Updated double versions of things.

This commit is contained in:
Michael Bayne
2012-04-30 11:29:45 -07:00
parent c8e4cbeca0
commit 4c9a82979d
16 changed files with 669 additions and 184 deletions
@@ -309,6 +309,12 @@ public class AffineTransform extends AbstractTransform
(y * m00 - x * m01) * rdet);
}
@Override // from Transform
public Vector transformPoint (IVector v, Vector into) {
double x = v.x(), y = v.y();
return into.set(m00*x + m10*y + tx, m01*x + m11*y + ty);
}
@Override // from Transform
public Vector transform (IVector v, Vector into) {
double x = v.x(), y = v.y();
+125 -134
View File
@@ -366,54 +366,45 @@ public class Box implements IBox, Serializable
_maxExtent.z >= omin.z() && _minExtent.z <= omax.z();
}
// /**
// * Determines whether the specified ray intersects this box.
// */
// public boolean intersects (Ray3D ray) {
// Vector3 dir = ray.direction();
// return
// Math.abs(dir.x) > MathUtil.EPSILON &&
// (intersectsX(ray, _minExtent.x) || intersectsX(ray, _maxExtent.x)) ||
// Math.abs(dir.y) > MathUtil.EPSILON &&
// (intersectsY(ray, _minExtent.y) || intersectsY(ray, _maxExtent.y)) ||
// Math.abs(dir.z) > MathUtil.EPSILON &&
// (intersectsZ(ray, _minExtent.z) || intersectsZ(ray, _maxExtent.z));
// }
@Override // from IBox
public boolean intersects (IRay3 ray) {
IVector3 dir = ray.direction();
return
Math.abs(dir.x()) > MathUtil.EPSILON &&
(intersectsX(ray, _minExtent.x) || intersectsX(ray, _maxExtent.x)) ||
Math.abs(dir.y()) > MathUtil.EPSILON &&
(intersectsY(ray, _minExtent.y) || intersectsY(ray, _maxExtent.y)) ||
Math.abs(dir.z()) > MathUtil.EPSILON &&
(intersectsZ(ray, _minExtent.z) || intersectsZ(ray, _maxExtent.z));
}
// /**
// * Finds the location of the (first) intersection between the specified ray and this box.
// * This will be the ray origin if the ray starts inside the box.
// *
// * @param result a vector to hold the location of the intersection.
// * @return true if the ray intersects the box (in which case the result vector will be
// * populated with the location of the intersection), false if not.
// */
// public boolean intersection (Ray3D ray, Vector3 result) {
// Vector3 origin = ray.origin();
// if (contains(origin)) {
// result.set(origin);
// return true;
// }
// Vector3 dir = ray.direction();
// double t = Float.MAX_VALUE;
// if (Math.abs(dir.x) > MathUtil.EPSILON) {
// t = Math.min(t, intersectionX(ray, _minExtent.x));
// t = Math.min(t, intersectionX(ray, _maxExtent.x));
// }
// if (Math.abs(dir.y) > MathUtil.EPSILON) {
// t = Math.min(t, intersectionY(ray, _minExtent.y));
// t = Math.min(t, intersectionY(ray, _maxExtent.y));
// }
// if (Math.abs(dir.z) > MathUtil.EPSILON) {
// t = Math.min(t, intersectionZ(ray, _minExtent.z));
// t = Math.min(t, intersectionZ(ray, _maxExtent.z));
// }
// if (t == Float.MAX_VALUE) {
// return false;
// }
// origin.addScaled(dir, t, result);
// return true;
// }
@Override // from IBox
public boolean intersection (IRay3 ray, Vector3 result) {
IVector3 origin = ray.origin();
if (contains(origin)) {
result.set(origin);
return true;
}
IVector3 dir = ray.direction();
double t = Float.MAX_VALUE;
if (Math.abs(dir.x()) > MathUtil.EPSILON) {
t = Math.min(t, intersectionX(ray, _minExtent.x));
t = Math.min(t, intersectionX(ray, _maxExtent.x));
}
if (Math.abs(dir.y()) > MathUtil.EPSILON) {
t = Math.min(t, intersectionY(ray, _minExtent.y));
t = Math.min(t, intersectionY(ray, _maxExtent.y));
}
if (Math.abs(dir.z()) > MathUtil.EPSILON) {
t = Math.min(t, intersectionZ(ray, _minExtent.z));
t = Math.min(t, intersectionZ(ray, _maxExtent.z));
}
if (t == Float.MAX_VALUE) {
return false;
}
origin.addScaled(dir, t, result);
return true;
}
@Override // documentation inherited
public String toString () {
@@ -434,98 +425,98 @@ public class Box implements IBox, Serializable
return _minExtent.equals(obox._minExtent) && _maxExtent.equals(obox._maxExtent);
}
// /**
// * Helper method for {@link #intersects(Ray3D)}. Determines whether the ray intersects the box
// * at the plane where x equals the value specified.
