cd276073a2
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@733 ed5b42cb-e716-0410-a449-f6a68f950b19
128 lines
3.9 KiB
ActionScript
128 lines
3.9 KiB
ActionScript
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.flex {
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import mx.controls.Label;
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import mx.controls.Spacer;
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import mx.controls.Text;
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import mx.core.Container;
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import mx.core.UIComponent;
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/**
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* Flex-related utility methods.
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*/
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public class FlexUtil
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{
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/**
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* Creates a label with the supplied text and tooltip, and optionally applies a style class to
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* it.
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*/
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public static function createTipLabel (
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text :String, toolTip :String, style :String = null) :Label
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{
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var label :Label = new Label();
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label.text = text;
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if (toolTip != null) {
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label.toolTip = toolTip;
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}
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if (style != null) {
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label.styleName = style;
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}
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return label;
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}
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/**
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* Creates a label with the supplied text, and optionally applies a style class to it.
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*/
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public static function createLabel (text :String, style :String = null) :Label
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{
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return createTipLabel(text, null, style);
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}
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/**
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* Create an uneditable/unselectable multiline Text widget with the specified text and width.
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*/
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public static function createText (text :String, width :int, style :String = null) :Text
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{
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var t :Text = new Text();
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t.styleName = style;
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t.width = width;
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t.selectable = false;
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t.text = text;
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return t;
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}
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/**
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* Create an uneditable/unselectable multiline Text widget with 100% width.
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*/
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public static function createWideText (text :String, style :String = null) :Text
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{
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var t :Text = new Text();
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t.styleName = style;
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t.percentWidth = 100;
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t.selectable = false;
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t.text = text;
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return t;
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}
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/**
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* How hard would it have been for them make Spacer accept two optional arguments?
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*/
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public static function createSpacer (width :int = 0, height :int = 0) :Spacer
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{
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var spacer :Spacer = new Spacer();
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spacer.width = width;
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spacer.height = height;
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return spacer;
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}
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/**
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* Return a count of how many visible (includeInLayout=true) children
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* are in the specified container.
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*/
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public static function countLayoutChildren (container :Container) :int
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{
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var layoutChildren :int = container.numChildren;
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for each (var child :Object in container.getChildren()) {
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if ((child is UIComponent) && !UIComponent(child).includeInLayout) {
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layoutChildren--;
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}
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}
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return layoutChildren;
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}
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/**
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* In flex the 'visible' property controls visibility separate from whether
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* the component takes up space in the layout, which is controlled by 'includeInLayout'.
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* We usually want to set them together, so this does that for us.
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* @return the new visible setting.
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*/
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public static function setVisible (component :UIComponent, visible :Boolean) :Boolean
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{
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component.visible = visible;
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component.includeInLayout = visible;
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return visible;
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}
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}
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}
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