Some javadoc fixes.
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@@ -45,8 +45,8 @@ public class Box implements IBox, Serializable
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}
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}
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/**
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/**
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* Sets the parameters of the box to the empty values ({@link Vector3f#MAX_VALUE} and
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* Sets the parameters of the box to the empty values ({@link Vector3#MAX_VALUE} and
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* {@link Vector3f#MIN_VALUE} for the minimum and maximum, respectively).
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* {@link Vector3#MIN_VALUE} for the minimum and maximum, respectively).
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*
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*
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* @return a reference to this box, for chaining.
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* @return a reference to this box, for chaining.
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*/
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*/
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@@ -32,9 +32,9 @@ public interface IQuaternion
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boolean hasNaN ();
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boolean hasNaN ();
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/**
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/**
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* Computes the angles to pass to {@link #fromAngles} to reproduce this rotation, placing them
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* Computes the angles to pass to {@link Quaternion#fromAngles} to reproduce this rotation,
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* in the provided vector. This uses the factorization method described in David Eberly's
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* placing them in the provided vector. This uses the factorization method described in David
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* <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle
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* Eberly's <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle
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* Formulas</a>.
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* Formulas</a>.
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*
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*
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* @return a reference to the result vector, for chaining.
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* @return a reference to the result vector, for chaining.
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@@ -42,7 +42,8 @@ public interface IQuaternion
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Vector3 toAngles (Vector3 result);
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Vector3 toAngles (Vector3 result);
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/**
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/**
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* Computes and returns the angles to pass to {@link #fromAngles} to reproduce this rotation.
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* Computes and returns the angles to pass to {@link Quaternion#fromAngles} to reproduce this
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* rotation.
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*
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*
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* @return a new vector containing the resulting angles.
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* @return a new vector containing the resulting angles.
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*/
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*/
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@@ -471,7 +471,7 @@ public class Matrix3 implements IMatrix3, Serializable
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}
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}
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/**
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/**
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* @{@inheritDoc} This code is based on the examples in the
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* {@inheritDoc} This code is based on the examples in the
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* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
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* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
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*/
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*/
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@Override // from IMatrix3
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@Override // from IMatrix3
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@@ -45,8 +45,8 @@ public class Box implements IBox, Serializable
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}
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}
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/**
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/**
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* Sets the parameters of the box to the empty values ({@link Vector3f#MAX_VALUE} and
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* Sets the parameters of the box to the empty values ({@link Vector3#MAX_VALUE} and
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* {@link Vector3f#MIN_VALUE} for the minimum and maximum, respectively).
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* {@link Vector3#MIN_VALUE} for the minimum and maximum, respectively).
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*
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*
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* @return a reference to this box, for chaining.
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* @return a reference to this box, for chaining.
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*/
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*/
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@@ -32,9 +32,9 @@ public interface IQuaternion
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boolean hasNaN ();
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boolean hasNaN ();
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/**
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/**
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* Computes the angles to pass to {@link #fromAngles} to reproduce this rotation, placing them
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* Computes the angles to pass to {@link Quaternion#fromAngles} to reproduce this rotation,
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* in the provided vector. This uses the factorization method described in David Eberly's
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* placing them in the provided vector. This uses the factorization method described in David
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* <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle
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* Eberly's <a href="http://www.geometrictools.com/Documentation/EulerAngles.pdf">Euler Angle
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* Formulas</a>.
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* Formulas</a>.
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*
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*
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* @return a reference to the result vector, for chaining.
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* @return a reference to the result vector, for chaining.
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@@ -42,7 +42,8 @@ public interface IQuaternion
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Vector3 toAngles (Vector3 result);
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Vector3 toAngles (Vector3 result);
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/**
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/**
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* Computes and returns the angles to pass to {@link #fromAngles} to reproduce this rotation.
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* Computes and returns the angles to pass to {@link Quaternion#fromAngles} to reproduce this
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* rotation.
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*
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*
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* @return a new vector containing the resulting angles.
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* @return a new vector containing the resulting angles.
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*/
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*/
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@@ -471,7 +471,7 @@ public class Matrix3 implements IMatrix3, Serializable
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}
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}
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/**
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/**
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* @{@inheritDoc} This code is based on the examples in the
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* {@inheritDoc} This code is based on the examples in the
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* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
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* <a href="http://www.j3d.org/matrix_faq/matrfaq_latest.html">Matrix and Quaternion FAQ</a>.
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*/
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*/
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@Override // from IMatrix3
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@Override // from IMatrix3
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