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nenya/src/java/com/threerings/jme/camera/PanPath.java
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Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00

88 lines
3.0 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.camera;
import com.jme.math.Quaternion;
import com.jme.math.Vector3f;
import com.jme.renderer.Camera;
/**
* Pans the camera to the specified location in the specified amount of time.
*/
public class PanPath extends CameraPath
{
/**
* Creates a panning path for the specified camera that will retain the
* camera's current orientation.
*
* @param target the target position for the camera.
* @param duration the number of seconds in which to pan the camera.
*/
public PanPath (CameraHandler camhand, Vector3f target, float duration)
{
this(camhand, target, null, duration);
}
/**
* Creates a panning path for the specified camera.
*
* @param target the target position for the camera.
* @param trot the target rotation for the camera (or <code>null</code> to
* keep its current orientation)
* @param duration the number of seconds in which to pan the camera.
*/
public PanPath (CameraHandler camhand, Vector3f target, Quaternion trot,
float duration)
{
super(camhand);
Camera cam = camhand.getCamera();
_start = new Vector3f(cam.getLocation());
_velocity = target.subtract(_start);
_velocity.divideLocal(duration);
if (trot != null) {
_irot = new Quaternion();
_irot.fromAxes(cam.getLeft(), cam.getUp(), cam.getDirection());
_trot = trot;
}
_duration = duration;
}
// documentation inherited
public boolean tick (float secondsSince)
{
_elapsed = Math.min(_elapsed + secondsSince, _duration);
_camloc.scaleAdd(_elapsed, _velocity, _start);
_camhand.setLocation(_camloc);
if (_irot != null) {
_camhand.getCamera().setAxes(_axes.slerp(_irot, _trot,
_elapsed / _duration));
}
return (_elapsed >= _duration);
}
protected Vector3f _start, _velocity, _camloc = new Vector3f();
protected Quaternion _irot, _trot, _axes = new Quaternion();
protected float _elapsed, _duration;
}