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nenya/src/java/com/threerings/jme/model/TextureController.java
T
Dave Hoover bc7fd397fb Update source headers to point to our new home.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1034 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-10-18 19:02:13 +00:00

96 lines
3.3 KiB
Java

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
// http://code.google.com/p/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.jme.model;
import java.util.HashMap;
import com.google.common.collect.Maps;
import com.jme.image.Texture;
import com.jme.scene.state.RenderState;
import com.jme.scene.state.TextureState;
import com.jme.system.DisplaySystem;
import com.threerings.jme.util.SpatialVisitor;
/**
* Base class for controllers that affect a model's textures.
*/
public abstract class TextureController extends ModelController
{
@Override
public void resolveTextures (TextureProvider tprov)
{
// reinitialize the cloned textures if we re-resolve
super.resolveTextures(tprov);
_textures = null;
}
// documentation inherited
public void update (float time)
{
// initialize the textures before the first update
if (_textures == null) {
initTextures();
}
}
/**
* Performs any per-instance initialization required for textures.
*/
protected void initTextures ()
{
// find and clone all textures under the target
final HashMap<Texture, Texture> clones = Maps.newHashMap();
new SpatialVisitor<ModelMesh>(ModelMesh.class) {
protected void visit (ModelMesh mesh) {
TextureState otstate = (TextureState)mesh.getRenderState(RenderState.RS_TEXTURE);
if (otstate == null) {
return;
}
TextureState ntstate =
DisplaySystem.getDisplaySystem().getRenderer().createTextureState();
for (int ii = 0, nn = otstate.getNumberOfSetTextures(); ii < nn; ii++) {
Texture tex = otstate.getTexture(ii), ctex = clones.get(tex);
if (ctex == null) {
if (tex.getTextureId() == 0) {
otstate.apply(); // load before cloning
}
clones.put(tex, ctex = tex.createSimpleClone());
}
ntstate.setTexture(ctex, ii);
}
mesh.setRenderState(ntstate);
}
}.traverse(_target);
_target.updateRenderState();
// remember them for updates
_textures = clones.values().toArray(new Texture[0]);
}
/** The cloned textures to manipulate. */
protected transient Texture[] _textures;
private static final long serialVersionUID = 1;
}