db71878346
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@868 ed5b42cb-e716-0410-a449-f6a68f950b19
158 lines
5.1 KiB
Java
158 lines
5.1 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.jme.effect;
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import com.jme.scene.Node;
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import com.jme.system.DisplaySystem;
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import com.jmex.bui.BWindow;
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import com.threerings.jme.util.LinearTimeFunction;
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import com.threerings.jme.util.TimeFunction;
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/**
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* Slides a window onto the center of the screen from offscreen or offscreen
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* from the center of the screen.
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*/
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public class WindowSlider extends Node
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{
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// slides from the specified location into the center of the screen
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public static final int FROM_TOP = 0;
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public static final int FROM_RIGHT = 1;
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// slides from the center of the screen off screen in the specified direction
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public static final int TO_TOP = 2;
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public static final int TO_RIGHT = 3;
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// slides down from the specified location stopping when whole window is visible (window
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// remains "stuck" to the edge from which it slid in)
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public static final int FROM_TOP_STICKY = 4;
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/**
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* Creates a window slider with the specified mode and window that will
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* slide the window either onto or off of the screen in the specified
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* number of seconds.
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*
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* @param dx an offset applied to the starting or destination position
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* along the x axis (starting for sliding off, destination for sliding on).
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* @param dy an offset applied along the y axis.
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*/
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public WindowSlider (BWindow window, int mode, float duration,
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int dx, int dy)
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{
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super("slider");
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DisplaySystem ds = DisplaySystem.getDisplaySystem();
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int swidth = ds.getWidth(), sheight = ds.getHeight();
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int wwidth = window.getWidth(), wheight = window.getHeight();
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int start = 0, end = 0;
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switch (mode) {
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case FROM_TOP:
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start = sheight+wheight;
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end = (sheight-wheight)/2 + dy;
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window.setLocation((swidth-wwidth)/2 + dx, start);
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break;
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case FROM_RIGHT:
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start = swidth+wwidth;
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end = (swidth-wwidth)/2 + dx;
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window.setLocation(start, (sheight-wheight)/2 + dy);
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break;
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case TO_TOP:
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start = (sheight-wheight)/2 + dy;
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end = sheight+wheight;
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window.setLocation((swidth-wwidth)/2 + dx, start);
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break;
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case TO_RIGHT:
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start = (swidth-wwidth)/2 + dx;
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end = swidth+wwidth;
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window.setLocation(start, (sheight-wheight)/2 + dy);
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break;
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case FROM_TOP_STICKY:
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start = sheight+wheight;
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end = sheight-wheight + dy;
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window.setLocation((swidth-wwidth)/2 + dx, start);
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}
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_mode = mode;
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_window = window;
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_tfunc = new LinearTimeFunction(start, end, duration);
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}
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/**
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* Allows some number of ticks to be skipped to give the window that is
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* being slid a chance to be layed out before we start keeping track of
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* time. The layout may be expensive and cause the frame rate to drop for a
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* frame or two, thus booching our smooth sliding onto the screen.
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*/
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public void setSkipTicks (int skipTicks)
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{
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_skipTicks = skipTicks;
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}
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// documentation inherited
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public void updateGeometricState (float time, boolean initiator)
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{
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super.updateGeometricState(time, initiator);
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// skip ticks as long as we need to
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if (_skipTicks-- > 0) {
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return;
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}
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int winx, winy;
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if (_mode % 2 == 1) {
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winx = (int)_tfunc.getValue(time);
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winy = _window.getY();
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} else {
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winx = _window.getX();
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winy = (int)_tfunc.getValue(time);
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}
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_window.setLocation(winx, winy);
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if (_tfunc.isComplete()) {
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slideComplete();
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}
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}
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/**
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* Called (only once) when we have reached the end of our slide.
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* Automatically detaches this effect from the hierarchy.
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*/
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protected void slideComplete ()
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{
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getParent().detachChild(this);
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}
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protected int _mode;
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protected BWindow _window;
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protected TimeFunction _tfunc;
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// skip two frames by default as that generally handles the normal window
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// layout process
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protected int _skipTicks = 2;
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}
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