// */
// protected boolean intersectsX (Ray3D ray, double x) {
// Vector3 origin = ray.origin(), dir = ray.direction();
// double t = (x - origin.x) / dir.x;
// if (t < 0f) {
// return false;
// }
// double iy = origin.y + t*dir.y, iz = origin.z + t*dir.z;
// return iy >= _minExtent.y && iy <= _maxExtent.y &&
// iz >= _minExtent.z && iz <= _maxExtent.z;
// }
/**
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
* at the plane where x equals the value specified.
*/
protected boolean intersectsX (IRay3 ray, double x) {
IVector3 origin = ray.origin(), dir = ray.direction();
double t = (x - origin.x()) / dir.x();
if (t < 0f) {
return false;
}
double iy = origin.y() + t*dir.y(), iz = origin.z() + t*dir.z();
return iy >= _minExtent.y && iy <= _maxExtent.y &&
iz >= _minExtent.z && iz <= _maxExtent.z;
}
// /**
// * Helper method for {@link #intersects(Ray3D)}. Determines whether the ray intersects the box
// * at the plane where y equals the value specified.
// */
// protected boolean intersectsY (Ray3D ray, double y) {
// Vector3 origin = ray.origin(), dir = ray.direction();
// double t = (y - origin.y) / dir.y;
// if (t < 0f) {
// return false;
// }
// double ix = origin.x + t*dir.x, iz = origin.z + t*dir.z;
// return ix >= _minExtent.x && ix <= _maxExtent.x &&
// iz >= _minExtent.z && iz <= _maxExtent.z;
// }
/**
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
* at the plane where y equals the value specified.
*/
protected boolean intersectsY (IRay3 ray, double y) {
IVector3 origin = ray.origin(), dir = ray.direction();
double t = (y - origin.y()) / dir.y();
if (t < 0f) {
return false;
}
double ix = origin.x() + t*dir.x(), iz = origin.z() + t*dir.z();
return ix >= _minExtent.x && ix <= _maxExtent.x &&
iz >= _minExtent.z && iz <= _maxExtent.z;
}
// /**
// * Helper method for {@link #intersects(Ray3D)}. Determines whether the ray intersects the box
// * at the plane where z equals the value specified.
// */
// protected boolean intersectsZ (Ray3D ray, double z) {
// Vector3 origin = ray.origin(), dir = ray.direction();
// double t = (z - origin.z) / dir.z;
// if (t < 0f) {
// return false;
// }
// double ix = origin.x + t*dir.x, iy = origin.y + t*dir.y;
// return ix >= _minExtent.x && ix <= _maxExtent.x &&
// iy >= _minExtent.y && iy <= _maxExtent.y;
// }
/**
* Helper method for {@link #intersects(Ray3)}. Determines whether the ray intersects the box
* at the plane where z equals the value specified.
*/
protected boolean intersectsZ (IRay3 ray, double z) {
IVector3 origin = ray.origin(), dir = ray.direction();
double t = (z - origin.z()) / dir.z();
if (t < 0f) {
return false;
}
double ix = origin.x() + t*dir.x(), iy = origin.y() + t*dir.y();
return ix >= _minExtent.x && ix <= _maxExtent.x &&
iy >= _minExtent.y && iy <= _maxExtent.y;
}
// /**
// * Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
// * intersects the box at the plane where x equals the value specified, or returns
// * {@link Float#MAX_VALUE} if there is no such intersection.
