Files
nenya/src/main/as/com/threerings/media/tile/SwissArmyTileSet.as
T
Dave Hoover f49f91e016 Auld Lang Syne
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1186 ed5b42cb-e716-0410-a449-f6a68f950b19
2012-01-03 18:45:35 +00:00

265 lines
8.2 KiB
ActionScript

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.media.tile {
import flash.geom.Point;
import flash.geom.Rectangle;
import com.threerings.util.Arrays;
import com.threerings.util.StringUtil;
/**
* The swiss army tileset supports a diverse variety of tiles in the tileset image. Each row can
* contain varying numbers of tiles and each row can have its own width and height. Tiles can be
* separated from the edge of the tileset image by some border offset and can be separated from one
* another by a gap distance.
*/
public class SwissArmyTileSet extends TileSet
{
public override function getTileCount () :int
{
return _numTiles;
}
public override function computeTileBounds (tileIndex :int) :Rectangle
{
// find the row number containing the sought-after tile
var ridx :int;
var tcount :int;
var ty :int;
var tx :int;
ridx = tcount = 0;
// start tile image position at image start offset
tx = _offsetPos.x;
ty = _offsetPos.y;
while ((tcount += _tileCounts[ridx]) < tileIndex + 1) {
// increment tile image position by row height and gap distance
ty += (_heights[ridx++] + _gapSize.y);
}
// determine the horizontal index of this tile in the row
var xidx :int = tileIndex - (tcount - _tileCounts[ridx]);
// final image x-position is based on tile width and gap distance
tx += (xidx * (_widths[ridx] + _gapSize.x));
// Log.info("Computed tile bounds [tileIndex=" + tileIndex +
// ", ridx=" + ridx + ", xidx=" + xidx + ", tx=" + tx + ", ty=" + ty + "].");
// crop the tile-sized image chunk from the full image
return new Rectangle(tx, ty, _widths[ridx], _heights[ridx]);
}
/**
* Sets the tile counts which are the number of tiles in each row of the tileset image. Each
* row can have an arbitrary number of tiles.
*/
public function setTileCounts (tileCounts :Array) :void
{
_tileCounts = tileCounts;
// compute our total tile count
computeTileCount();
}
/**
* Returns the tile count settings.
*/
public function getTileCounts () :Array
{
return _tileCounts;
}
/**
* Computes our total tile count from the individual counts for each row.
*/
protected function computeTileCount () :void
{
// compute our number of tiles
_numTiles = 0;
for each (var count :int in _tileCounts) {
_numTiles += count;
}
}
/**
* Sets the tile widths for each row. Each row can have tiles of a different width.
*/
public function setWidths (widths :Array) :void
{
_widths = widths;
}
/**
* Returns the width settings.
*/
public function getWidths () :Array
{
return _widths;
}
/**
* Sets the tile heights for each row. Each row can have tiles of a different height.
*/
public function setHeights (heights :Array) :void
{
_heights = heights;
}
/**
* Returns the height settings.
*/
public function getHeights () :Array
{
return _heights;
}
/**
* Sets the offset in pixels of the upper left corner of the first tile in the first row. If
* the tileset image has a border, this can be set to account for it.
*/
public function setOffsetPos (offsetPos :Point) :void
{
_offsetPos = offsetPos;
}
/**
* Sets the size of the gap between tiles (in pixels). If the tiles have space between them,
* this can be set to account for it.
*/
public function setGapSize (gapSize :Point) :void
{
_gapSize = gapSize;
}
protected override function toStringBuf (buf :String) :String
{
buf = super.toStringBuf(buf);
buf = buf.concat(", widths=", StringUtil.toString(_widths));
buf = buf.concat(", heights=", StringUtil.toString(_heights));
buf = buf.concat(", tileCounts=", StringUtil.toString(_tileCounts));
buf = buf.concat(", offsetPos=", StringUtil.toString(_offsetPos));
buf = buf.concat(", gapSize=", StringUtil.toString(_gapSize));
return buf;
}
public static function fromXml (xml :XML) :SwissArmyTileSet
{
var set :SwissArmyTileSet = new SwissArmyTileSet();
set.populateFromXml(xml);
return set;
}
protected override function populateFromXml (xml :XML) :void
{
super.populateFromXml(xml);
_tileCounts = toIntArray(xml.tileCounts);
_widths = toIntArray(xml.widths);
_heights = toIntArray(xml.heights);
var offsetPosArr :Array = toIntArray(xml.offsetPos);
if (offsetPosArr != null) {
_offsetPos = new Point(offsetPosArr[0], offsetPosArr[1]);
} else {
_offsetPos = new Point(0, 0);
}
var gapSizeArr :Array = toIntArray(xml.gapSize);
if (gapSizeArr != null) {
_gapSize = new Point(gapSizeArr[0], gapSizeArr[1]);
} else {
_gapSize = new Point(0, 0);
}
computeTileCount();
}
protected static function toStrArray (str :String) :Array
{
if (str == null || str.length == 0) {
return null;
}
return str.split(",").map(function(element :String, index :int, arr :Array) :String {
return StringUtil.trim(element);
});
}
protected static function toBoolArray (str :String) :Array
{
if (str == null || str.length == 0) {
return null;
}
return str.split(",").map(function(element :*, index :int, arr :Array) :Boolean {
return (StringUtil.trim(element) == "1");
});
}
protected static function toIntArray (str :String) :Array
{
if (str == null || str.length == 0) {
return null;
}
return str.split(",").map(function(element :*, index :int, arr :Array) :int {
return int(StringUtil.trim(element));
});
}
override public function populateClone (clone :TileSet) :void
{
super.populateClone(clone);
var saClone :SwissArmyTileSet = SwissArmyTileSet(clone);
saClone._tileCounts = _tileCounts == null ? null : Arrays.copyOf(_tileCounts);
saClone._numTiles = _numTiles;
saClone._widths = _widths == null ? null : Arrays.copyOf(_widths);
saClone._heights = _heights == null ? null : Arrays.copyOf(_heights);
saClone._offsetPos = _offsetPos;
saClone._gapSize = _gapSize;
}
override public function createClone () :TileSet
{
return new SwissArmyTileSet();
}
/** The number of tiles in each row. */
protected var _tileCounts :Array;
/** The number of tiles in the tileset. */
protected var _numTiles :int;
/** The width of the tiles in each row in pixels. */
protected var _widths :Array;
/** The height of the tiles in each row in pixels. */
protected var _heights :Array;
/** The offset distance (x, y) in pixels from the top-left of the image to the start of the
* first tile image. */
protected var _offsetPos :Point = new Point();
/** The distance (x, y) in pixels between each tile in each row horizontally, and between each
* row of tiles vertically. */
protected var _gapSize :Point = new Point();
}
}