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nenya/src/java/com/threerings/jme/tools/CompileModel.java
T
Dave Hoover bc7fd397fb Update source headers to point to our new home.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1034 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-18 19:02:13 +00:00

168 lines
5.9 KiB
Java

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.tools;
import java.io.File;
import java.io.FileInputStream;
import java.util.HashMap;
import java.util.Properties;
import java.util.logging.Level;
import com.google.common.collect.Maps;
import com.jme.scene.Node;
import com.jme.scene.Spatial;
import com.jme.util.LoggingSystem;
import com.jmex.model.XMLparser.Converters.DummyDisplaySystem;
import com.samskivert.util.PropertiesUtil;
import com.samskivert.util.StringUtil;
import com.threerings.jme.model.Model;
import com.threerings.jme.tools.ModelDef.TransformNode;
import com.threerings.jme.tools.xml.AnimationParser;
import com.threerings.jme.tools.xml.ModelParser;
/**
* An application for compiling 3D models defined in XML to fast-loading binary files.
*/
public class CompileModel
{
/**
* Loads the model described by the given properties file and compiles it to a
* <code>.dat</code> file in the same directory.
*
* @return the loaded model, or <code>null</code> if the compiled version is up-to-date
*/
public static Model compile (File source)
throws Exception
{
return compile(source, source.getParentFile());
}
/**
* Loads the model described by the given properties file and compiles it into a
* <code>.dat</code> file in the specified directory.
*
* @return the loaded model, or <code>null</code> if the compiled version is up-to-date
*/
public static Model compile (File source, File targetDir)
throws Exception
{
String sname = source.getName();
int didx = sname.lastIndexOf('.');
String root = (didx == -1) ? sname : sname.substring(0, didx);
File target = new File(targetDir, root + ".dat");
File content = new File(source.getParentFile(), root + ".mxml");
boolean needsUpdate = false;
if (source.lastModified() >= target.lastModified() ||
content.lastModified() >= target.lastModified()) {
needsUpdate = true;
}
// load the model properties
Properties props = new Properties();
FileInputStream in = new FileInputStream(source);
props.load(in);
in.close();
// locate the animations, if any
String[] anims = StringUtil.parseStringArray(props.getProperty("animations", ""));
File[] afiles = new File[anims.length];
File dir = source.getParentFile();
for (int ii = 0; ii < anims.length; ii++) {
afiles[ii] = new File(dir, anims[ii] + ".mxml");
if (afiles[ii].lastModified() >= target.lastModified()) {
needsUpdate = true;
}
}
if (!needsUpdate) {
return null;
}
System.out.println("Compiling to " + target + "...");
// parse the model and animations
ModelDef mdef = _mparser.parseModel(content.toString());
AnimationDef[] adefs = new AnimationDef[anims.length];
for (int ii = 0; ii < adefs.length; ii++) {
System.out.println(" Adding " + afiles[ii] + "...");
adefs[ii] = _aparser.parseAnimation(afiles[ii].toString());
}
// preprocess the model and animations to determine which nodes never move, which never
// move within an animation, and which never move with respect to others
HashMap<String, TransformNode> tnodes = Maps.newHashMap();
Node troot = mdef.createTransformTree(props, tnodes);
for (AnimationDef adef : adefs) {
adef.filterTransforms(troot, tnodes);
}
mdef.mergeSpatials(tnodes);
// load the model content
HashMap<String, Spatial> nodes = Maps.newHashMap();
Model model = mdef.createModel(props, nodes);
model.initPrototype();
// load the animations, if any
for (int ii = 0; ii < anims.length; ii++) {
model.addAnimation(anims[ii], adefs[ii].createAnimation(
PropertiesUtil.getSubProperties(props, anims[ii]), nodes, tnodes));
}
// write and return the model
File parent = target.getParentFile();
if (!parent.isDirectory() && !parent.mkdirs()) {
System.err.println("Unable to create target directory '" + parent + "'.");
} else {
model.writeToFile(target);
}
return model;
}
public static void main (String[] args)
{
if (args.length < 1) {
System.err.println("Usage: CompileModel source.properties");
System.exit(-1);
}
// create a dummy display system
new DummyDisplaySystem();
LoggingSystem.getLogger().setLevel(Level.WARNING);
try {
compile(new File(args[0]));
} catch (Exception e) {
System.err.println("Error compiling model: " + e);
}
}
/** A parser for the model definitions. */
protected static ModelParser _mparser = new ModelParser();
/** A parser for the animation definitions. */
protected static AnimationParser _aparser = new AnimationParser();
}