Files
nenya/src/java/com/threerings/jme/camera/CameraPath.java
T
Michael Bayne c2117ee86d Behold, Nenya, Ring of Water and repository for our media and animation related
goodies, both Java 2D and LWJGL/JME 3D.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1 ed5b42cb-e716-0410-a449-f6a68f950b19
2006-06-23 18:07:28 +00:00

70 lines
2.2 KiB
Java

//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.camera;
import com.jme.renderer.Camera;
/**
* Used to move the camera along a particular path.
*/
public abstract class CameraPath
{
/** Used to inform observers when a camera path is completed or aborted. */
public interface Observer
{
/**
* Called when this path is finished (potentially early because another
* path was set before this path completed).
*
* @param path the path that was completed.
*
* @return true if the observer should remain in the list, false if it
* should be removed following this notification.
*/
public boolean pathCompleted (CameraPath path);
}
/**
* This is called on every frame to allow the path to adjust the position
* of the camera.
*
* @return true if the path is completed and can be disposed, false if it
* is not yet completed.
*/
public abstract boolean tick (float secondsSince);
/**
* Called if this path is aborted prior to completion due to being replaced
* by a new camera path.
*/
public void abort ()
{
}
protected CameraPath (CameraHandler camhand)
{
_camhand = camhand;
}
protected CameraHandler _camhand;
}