Files
nenya/aslib/src/main/as/com/threerings/flex/ChatControl.as
T
2012-02-27 12:16:26 -08:00

236 lines
6.8 KiB
ActionScript

//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.flex {
import flash.display.DisplayObjectContainer;
import flash.events.Event;
import flash.events.FocusEvent;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.ui.Keyboard;
import mx.containers.HBox;
import mx.core.Application;
import mx.controls.TextInput;
import mx.events.FlexEvent;
import com.threerings.util.Arrays;
import com.threerings.util.DelayUtil;
import com.threerings.util.StringUtil;
import com.threerings.flex.CommandButton;
import com.threerings.crowd.chat.client.ChatDirector;
import com.threerings.crowd.chat.data.ChatCodes;
import com.threerings.crowd.util.CrowdContext;
/**
* The chat control widget.
*/
public class ChatControl extends HBox
{
/**
* Request focus for the oldest ChatControl.
*/
public static function grabFocus () :void
{
if (_controls.length > 0) {
(_controls[0] as ChatControl).setFocus();
}
}
public function ChatControl (
ctx :CrowdContext, sendButtonLabel :String = "send",
height :Number = NaN, controlHeight :Number = NaN)
{
_ctx = ctx;
_chatDtr = _ctx.getChatDirector();
this.height = height;
styleName = "chatControl";
addChild(_txt = new ChatInput());
_txt.addEventListener(FlexEvent.ENTER, sendChat, false, 0, true);
_txt.addEventListener(KeyboardEvent.KEY_UP, handleKeyUp);
_but = new CommandButton(sendButtonLabel, sendChat);
addChild(_but);
if (!isNaN(controlHeight)) {
_txt.height = controlHeight;
_but.height = controlHeight;
}
addEventListener(Event.ADDED_TO_STAGE, handleAddRemove);
addEventListener(Event.REMOVED_FROM_STAGE, handleAddRemove);
}
/**
* Provides access to the text field we use to accept chat.
*/
public function get chatInput () :ChatInput
{
return _txt;
}
/**
* Provides access to the send button.
*/
public function get sendButton () :CommandButton
{
return _but;
}
override public function set enabled (en :Boolean) :void
{
super.enabled = en;
if (_txt != null) {
_txt.enabled = en;
_but.enabled = en;
}
}
/**
* Request focus to this chat control.
*/
override public function setFocus () :void
{
_txt.setFocus();
}
/**
* Configures the chat director to which we should send our chat. Pass null to restore our
* default chat director.
*/
public function setChatDirector (chatDtr :ChatDirector) :void
{
_chatDtr = (chatDtr == null) ? _ctx.getChatDirector() : chatDtr;
}
/**
* Configures the background color of the text entry area.
*/
public function setChatColor (color :uint) :void
{
_txt.setStyle("backgroundColor", color);
}
/**
* Handles FlexEvent.ENTER and the action from the send button.
*/
protected function sendChat (... ignored) :void
{
var message :String = StringUtil.trim(_txt.text);
if ("" == message) {
return;
}
var result :String = _chatDtr.requestChat(null, message, true);
if (result != ChatCodes.SUCCESS) {
_chatDtr.displayFeedback(null, result);
return;
}
// If there was no error, clear the entry area in prep for the next entry event
DelayUtil.delayFrame(function () : void {
// WORKAROUND
// Originally we cleared the text immediately, but with flex 3.2 this broke
// for *some* people. Weird! We're called from the event dispatcher for the
// enter key, so it's possible that the default action is booching it?
// In any case, this could possibly be removed in the future by the ambitious.
// Note also: Flex's built-in callLater() doesn't work, but DelayUtil does. WTF?!?
_txt.text = "";
});
_histidx = -1;
}
protected function scrollHistory (next :Boolean) :void
{
var size :int = _chatDtr.getCommandHistorySize();
if ((_histidx == -1) || (_histidx == size)) {
_curLine = _txt.text;
_histidx = size;
}
_histidx = (next) ? Math.min(_histidx + 1, size)
: Math.max(_histidx - 1, 0);
var text :String = (_histidx == size) ? _curLine : _chatDtr.getCommandHistory(_histidx);
_txt.text = text;
_txt.setSelection(text.length, text.length);
}
/**
* Handles Event.ADDED_TO_STAGE and Event.REMOVED_FROM_STAGE.
*/
protected function handleAddRemove (event :Event) :void
{
if (event.type == Event.ADDED_TO_STAGE) {
// set up any already-configured text
_txt.text = _curLine;
_histidx = -1;
// request focus
callLater(_txt.setFocus);
_controls.push(this);
} else {
_curLine = _txt.text;
Arrays.removeAll(_controls, this);
}
}
protected function handleKeyUp (event :KeyboardEvent) :void
{
switch (event.keyCode) {
case Keyboard.UP: scrollHistory(false); break;
case Keyboard.DOWN: scrollHistory(true); break;
}
}
/** Our client-side context. */
protected var _ctx :CrowdContext;
/** The director to which we are sending chat requests. */
protected var _chatDtr :ChatDirector;
/** The place where the user may enter chat. */
protected var _txt :ChatInput;
/** The current index in the chat command history. */
protected var _histidx :int = -1;
/** The button for sending chat. */
protected var _but :CommandButton;
/** An array of the currently shown-controls. */
protected static var _controls :Array = [];
/** The preserved current line of text when traversing history or carried between instances of
* ChatControl. */
protected static var _curLine :String;
}
}