Save an extra call to mirrorAngle when d == md.
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@@ -103,7 +103,7 @@ public class MathUtil
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public static float lerpa (float a1, float a2, float t) {
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public static float lerpa (float a1, float a2, float t) {
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float ma1 = mirrorAngle(a1), ma2 = mirrorAngle(a2);
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float ma1 = mirrorAngle(a1), ma2 = mirrorAngle(a2);
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float d = Math.abs(a2 - a1), md = Math.abs(ma1 - ma2);
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float d = Math.abs(a2 - a1), md = Math.abs(ma1 - ma2);
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return (d < md) ? lerp(a1, a2, t) : mirrorAngle(lerp(ma1, ma2, t));
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return (d <= md) ? lerp(a1, a2, t) : mirrorAngle(lerp(ma1, ma2, t));
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}
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}
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/**
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/**
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