72 lines
2.5 KiB
Java
72 lines
2.5 KiB
Java
//
|
|
// Pythagoras - a collection of geometry classes
|
|
// http://github.com/samskivert/pythagoras
|
|
|
|
package pythagoras.f;
|
|
|
|
/**
|
|
* Rectangle-related utility methods.
|
|
*/
|
|
public class Rectangles
|
|
{
|
|
/**
|
|
* Intersects the supplied two rectangles, writing the result into {@code dst}.
|
|
*/
|
|
public static void intersect (IRectangle src1, IRectangle src2, Rectangle dst) {
|
|
float x1 = Math.max(src1.minX(), src2.minX());
|
|
float y1 = Math.max(src1.minY(), src2.minY());
|
|
float x2 = Math.min(src1.maxX(), src2.maxX());
|
|
float y2 = Math.min(src1.maxY(), src2.maxY());
|
|
dst.setBounds(x1, y1, x2 - x1, y2 - y1);
|
|
}
|
|
|
|
/**
|
|
* Unions the supplied two rectangles, writing the result into {@code dst}.
|
|
*/
|
|
public static void union (IRectangle src1, IRectangle src2, Rectangle dst) {
|
|
float x1 = Math.min(src1.minX(), src2.minX());
|
|
float y1 = Math.min(src1.minY(), src2.minY());
|
|
float x2 = Math.max(src1.maxX(), src2.maxX());
|
|
float y2 = Math.max(src1.maxY(), src2.maxY());
|
|
dst.setBounds(x1, y1, x2 - x1, y2 - y1);
|
|
}
|
|
|
|
/**
|
|
* Computes the point inside the bounds of the rectangle that's closest to the given point,
|
|
* writing the result into {@code out}.
|
|
* @return {@code out} for call chaining convenience.
|
|
*/
|
|
public static Point closestInteriorPoint (IRectangle r, IPoint p, Point out) {
|
|
out.set(MathUtil.clamp(p.x(), r.minX(), r.maxX()),
|
|
MathUtil.clamp(p.y(), r.minY(), r.maxY()));
|
|
return out;
|
|
}
|
|
|
|
/**
|
|
* Computes and returns the point inside the bounds of the rectangle that's closest to the
|
|
* given point.
|
|
*/
|
|
public static Point closestInteriorPoint (IRectangle r, IPoint p) {
|
|
return closestInteriorPoint(r, p, new Point());
|
|
}
|
|
|
|
/**
|
|
* Returns the squared Euclidean distance between the given point and the nearest point inside
|
|
* the bounds of the given rectangle. If the supplied point is inside the rectangle, the
|
|
* distance will be zero.
|
|
*/
|
|
public static float pointRectDistanceSq (IRectangle r, IPoint p) {
|
|
Point p2 = closestInteriorPoint(r, p);
|
|
return Points.distanceSq(p.x(), p.y(), p2.x, p2.y);
|
|
}
|
|
|
|
/**
|
|
* Returns the Euclidean distance between the given point and the nearest point inside the
|
|
* bounds of the given rectangle. If the supplied point is inside the rectangle, the distance
|
|
* will be zero.
|
|
*/
|
|
public static float pointRectDistance (IRectangle r, IPoint p) {
|
|
return FloatMath.sqrt(pointRectDistanceSq(r, p));
|
|
}
|
|
}
|