// */
// protected double intersectionX (Ray3D ray, double x) {
// Vector3 origin = ray.origin(), dir = ray.direction();
// double t = (x - origin.x) / dir.x;
// if (t < 0f) {
// return Float.MAX_VALUE;
// }
// double iy = origin.y + t*dir.y, iz = origin.z + t*dir.z;
// return (iy >= _minExtent.y && iy <= _maxExtent.y &&
// iz >= _minExtent.z && iz <= _maxExtent.z) ? t : Float.MAX_VALUE;
// }
/**
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
* intersects the box at the plane where x equals the value specified, or returns
* {@link Float#MAX_VALUE} if there is no such intersection.
*/
protected double intersectionX (IRay3 ray, double x) {
IVector3 origin = ray.origin(), dir = ray.direction();
double t = (x - origin.x()) / dir.x();
if (t < 0f) {
return Float.MAX_VALUE;
}
double iy = origin.y() + t*dir.y(), iz = origin.z() + t*dir.z();
return (iy >= _minExtent.y && iy <= _maxExtent.y &&
iz >= _minExtent.z && iz <= _maxExtent.z) ? t : Float.MAX_VALUE;
}
// /**
// * Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
// * intersects the box at the plane where y equals the value specified, or returns
// * {@link Float#MAX_VALUE} if there is no such intersection.
// */
// protected double intersectionY (Ray3D ray, double y) {
// Vector3 origin = ray.origin(), dir = ray.direction();
// double t = (y - origin.y) / dir.y;
// if (t < 0f) {
// return Float.MAX_VALUE;
// }
// double ix = origin.x + t*dir.x, iz = origin.z + t*dir.z;
// return (ix >= _minExtent.x && ix <= _maxExtent.x &&
// iz >= _minExtent.z && iz <= _maxExtent.z) ? t : Float.MAX_VALUE;
// }
/**
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
* intersects the box at the plane where y equals the value specified, or returns
* {@link Float#MAX_VALUE} if there is no such intersection.
*/
protected double intersectionY (IRay3 ray, double y) {
IVector3 origin = ray.origin(), dir = ray.direction();
double t = (y - origin.y()) / dir.y();
if (t < 0f) {
return Float.MAX_VALUE;
}
double ix = origin.x() + t*dir.x(), iz = origin.z() + t*dir.z();
return (ix >= _minExtent.x && ix <= _maxExtent.x &&
iz >= _minExtent.z && iz <= _maxExtent.z) ? t : Float.MAX_VALUE;
}
// /**
// * Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
// * intersects the box at the plane where z equals the value specified, or returns
// * {@link Float#MAX_VALUE} if there is no such intersection.
// */
// protected double intersectionZ (Ray3D ray, double z) {
// Vector3 origin = ray.origin(), dir = ray.direction();
// double t = (z - origin.z) / dir.z;
// if (t < 0f) {
// return Float.MAX_VALUE;
// }
// double ix = origin.x + t*dir.x, iy = origin.y + t*dir.y;
// return (ix >= _minExtent.x && ix <= _maxExtent.x &&
// iy >= _minExtent.y && iy <= _maxExtent.y) ? t : Float.MAX_VALUE;
// }
/**
* Helper method for {@link #intersection}. Finds the <code>t</code> value where the ray
* intersects the box at the plane where z equals the value specified, or returns
* {@link Float#MAX_VALUE} if there is no such intersection.
*/
protected double intersectionZ (IRay3 ray, double z) {
IVector3 origin = ray.origin(), dir = ray.direction();
double t = (z - origin.z()) / dir.z();
if (t < 0f) {
return Float.MAX_VALUE;
}
double ix = origin.x() + t*dir.x(), iy = origin.y() + t*dir.y();
return (ix >= _minExtent.x && ix <= _maxExtent.x &&
iy >= _minExtent.y && iy <= _maxExtent.y) ? t : Float.MAX_VALUE;
}
/** The box's minimum extent. */
protected final Vector3 _minExtent = new Vector3();
+14 -4
View File
@@ -156,8 +156,18 @@ public interface IBox
*/
Box expand (double x, double y, double z, Box result);
// /**
// * Determines whether the specified ray intersects this box.
