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e00b8be8d4e28960d39c45d4809eaa321aac1af5
nenya/src
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Mike Thomas e00b8be8d4 We need a separate bitmap because we can only include each bitmap once in the window, but we can go ahead and share the underlying data.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@944 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-07-10 00:13:50 +00:00
..
as/com/threerings
We need a separate bitmap because we can only include each bitmap once in the window, but we can go ahead and share the underlying data.
2010-07-10 00:13:50 +00:00
java/com/threerings
The TileUtil.getTileHash function's method for computing a seed was resulting in a lot of very non-random looking vertical and horizontal lines of the same tile, especially around the origin. (0^0 == 1^1 == 2^2 etc) So, let's bit-shift x to make it appear more random.
2010-07-09 00:29:56 +00:00
ms
Some more copyrights I'd missed
2010-01-05 22:12:26 +00:00
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