f49f91e016
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1186 ed5b42cb-e716-0410-a449-f6a68f950b19
265 lines
8.2 KiB
ActionScript
265 lines
8.2 KiB
ActionScript
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.tile {
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import flash.geom.Point;
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import flash.geom.Rectangle;
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import com.threerings.util.Arrays;
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import com.threerings.util.StringUtil;
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/**
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* The swiss army tileset supports a diverse variety of tiles in the tileset image. Each row can
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* contain varying numbers of tiles and each row can have its own width and height. Tiles can be
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* separated from the edge of the tileset image by some border offset and can be separated from one
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* another by a gap distance.
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*/
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public class SwissArmyTileSet extends TileSet
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{
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public override function getTileCount () :int
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{
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return _numTiles;
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}
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public override function computeTileBounds (tileIndex :int) :Rectangle
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{
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// find the row number containing the sought-after tile
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var ridx :int;
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var tcount :int;
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var ty :int;
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var tx :int;
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ridx = tcount = 0;
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// start tile image position at image start offset
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tx = _offsetPos.x;
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ty = _offsetPos.y;
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while ((tcount += _tileCounts[ridx]) < tileIndex + 1) {
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// increment tile image position by row height and gap distance
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ty += (_heights[ridx++] + _gapSize.y);
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}
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// determine the horizontal index of this tile in the row
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var xidx :int = tileIndex - (tcount - _tileCounts[ridx]);
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// final image x-position is based on tile width and gap distance
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tx += (xidx * (_widths[ridx] + _gapSize.x));
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// Log.info("Computed tile bounds [tileIndex=" + tileIndex +
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// ", ridx=" + ridx + ", xidx=" + xidx + ", tx=" + tx + ", ty=" + ty + "].");
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// crop the tile-sized image chunk from the full image
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return new Rectangle(tx, ty, _widths[ridx], _heights[ridx]);
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}
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/**
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* Sets the tile counts which are the number of tiles in each row of the tileset image. Each
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* row can have an arbitrary number of tiles.
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*/
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public function setTileCounts (tileCounts :Array) :void
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{
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_tileCounts = tileCounts;
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// compute our total tile count
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computeTileCount();
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}
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/**
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* Returns the tile count settings.
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*/
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public function getTileCounts () :Array
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{
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return _tileCounts;
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}
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/**
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* Computes our total tile count from the individual counts for each row.
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*/
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protected function computeTileCount () :void
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{
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// compute our number of tiles
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_numTiles = 0;
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for each (var count :int in _tileCounts) {
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_numTiles += count;
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}
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}
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/**
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* Sets the tile widths for each row. Each row can have tiles of a different width.
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*/
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public function setWidths (widths :Array) :void
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{
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_widths = widths;
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}
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/**
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* Returns the width settings.
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*/
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public function getWidths () :Array
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{
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return _widths;
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}
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/**
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* Sets the tile heights for each row. Each row can have tiles of a different height.
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*/
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public function setHeights (heights :Array) :void
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{
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_heights = heights;
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}
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/**
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* Returns the height settings.
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*/
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public function getHeights () :Array
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{
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return _heights;
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}
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/**
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* Sets the offset in pixels of the upper left corner of the first tile in the first row. If
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* the tileset image has a border, this can be set to account for it.
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*/
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public function setOffsetPos (offsetPos :Point) :void
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{
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_offsetPos = offsetPos;
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}
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/**
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* Sets the size of the gap between tiles (in pixels). If the tiles have space between them,
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* this can be set to account for it.
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*/
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public function setGapSize (gapSize :Point) :void
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{
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_gapSize = gapSize;
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}
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protected override function toStringBuf (buf :String) :String
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{
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buf = super.toStringBuf(buf);
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buf = buf.concat(", widths=", StringUtil.toString(_widths));
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buf = buf.concat(", heights=", StringUtil.toString(_heights));
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buf = buf.concat(", tileCounts=", StringUtil.toString(_tileCounts));
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buf = buf.concat(", offsetPos=", StringUtil.toString(_offsetPos));
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buf = buf.concat(", gapSize=", StringUtil.toString(_gapSize));
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return buf;
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}
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public static function fromXml (xml :XML) :SwissArmyTileSet
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{
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var set :SwissArmyTileSet = new SwissArmyTileSet();
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set.populateFromXml(xml);
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return set;
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}
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protected override function populateFromXml (xml :XML) :void
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{
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super.populateFromXml(xml);
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_tileCounts = toIntArray(xml.tileCounts);
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_widths = toIntArray(xml.widths);
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_heights = toIntArray(xml.heights);
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var offsetPosArr :Array = toIntArray(xml.offsetPos);
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if (offsetPosArr != null) {
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_offsetPos = new Point(offsetPosArr[0], offsetPosArr[1]);
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} else {
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_offsetPos = new Point(0, 0);
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}
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var gapSizeArr :Array = toIntArray(xml.gapSize);
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if (gapSizeArr != null) {
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_gapSize = new Point(gapSizeArr[0], gapSizeArr[1]);
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} else {
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_gapSize = new Point(0, 0);
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}
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computeTileCount();
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}
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protected static function toStrArray (str :String) :Array
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{
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if (str == null || str.length == 0) {
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return null;
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}
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return str.split(",").map(function(element :String, index :int, arr :Array) :String {
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return StringUtil.trim(element);
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});
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}
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protected static function toBoolArray (str :String) :Array
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{
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if (str == null || str.length == 0) {
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return null;
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}
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return str.split(",").map(function(element :*, index :int, arr :Array) :Boolean {
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return (StringUtil.trim(element) == "1");
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});
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}
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protected static function toIntArray (str :String) :Array
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{
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if (str == null || str.length == 0) {
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return null;
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}
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return str.split(",").map(function(element :*, index :int, arr :Array) :int {
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return int(StringUtil.trim(element));
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});
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}
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override public function populateClone (clone :TileSet) :void
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{
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super.populateClone(clone);
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var saClone :SwissArmyTileSet = SwissArmyTileSet(clone);
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saClone._tileCounts = _tileCounts == null ? null : Arrays.copyOf(_tileCounts);
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saClone._numTiles = _numTiles;
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saClone._widths = _widths == null ? null : Arrays.copyOf(_widths);
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saClone._heights = _heights == null ? null : Arrays.copyOf(_heights);
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saClone._offsetPos = _offsetPos;
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saClone._gapSize = _gapSize;
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}
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override public function createClone () :TileSet
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{
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return new SwissArmyTileSet();
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}
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/** The number of tiles in each row. */
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protected var _tileCounts :Array;
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/** The number of tiles in the tileset. */
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protected var _numTiles :int;
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/** The width of the tiles in each row in pixels. */
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protected var _widths :Array;
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/** The height of the tiles in each row in pixels. */
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protected var _heights :Array;
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/** The offset distance (x, y) in pixels from the top-left of the image to the start of the
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* first tile image. */
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protected var _offsetPos :Point = new Point();
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/** The distance (x, y) in pixels between each tile in each row horizontally, and between each
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* row of tiles vertically. */
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protected var _gapSize :Point = new Point();
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}
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} |