// */
// boolean intersects (Ray3D ray);
/**
* Determines whether the specified ray intersects this box.
*/
boolean intersects (IRay3 ray);
/**
* Finds the location of the (first) intersection between the specified ray and this box. This
* will be the ray origin if the ray starts inside the box.
*
* @param result a vector to hold the location of the intersection.
* @return true if the ray intersects the box (in which case the result vector will be
* populated with the location of the intersection), false if not.
*/
boolean intersection (IRay3 ray, Vector3 result);
}
+16 -16
View File
@@ -32,7 +32,7 @@ public interface IPlane
// *
// * @return a new plane containing the result.
// */
// Plane transform (Transform transform);
// Plane transform (Transform3D transform);
// /**
// * Transforms this plane by the specified transformation, placing the result in the object
@@ -40,7 +40,7 @@ public interface IPlane
// *
// * @return a reference to the result plane, for chaining.
// */
// Plane transform (Transform transform, Plane result);
// Plane transform (Transform3D transform, Plane result);
/**
* Negates this plane.
@@ -56,19 +56,19 @@ public interface IPlane
*/
Plane negate (Plane result);
// /**
// * Computes the intersection of the supplied ray with this plane, placing the result
// * in the given vector (if the ray intersects).
// *
// * @return true if the ray intersects the plane (in which case the result will contain
// * the point of intersection), false if not.
// */
// boolean intersection (Ray3D ray, Vector3 result);
/**
* Computes the intersection of the supplied ray with this plane, placing the result
* in the given vector (if the ray intersects).
*
* @return true if the ray intersects the plane (in which case the result will contain
* the point of intersection), false if not.
*/
boolean intersection (IRay3 ray, Vector3 result);
// /**
// * Computes the signed distance to this plane along the specified ray.
// *
// * @return the signed distance, or {@link Float#NaN} if the ray runs parallel to the plane.
// */
// double distance (Ray3D ray);
/**
* Computes the signed distance to this plane along the specified ray.
*
* @return the signed distance, or {@link Float#NaN} if the ray runs parallel to the plane.
*/
double distance (IRay3 ray);
}
+72
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@@ -0,0 +1,72 @@
//
// Pythagoras - a collection of geometry classes
// http://github.com/samskivert/pythagoras
package pythagoras.d;
/**
* Provides read-only access to a {@link Ray2}.
*/
public interface IRay2
{
/**
* Returns a reference to the ray's point of origin.
*/
IVector origin ();
/**
* Returns a reference to the ray's unit direction vector.
*/
IVector direction ();
/**
* Transforms this ray.
*
* @return a new ray containing the result.
*/
Ray2 transform (Transform transform);
/**
* Transforms this ray, placing the result in the object provided.
*
* @return a reference to the result ray, for chaining.
*/
Ray2 transform (Transform transform, Ray2 result);
/**
* Determines whether the ray intersects the specified point.
*/
boolean intersects (IVector pt);
/**
* Finds the intersection between the ray and a line segment with the given start and end
* points.
*
* @return true if the ray intersected the segment (in which case the result will contain the
* point of intersection), false otherwise.
*/
boolean getIntersection (IVector start, IVector end, Vector result);
/**
* Finds the intersection between the ray and a capsule with the given start point, end point,
* and radius.
*
* @return true if the ray intersected the circle (in which case the result will contain the
* point of intersection), false otherwise.
*/
boolean getIntersection (IVector start, IVector end, double radius, Vector result);
/**
* Finds the intersection between the ray and a circle with the given center and radius.
*
* @return true if the ray intersected the circle (in which case the result will contain the
* point of intersection), false otherwise.
*/
boolean getIntersection (IVector center, double radius, Vector result);
/**
* Computes the nearest point on the Ray to the supplied point.
* @return {@code result} for chaining.
