db71878346
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@868 ed5b42cb-e716-0410-a449-f6a68f950b19
50 lines
2.0 KiB
Java
50 lines
2.0 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.cast;
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import java.util.Set;
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/**
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* Provides a mechanism where by a character component can obtain access
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* to its image frames for a particular action in an on demand manner.
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*/
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public interface FrameProvider
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{
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/**
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* Returns the animation frames (in the eight sprite directions) for
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* the specified action of the specified component. May return null if
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* the specified action does not exist for the specified component.
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*/
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public ActionFrames getFrames (
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CharacterComponent component, String action, String type);
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/**
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* Returns the file path of the animation frames (in the eight sprite directions) for the
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* specified action of the specified component. May return a path to the default action or
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* null if the specified action does not exist for the specified component.
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*
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* @param existentPaths the set of all paths for which there are valid frames.
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*/
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public String getFramePath (
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CharacterComponent component, String action, String type, Set<String> existentPaths);
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}
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