e00b4ddd6b
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@510 ed5b42cb-e716-0410-a449-f6a68f950b19
164 lines
5.5 KiB
Java
164 lines
5.5 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.model;
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import java.io.IOException;
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import java.util.Properties;
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import com.jme.image.Texture;
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import com.jme.math.Vector2f;
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import com.jme.math.Vector3f;
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import com.jme.scene.Controller;
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import com.jme.scene.Spatial;
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import com.jme.util.export.JMEExporter;
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import com.jme.util.export.JMEImporter;
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import com.jme.util.export.InputCapsule;
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import com.jme.util.export.OutputCapsule;
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import com.samskivert.util.StringUtil;
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import com.threerings.jme.util.JmeUtil;
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import com.threerings.jme.util.JmeUtil.FrameState;
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import com.threerings.jme.util.SpatialVisitor;
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import static com.threerings.jme.Log.log;
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/**
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* Animates a model's textures by flipping between different parts.
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*/
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public class TextureAnimator extends TextureController
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{
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@Override // documentation inherited
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public void configure (Properties props, Spatial target)
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{
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super.configure(props, target);
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_frameWidth = Float.valueOf(props.getProperty("frame_width", "0.5"));
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_frameHeight = Float.valueOf(props.getProperty("frame_height", "0.5"));
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_frameCount = Integer.valueOf(props.getProperty("frame_count", "4"));
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_frameRate = Float.valueOf(props.getProperty("frame_rate", "1"));
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_repeatType = JmeUtil.parseRepeatType(props.getProperty("repeat_type"),
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Controller.RT_WRAP);
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}
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// documentation inherited
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public void update (float time)
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{
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super.update(time);
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if (!isActive()) {
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return;
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}
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_fstate.update(time, _frameRate, _frameCount, _repeatType);
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_translation.set(
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(_fstate.idx % _hframes) * _frameWidth,
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-(_fstate.idx / _hframes) * _frameHeight,
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0f);
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}
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@Override // documentation inherited
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public Controller putClone (
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Controller store, Model.CloneCreator properties)
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{
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TextureAnimator tstore;
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if (store == null) {
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tstore = new TextureAnimator();
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} else {
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tstore = (TextureAnimator)store;
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}
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super.putClone(tstore, properties);
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tstore._frameWidth = _frameWidth;
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tstore._frameHeight = _frameHeight;
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tstore._frameCount = _frameCount;
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tstore._frameRate = _frameRate;
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tstore._repeatType = _repeatType;
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return tstore;
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}
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@Override // documentation inherited
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public void read (JMEImporter im)
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throws IOException
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{
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super.read(im);
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InputCapsule capsule = im.getCapsule(this);
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_frameWidth = capsule.readFloat("frameWidth", 0.5f);
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_frameHeight = capsule.readFloat("frameHeight", 0.5f);
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_frameCount = capsule.readInt("frameCount", 4);
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_frameRate = capsule.readFloat("frameRate", 1f);
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_repeatType = capsule.readInt("repeatType", Controller.RT_WRAP);
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}
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@Override // documentation inherited
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public void write (JMEExporter ex)
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throws IOException
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{
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super.write(ex);
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OutputCapsule capsule = ex.getCapsule(this);
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capsule.write(_frameWidth, "frameWidth", 0.5f);
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capsule.write(_frameHeight, "frameHeight", 0.5f);
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capsule.write(_frameCount, "frameCount", 4);
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capsule.write(_frameRate, "frameRate", 1f);
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capsule.write(_repeatType, "repeatType", Controller.RT_WRAP);
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}
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@Override // documentation inherited
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protected void initTextures ()
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{
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super.initTextures();
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// compute derived values
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_hframes = (int)Math.floor(1f / _frameWidth);
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_vframes = (int)Math.floor(1f / _frameHeight);
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// use the same translation vector for all textures
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_translation = new Vector3f();
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for (Texture texture : _textures) {
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texture.setTranslation(_translation);
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}
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}
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/** The width of the frames in texture units. */
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protected float _frameWidth;
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/** The height of the frames in texture units. */
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protected float _frameHeight;
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/** The number of frames in the texture. */
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protected int _frameCount;
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/** The rate at which to display the frames (frames per second). */
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protected float _frameRate;
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/** The repeat type (one of the constants in {@link Controller}). */
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protected int _repeatType;
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/** The number of frames on the horizontal and vertical axes. */
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protected transient int _hframes, _vframes;
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/** The animation position. */
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protected transient FrameState _fstate = new FrameState();
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/** The shared texture translation. */
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protected transient Vector3f _translation;
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private static final long serialVersionUID = 1;
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}
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