*/
Vector getNearestPoint (IVector point, Vector result);
}
+35
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@@ -0,0 +1,35 @@
//
// Pythagoras - a collection of geometry classes
// http://github.com/samskivert/pythagoras
package pythagoras.d;
/**
* Provides read-only access to a {@link Ray3}.
*/
public interface IRay3
{
/**
* Returns a reference to the ray's point of origin.
*/
IVector3 origin ();
/**
* Returns a reference to the ray's unit direction vector.
*/
IVector3 direction ();
// /**
// * Transforms this ray.
// *
// * @return a new ray containing the result.
// */
// Ray3 transform (Transform3D transform);
// /**
// * Transforms this ray, placing the result in the object provided.
// *
// * @return a reference to the result ray, for chaining.
// */
// Ray3 transform (Transform3D transform, Ray3 result);
}
@@ -86,6 +86,11 @@ public class IdentityTransform extends AbstractTransform
return into.set(p);
}
@Override // from Transform
public Vector transformPoint (IVector v, Vector into) {
return into.set(v);
}
@Override // from Transform
public Vector transform (IVector v, Vector into) {
return into.set(v);
@@ -231,6 +231,11 @@ public class NonUniformTransform extends AbstractTransform
return Points.inverseTransform(p.x(), p.y(), scaleX, scaleY, rotation, tx, ty, into);
}
@Override // from Transform
public Vector transformPoint (IVector v, Vector into) {
return Vectors.transform(v.x(), v.y(), scaleX, scaleY, rotation, tx, ty, into);
}
@Override // from Transform
public Vector transform (IVector v, Vector into) {
return Vectors.transform(v.x(), v.y(), scaleX, scaleY, rotation, into);
+25 -25
View File
@@ -129,7 +129,7 @@ public class Plane implements IPlane, Serializable
// *
// * @return a reference to this plane, for chaining.
// */
// public Plane transformLocal (Transform transform) {
// public Plane transformLocal (Transform3D transform) {
// return transform(transform, this);
// }
@@ -163,12 +163,12 @@ public class Plane implements IPlane, Serializable
}
// @Override // from IPlane
// public Plane transform (Transform transform) {
// public Plane transform (Transform3D transform) {
// return transform(transform, new Plane());
// }
// @Override // from IPlane
// public Plane transform (Transform transform, Plane result) {
// public Plane transform (Transform3D transform, Plane result) {
// transform.transformPointLocal(_normal.mult(-constant, _v1));
// transform.transformVector(_normal, _v2).normalizeLocal();
// return result.fromPointNormal(_v1, _v2);
@@ -186,29 +186,29 @@ public class Plane implements IPlane, Serializable
return result;
}
// @Override // from IPlane
// public boolean intersection (Ray3D ray, Vector3 result) {
// double distance = distance(ray);
// if (Double.isNaN(distance) || distance < 0f) {
// return false;
// } else {
// ray.origin().addScaled(ray.direction(), distance, result);
// return true;
// }
// }
@Override // from IPlane
public boolean intersection (IRay3 ray, Vector3 result) {
double distance = distance(ray);
if (Float.isNaN(distance) || distance < 0f) {
return false;
} else {
ray.origin().addScaled(ray.direction(), distance, result);
return true;
}
}
// @Override // from IPlane
// public double distance (Ray3D ray) {
// double dividend = -distance(ray.origin());
// double divisor = _normal.dot(ray.direction());
// if (Math.abs(dividend) < MathUtil.EPSILON) {
// return 0f; // origin is on plane
// } else if (Math.abs(divisor) < MathUtil.EPSILON) {
// return Float.NaN; // ray is parallel to plane
// } else {
// return dividend / divisor;
// }
// }
@Override // from IPlane
public double distance (IRay3 ray) {
double dividend = -distance(ray.origin());
double divisor = _normal.dot(ray.direction());
if (Math.abs(dividend) < MathUtil.EPSILON) {
return 0f; // origin is on plane
} else if (Math.abs(divisor) < MathUtil.EPSILON) {
return Float.NaN; // ray is parallel to plane
} else {
return dividend / divisor;
}
}
@Override
public int hashCode () {
+1 -1
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@@ -308,7 +308,7 @@ public class Quaternion implements IQuaternion, Serializable
@Override // from IQuaternion
public boolean hasNaN () {
return Double.isNaN(x) || Double.isNaN(y) || Double.isNaN(z) || Double.isNaN(w);
return Float.isNaN(x) || Float.isNaN(y) || Float.isNaN(z) || Float.isNaN(w);
}
@Override // from IQuaternion
+234
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@@ -0,0 +1,234 @@
//
// Pythagoras - a collection of geometry classes
// http://github.com/samskivert/pythagoras
package pythagoras.d;
/**
* A ray consisting of an origin point and a unit direction vector.
