Files
nenya/src/as/com/threerings/flash/path/Path.as
T
Ray Greenwell cafdd35170 Deprecate everything in this package. Use tweener. It's better.
Unfortunately, the flex compiler is a bit thick and issues a deprecation
warning when compiling a class that is itself deprecated, so this
adds warning spew to nenya compilations.

I'll probably blow all this away soon (except maybe HermiteFunc, which
could be adapted into a standard easing function for use with Tweener
and flex easing effects- the other functions are already well represented.).


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@539 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-06-11 22:15:58 +00:00

203 lines
6.1 KiB
ActionScript

//
// $Id$
package com.threerings.flash.path {
import flash.display.DisplayObject;
import flash.events.Event;
import flash.utils.getTimer;
/**
* Moves a display object along a particular path in a specified amount of time.
*/
[Deprecated(replacement="caurina.transitions.Tweener")]
public /*abstract*/ class Path
{
/**
* Moves the specified display object from the specified starting coordinates to the specified
* ending coordinates in the specified number of milliseconds.
*/
public static function move (target :DisplayObject, startx :int, starty :int,
destx :int, desty :int, duration :int) :Path
{
return new LinePath(target, new LinearFunc(startx, destx),
new LinearFunc(starty, desty), duration);
}
/**
* Moves the specified display object from its current location to the specified ending
* coordinates in the specified number of milliseconds. <em>NOTE:</em> beware the fact that
* Flash does not immediately apply a display object's location update, so setting x and y and
* then calling moveTo() will not work. Use {@link #move} instead.
*/
public static function moveTo (target :DisplayObject, destx :int, desty :int,
duration :int) :Path
{
return move(target, target.x, target.y, destx, desty, duration);
}
/**
* Creates a delay path of the desired duration. For use with CompositePath.
*/
public static function delay (delay :int) :Path
{
return new DelayPath(delay);
}
/**
* Creates a path that executes the supplied sequence of paths one after the other.
*/
public static function connect (... paths) :Path
{
return new CompositePath(paths);
}
/**
* Starts this path. The path will be ticked once immediately and subsequently ticked every
* frame.
*
* @param onComplete an optional function to be called when it completes (or is aborted).
* @param startOffset an optional number of milliseconds by which to adjust the time at which
* the path believes that it was started.
*/
public function start () :void
{
_target.addEventListener(Event.ENTER_FRAME, onEnterFrame);
willStart(getTimer(), 0);
}
/**
* Configures this path's onStart function. The function should have the following signature:
* <code>function (path :Path) :void</code>. This should only be called before the path is
* started.
*
* @return a reference to this path, for easy chaining.
*/
public function setOnStart (onStart :Function) :Path
{
_onStart = onStart;
return this;
}
/**
* Configures this path's onComplete function. The function should have the following
* signature: <code>function (path :Path) :void</code>. This should generally only be called
* shortly after construction as the function will not be called if the path is already
* completed or aborted.
*
* @return a reference to this path, for easy chaining.
*/
public function setOnComplete (onComplete :Function) :Path
{
_onComplete = onComplete;
return this;
}
/**
* Aborts this path. Any onComplete() function will be called as if the path terminated
* normally. The callback can call {@link #wasAborted} to discover whether the path was aborted
* or terminated normally.
*/
public function abort () :void
{
pathCompleted(true);
}
/**
* Returns the target of this path.
*/
public function get target () :DisplayObject
{
return _target;
}
/**
* Returns true if this path was aborted, false if it completed normally. This return value is
* only valid during a call to onComplete().
*/
public function wasAborted () :Boolean
{
return _wasAborted;
}
/**
* Derived classes must call this method to wire this path up to its target.
*/
protected function init (target :DisplayObject) :void
{
_target = target;
}
/**
* Called when this path is about to start, either due to a call to {@link #start} or to the
* path being started by a {@link CompositePath}.
*/
protected function willStart (now :int, startOffset :int = 0) :int
{
_startStamp = now + startOffset;
if (_onStart != null) {
_onStart(this);
}
var remain :int = tick(now);
if (remain <= 0) {
pathCompleted(false);
}
return remain;
}
/**
* Derived classes should override this method and update their target based on the current
* timestamp. They should return a positive number, indicating the number of milliseconds they
* have remaining before they are complete, or zero if they completed perfectly on time, or a
* negative number if they completed with milliseconds to spare since their last tick.
*/
protected function tick (curStamp :int) :int
{
return 0;
}
/**
* Called when this path is has completed or was aborted.
*/
protected function didComplete (aborted :Boolean) :void
{
_wasAborted = aborted;
if (_onComplete != null) {
_onComplete(this);
}
}
protected function onEnterFrame (event :Event) :void
{
if (tick(getTimer()) <= 0) {
pathCompleted(false);
}
}
protected function pathCompleted (aborted :Boolean) :void
{
_target.removeEventListener(Event.ENTER_FRAME, onEnterFrame);
didComplete(aborted);
}
// needed by CompositePath
protected static function tickPath (path :Path, curStamp :int) :int
{
return path.tick(curStamp);
}
// needed by CompositePath
protected static function startPath (path :Path, curStamp :int, startOffset :int) :int
{
return path.willStart(curStamp, startOffset);
}
protected var _target :DisplayObject;
protected var _onStart :Function;
protected var _onComplete :Function;
protected var _startStamp :int = -1;
protected var _wasAborted :Boolean;
}
}