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nenya/tests/rsrc/config/miso/tile/fringeconf.xml
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Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00

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XML

<?xml version="1.0" standalone="yes"?>
<!-- $Id: fringeconf.xml 1301 2002-04-27 05:16:01Z mdb $ -->
<!-- If a base tileset is defined in this file, it will be fringed over
another base if and only if
1) It has fringe tilesets defined
2) the other base is not defined here or has a lower priority.
-->
<!-- Define our fringe tiles by which fringebits they use.
see docs/miso/fringebits.png
The index of the following array corresponds to the position of a
particular fringe tile in any and all the fringe tilesets.
The values tell what kind of fringe is at that index.
-->
<fringe>
<!-- Seawater fringes on most things. -->
<base name="Outdoors/Seawater" priority="20">
<tileset name="Seawater fringe" mask="false"/>
<tileset name="Generic fringe" mask="true"/>
</base>
<!-- Cobble should fringe on things like dirt and grass. -->
<base name="Outdoors/Cobble" priority="10">
<tileset name="Generic fringe" mask="true"/>
</base>
<base name="Outdoors/Sand" priority="5">
<tileset name="Generic fringe" mask="true"/>
</base>
<!-- Wood does not fringe nor should be fringed upon. -->
<base name="Outdoors/Wood Planks" priority="100">
</base>
</fringe>