*/
public class Ray2 implements IRay2
{
/** The ray's point of origin. */
public final Vector origin = new Vector();
/** The ray's unit direction vector. */
public final Vector direction = new Vector();
/**
* Creates a ray with the values contained in the supplied origin point and unit direction
* vector.
*/
public Ray2 (Vector origin, Vector direction) {
set(origin, direction);
}
/**
* Copy constructor.
*/
public Ray2 (Ray2 other) {
set(other);
}
/**
* Creates an empty (invalid) ray.
*/
public Ray2 () {
}
/**
* Copies the parameters of another ray.
*
* @return a reference to this ray, for chaining.
*/
public Ray2 set (IRay2 other) {
return set(other.origin(), other.direction());
}
/**
* Sets the ray parameters to the values contained in the supplied vectors.
*
* @return a reference to this ray, for chaining.
*/
public Ray2 set (IVector origin, IVector direction) {
this.origin.set(origin);
this.direction.set(direction);
return this;
}
/**
* Transforms this ray in-place.
*
* @return a reference to this ray, for chaining.
*/
public Ray2 transformLocal (Transform transform) {
return transform(transform, this);
}
@Override // from IRay2
public IVector origin () {
return origin;
}
@Override // from IRay2
public IVector direction () {
return direction;
}
@Override // from IRay2
public Ray2 transform (Transform transform) {
return transform(transform, new Ray2());
}
@Override // from IRay2
public Ray2 transform (Transform transform, Ray2 result) {
transform.transformPoint(origin, result.origin);
transform.transform(direction, result.direction).normalizeLocal();
return result;
}
@Override // from IRay2
public boolean intersects (IVector pt) {
if (Math.abs(direction.x) > Math.abs(direction.y)) {
double t = (pt.x() - origin.x) / direction.x;
return t >= 0f && origin.y + t*direction.y == pt.y();
} else {
double t = (pt.y() - origin.y) / direction.y;
return t >= 0f && origin.x + t*direction.x == pt.x();
}
}
@Override // from IRay2
public boolean getIntersection (IVector start, IVector end, Vector result) {
// ray is a + t*b, segment is c + s*d
double ax = origin.x, ay = origin.y;
double bx = direction.x, by = direction.y;
double cx = start.x(), cy = start.y();
double dx = end.x() - start.x(), dy = end.y() - start.y();
double divisor = bx*dy - by*dx;
if (Math.abs(divisor) < Math.EPSILON) {
// the lines are parallel (or the segment is zero-length)
double t = Math.min(getIntersection(start), getIntersection(end));
boolean isect = (t != Float.MAX_VALUE);
if (isect) {
origin.addScaled(direction, t, result);
}
return isect;
}
double cxax = cx - ax, cyay = cy - ay;
double s = (by*cxax - bx*cyay) / divisor;
if (s < 0f || s > 1f) {
return false;
}
double t = (dy*cxax - dx*cyay) / divisor;
boolean isect = (t >= 0f);
if (isect) {
origin.addScaled(direction, t, result);
}
return isect;
}
@Override // from IRay2
public boolean getIntersection (IVector start, IVector end, double radius, Vector result) {
double startx = start.x(), starty = start.y();
// compute the segment's line parameters
double a = starty - end.y(), b = end.x() - startx;
double len = Math.hypot(a, b);
if (len < Math.EPSILON) { // start equals end; check as circle
return getIntersection(start, radius, result);
}
double rlen = 1f / len;
a *= rlen;
b *= rlen;
double c = -a*startx - b*starty;
// find out where the origin lies with respect to the top and bottom
double dist = a*origin.x + b*origin.y + c;
