Files
nenya/src/java/com/threerings/jme/model/TextureAnimator.java
T
Michael Bayne e00b4ddd6b Switch to new logging API.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@510 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-05-27 22:55:10 +00:00

164 lines
5.5 KiB
Java

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.model;
import java.io.IOException;
import java.util.Properties;
import com.jme.image.Texture;
import com.jme.math.Vector2f;
import com.jme.math.Vector3f;
import com.jme.scene.Controller;
import com.jme.scene.Spatial;
import com.jme.util.export.JMEExporter;
import com.jme.util.export.JMEImporter;
import com.jme.util.export.InputCapsule;
import com.jme.util.export.OutputCapsule;
import com.samskivert.util.StringUtil;
import com.threerings.jme.util.JmeUtil;
import com.threerings.jme.util.JmeUtil.FrameState;
import com.threerings.jme.util.SpatialVisitor;
import static com.threerings.jme.Log.log;
/**
* Animates a model's textures by flipping between different parts.
*/
public class TextureAnimator extends TextureController
{
@Override // documentation inherited
public void configure (Properties props, Spatial target)
{
super.configure(props, target);
_frameWidth = Float.valueOf(props.getProperty("frame_width", "0.5"));
_frameHeight = Float.valueOf(props.getProperty("frame_height", "0.5"));
_frameCount = Integer.valueOf(props.getProperty("frame_count", "4"));
_frameRate = Float.valueOf(props.getProperty("frame_rate", "1"));
_repeatType = JmeUtil.parseRepeatType(props.getProperty("repeat_type"),
Controller.RT_WRAP);
}
// documentation inherited
public void update (float time)
{
super.update(time);
if (!isActive()) {
return;
}
_fstate.update(time, _frameRate, _frameCount, _repeatType);
_translation.set(
(_fstate.idx % _hframes) * _frameWidth,
-(_fstate.idx / _hframes) * _frameHeight,
0f);
}
@Override // documentation inherited
public Controller putClone (
Controller store, Model.CloneCreator properties)
{
TextureAnimator tstore;
if (store == null) {
tstore = new TextureAnimator();
} else {
tstore = (TextureAnimator)store;
}
super.putClone(tstore, properties);
tstore._frameWidth = _frameWidth;
tstore._frameHeight = _frameHeight;
tstore._frameCount = _frameCount;
tstore._frameRate = _frameRate;
tstore._repeatType = _repeatType;
return tstore;
}
@Override // documentation inherited
public void read (JMEImporter im)
throws IOException
{
super.read(im);
InputCapsule capsule = im.getCapsule(this);
_frameWidth = capsule.readFloat("frameWidth", 0.5f);
_frameHeight = capsule.readFloat("frameHeight", 0.5f);
_frameCount = capsule.readInt("frameCount", 4);
_frameRate = capsule.readFloat("frameRate", 1f);
_repeatType = capsule.readInt("repeatType", Controller.RT_WRAP);
}
@Override // documentation inherited
public void write (JMEExporter ex)
throws IOException
{
super.write(ex);
OutputCapsule capsule = ex.getCapsule(this);
capsule.write(_frameWidth, "frameWidth", 0.5f);
capsule.write(_frameHeight, "frameHeight", 0.5f);
capsule.write(_frameCount, "frameCount", 4);
capsule.write(_frameRate, "frameRate", 1f);
capsule.write(_repeatType, "repeatType", Controller.RT_WRAP);
}
@Override // documentation inherited
protected void initTextures ()
{
super.initTextures();
// compute derived values
_hframes = (int)Math.floor(1f / _frameWidth);
_vframes = (int)Math.floor(1f / _frameHeight);
// use the same translation vector for all textures
_translation = new Vector3f();
for (Texture texture : _textures) {
texture.setTranslation(_translation);
}
}
/** The width of the frames in texture units. */
protected float _frameWidth;
/** The height of the frames in texture units. */
protected float _frameHeight;
/** The number of frames in the texture. */
protected int _frameCount;
/** The rate at which to display the frames (frames per second). */
protected float _frameRate;
/** The repeat type (one of the constants in {@link Controller}). */
protected int _repeatType;
/** The number of frames on the horizontal and vertical axes. */
protected transient int _hframes, _vframes;
/** The animation position. */
protected transient FrameState _fstate = new FrameState();
/** The shared texture translation. */
protected transient Vector3f _translation;
private static final long serialVersionUID = 1;
}