();
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
private void makeMoreRoom ()
|
||||
{
|
||||
Object[] items = new Object[_size * 2];
|
||||
System.arraycopy(_items, _start, items, 0, _size - _start);
|
||||
System.arraycopy(_items, 0, items, _size - _start, _end);
|
||||
_start = 0;
|
||||
_end = _size;
|
||||
_size *= 2;
|
||||
_items = items;
|
||||
}
|
||||
|
||||
// shrink by half
|
||||
private void shrink ()
|
||||
{
|
||||
Object[] items = new Object[_size / 2];
|
||||
|
||||
if (_start > _end) {
|
||||
// the data wraps around
|
||||
System.arraycopy(_items, _start, items, 0, _size - _start);
|
||||
System.arraycopy(_items, 0, items, _size - _start, _end + 1);
|
||||
|
||||
} else {
|
||||
// the data does not wrap around
|
||||
System.arraycopy(_items, _start, items, 0, _end - _start+1);
|
||||
}
|
||||
|
||||
_size = _size / 2;
|
||||
_start = 0;
|
||||
_end = _count;
|
||||
_items = items;
|
||||
}
|
||||
|
||||
public String toString ()
|
||||
{
|
||||
StringBuffer buf = new StringBuffer();
|
||||
|
||||
buf.append("[count=").append(_count);
|
||||
buf.append(", size=").append(_size);
|
||||
buf.append(", start=").append(_start);
|
||||
buf.append(", end=").append(_end);
|
||||
buf.append(", elements={");
|
||||
|
||||
for (int i = 0; i < _count; i++) {
|
||||
int pos = (i + _start) % _size;
|
||||
if (i > 0) buf.append(", ");
|
||||
buf.append(_items[pos]);
|
||||
}
|
||||
|
||||
return buf.append("}]").toString();
|
||||
}
|
||||
|
||||
// public static void main (String[] args)
|
||||
// {
|
||||
// Queue queue = new Queue();
|
||||
// int value = 0;
|
||||
|
||||
// // add three items and dump the queue
|
||||
// for (int i = 0; i < 3; i++) {
|
||||
// queue.addItem(new Integer(value++));
|
||||
// }
|
||||
// System.out.println("Add three: " + queue);
|
||||
|
||||
// // now add three more items and cause it to expand and see how it
|
||||
// // does
|
||||
// for (int i = 0; i < 3; i++) {
|
||||
// queue.addItem(new Integer(value++));
|
||||
// }
|
||||
// System.out.println("Add three more: " + queue);
|
||||
|
||||
// // now remove three items and move the queue pointer up a bit
|
||||
// for (int i = 0; i < 3; i++) {
|
||||
// queue.getItem();
|
||||
// }
|
||||
// System.out.println("Remove three: " + queue);
|
||||
|
||||
// // now add three again and cause the queue to wrap around
|
||||
// for (int i = 0; i < 3; i++) {
|
||||
// queue.addItem(new Integer(value++));
|
||||
// }
|
||||
// System.out.println("Add three more: " + queue);
|
||||
|
||||
// // now add three more and cause it to expand while wrapped
|
||||
// for (int i = 0; i < 3; i++) {
|
||||
// queue.addItem(new Integer(value++));
|
||||
// }
|
||||
// System.out.println("Add three more: " + queue);
|
||||
|
||||
// // now remove three elements and add 8 to cause it to wrap around
|
||||
// // again
|
||||
// for (int i = 0; i < 3; i++) {
|
||||
// queue.getItem();
|
||||
// }
|
||||
// for (int i = 0; i < 8; i++) {
|
||||
// queue.addItem(new Integer(value++));
|
||||
// }
|
||||
// System.out.println("-3 and +8: " + queue);
|
||||
|
||||
// // now add 2030 elements, cause it to expand a great deal
|
||||
// for (int i = 0; i < 2030; i++) {
|
||||
// queue.addItem(new Integer(value++));
|
||||
// }
|
||||
// // now remove some from the front so that we may wrap
|
||||
// for (int i = 0; i < 8; i++) {
|
||||
// queue.getItem();
|
||||
// }
|
||||
// // now add a few more to the end to cause us to wrap
|
||||
// for (int i = 0; i < 8; i++) {
|
||||
// queue.addItem(new Integer(value++));
|
||||
// }
|
||||
// System.out.println("+2030 -8 and +8: " + queue);
|
||||
|
||||
// // finally, remove 2030 and see where we end up after the shrink
|
||||
// for (int i = 0; i < 2030; i++) {
|
||||
// queue.getItem();
|
||||
// }
|
||||
// System.out.println("Remove 2030: " + queue);
|
||||
|
||||
// // now add and remove two elements to make sure the append and
|
||||
// // remove pointers are in the right place
|
||||
// for (int i = 0; i < 2; i++) {
|
||||
// queue.addItem(new Integer(value++));
|
||||
// queue.getItem();
|
||||
// }
|
||||
// System.out.println("Add two and remove two: " + queue);
|
||||
// }
|
||||
|
||||
protected final static int MIN_SHRINK_SIZE = 1024;
|
||||
|
||||
protected Object[] _items;
|
||||
protected int _count = 0;
|
||||
protected int _start = 0, _end = 0;
|
||||
protected int _suggestedSize, _size = 0;
|
||||
}
|
||||
Reference in New Issue
Block a user