boolean above = (dist > +radius), below = (dist < -radius);
double x, y;
if (above || below) { // check the intersection with the top/bottom boundary
double divisor = a*direction.x + b*direction.y;
if (Math.abs(divisor) < Math.EPSILON) { // lines are parallel
return false;
}
c += (above ? -radius : +radius);
double t = (-a*origin.x - b*origin.y - c) / divisor;
if (t < 0f) { // wrong direction
return false;
}
x = origin.x + t*direction.x;
y = origin.y + t*direction.y;
} else { // middle; check the origin
x = origin.x;
y = origin.y;
}
// see where the test point lies with respect to the start and end boundaries
double tmp = a;
a = b;
b = -tmp;
c = -a*startx - b*starty;
dist = a*x + b*y + c;
if (dist < 0f) { // before start
return getIntersection(start, radius, result);
} else if (dist > len) { // after end
return getIntersection(end, radius, result);
} else { // middle
result.set(x, y);
return true;
}
}
@Override // from IRay2
public boolean getIntersection (IVector center, double radius, Vector result) {
// see if we start inside the circle
if (origin.distanceSq(center) <= radius*radius) {
result.set(origin);
return true;
}
// then if we intersect the circle
double ax = origin.x - center.x(), ay = origin.y - center.y();
double b = 2f*(direction.x*ax + direction.y*ay);
double c = ax*ax + ay*ay - radius*radius;
double radicand = b*b - 4f*c;
if (radicand < 0f) {
return false;
}
double t = (-b - Math.sqrt(radicand)) * 0.5f;
boolean isect = (t >= 0f);
if (isect) {
origin.addScaled(direction, t, result);
}
return isect;
}
@Override // from IRay2
public Vector getNearestPoint (IVector point, Vector result) {
if (result == null) {
result = new Vector();
}
double r = point.subtract(origin).dot(direction);
result.set(origin.add(direction.scale(r)));
return result;
}
@Override
public String toString () {
return "[origin=" + origin + ", direction=" + direction + "]";
}
/**
* Returns the parameter of the ray when it intersects the supplied point, or
* {@link Float#MAX_VALUE} if there is no such intersection.
*/
protected double getIntersection (IVector pt) {
if (Math.abs(direction.x) > Math.abs(direction.y)) {
double t = (pt.x() - origin.x) / direction.x;
return (t >= 0f && origin.y + t*direction.y == pt.y()) ? t : Float.MAX_VALUE;
} else {
double t = (pt.y() - origin.y) / direction.y;
return (t >= 0f && origin.x + t*direction.x == pt.x()) ? t : Float.MAX_VALUE;
}
}
}
+94
View File
@@ -0,0 +1,94 @@
//
// Pythagoras - a collection of geometry classes
// http://github.com/samskivert/pythagoras
package pythagoras.d;
/**
* A ray consisting of an origin point and a unit direction vector.
*/
public class Ray3 implements IRay3
{
/** The ray's point of origin. */
public final Vector3 origin = new Vector3();
/** The ray's unit direction vector. */
public final Vector3 direction = new Vector3();
/**
* Creates a ray with the values contained in the supplied origin point and unit direction
* vector.
*/
public Ray3 (Vector3 origin, Vector3 direction) {
set(origin, direction);
}
/**
* Copy constructor.
*/
public Ray3 (Ray3 other) {
set(other);
}
/**
* Creates an empty (invalid) ray.
*/
public Ray3 () {
}
/**
* Copies the parameters of another ray.
*
* @return a reference to this ray, for chaining.
*/
public Ray3 set (Ray3 other) {
return set(other.origin(), other.direction());
}
/**
* Sets the ray parameters to the values contained in the supplied vectors.
*
* @return a reference to this ray, for chaining.
*/
public Ray3 set (Vector3 origin, Vector3 direction) {
this.origin.set(origin);
this.direction.set(direction);
return this;
}
// /**
// * Transforms this ray in-place.
// *
// * @return a reference to this ray, for chaining.
// */
// public Ray3 transformLocal (Transform3D transform) {
// return transform(transform, this);
// }
@Override // from IRay3
public Vector3 origin () {
return origin;
}
@Override // from IRay3
public Vector3 direction () {
return direction;
}
// @Override // from IRay3
// public Ray3 transform (Transform3D transform) {
// return transform(transform, new Ray3());
// }
// @Override // from IRay3
// public Ray3 transform (Transform3D transform, Ray3 result) {
// transform.transformPoint(origin, result.origin);
// transform.transformVector(direction, result.direction).normalizeLocal();
// return result;
// }
@Override
public String toString () {
return "[origin=" + origin + ", direction=" + direction + "]";
}
}
@@ -169,6 +169,11 @@ public class RigidTransform extends AbstractTransform
return Points.inverseTransform(p.x(), p.y(), 1, 1, rotation, tx, ty, into);
}
@Override // from Transform
public Vector transformPoint (IVector v, Vector into) {
return Vectors.transform(v.x(), v.y(), 1, 1, rotation, tx, ty, into);
}
@Override // from Transform
public Vector transform (IVector v, Vector into) {
return v.rotate(rotation, into);
@@ -176,6 +176,12 @@ public interface Transform
* @throws NoninvertibleTransformException if the transform is not invertible. */
Point inverseTransform (IPoint p, Point into);
/** Transforms the supplied vector as a point (accounting for translation), writing the result
* into {@code into}.
* @param into a vector into which to store the result, may be the same object as {@code v}.
* @return {@code into}, for chaining. */
Vector transformPoint (IVector v, Vector into);
/** Transforms the supplied vector, writing the result into {@code into}.
* @param into a vector into which to store the result, may be the same object as {@code v}.
* @return {@code into}, for chaining. */
@@ -197,6 +197,11 @@ public class UniformTransform extends AbstractTransform
return Points.inverseTransform(p.x(), p.y(), scale, scale, rotation, tx, ty, into);
}
@Override // from Transform
public Vector transformPoint (IVector p, Vector into) {
return Vectors.transform(p.x(), p.y(), scale, scale, rotation, tx, ty, into);
}
@Override // from Transform
public Vector transform (IVector v, Vector into) {
return Vectors.transform(v.x(), v.y(), scale, scale, rotation, into);
+19 -2
View File
@@ -85,8 +85,17 @@ public class Vectors
return Math.abs(v1.x() - v2.x()) <= epsilon && Math.abs(v1.y() - v2.y()) <= epsilon;
}
/** Transforms a vector as specified (as a point, accounting for translation), storing the
* result in the vector provided.
* @return a reference to the result vector, for chaining. */
public static Vector transform (double x, double y, double sx, double sy, double rotation,
double tx, double ty, Vector result) {
return transform(x, y, sx, sy, Math.sin(rotation), Math.cos(rotation), tx, ty,
result);
}
/**
* Transforms a point as specified, storing the result in the point provided.
* Transforms a vector as specified, storing the result in the vector provided.
* @return a reference to the result vector, for chaining.
*/
public static Vector transform (double x, double y, double sx, double sy, double rotation,
@@ -103,8 +112,16 @@ public class Vectors
return result.set((x*cosa - y*sina) * sx, (x*sina + y*cosa) * sy);
}
/** Transforms a vector as specified (as a point, accounting for translation), storing the
* result in the vector provided.
* @return a reference to the result vector, for chaining. */
public static Vector transform (double x, double y, double sx, double sy, double sina, double cosa,
double tx, double ty, Vector result) {
return result.set((x*cosa - y*sina) * sx + tx, (x*sina + y*cosa) * sy + ty);
}
/**
* Inverse transforms a point as specified, storing the result in the point provided.
* Inverse transforms a vector as specified, storing the result in the vector provided.
* @return a reference to the result vector, for chaining.
*/
public static Vector inverseTransform (double x, double y, double sx, double sy, double rotation,