Files
nenya/src/as/com/threerings/flash/Siner.as
T
Michael Bayne 46248c0354 All of our code should have headers, but our redistributable code should
definitely have headers.


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@261 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-06-14 17:40:30 +00:00

114 lines
3.4 KiB
ActionScript

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.flash {
import flash.utils.getTimer;
/**
* Tracks multiple sine waves with different periods and amplitudes, and
* returns an instantaneous additive amplitude.
*/
public class Siner
{
/**
* @param args: amplitude1, period1, amplitude2, period2...
* Periods are specified in seconds.
*
* If constructed with more than one amplitude, the amplitudes are
* additive.
*
* The Siner will start in the reset() state.
*/
public function Siner (... args)
{
if (args.length == 0 || (args.length % 2 != 0)) {
throw new ArgumentError();
}
while (args.length > 0) {
if (!(args[0] is Number) || !(args[1] is Number)) {
throw new ArgumentError();
}
var amp :Number = args.shift();
var per :Number = args.shift();
_incs.push(TWO_PI / (per * 1000));
_amps.push(amp);
}
reset();
}
/**
* Reset to 0, with the amplitude about to increase.
*/
public function reset () :void
{
for (var ii :int = _amps.length - 1; ii >= 0; ii--) {
_values[ii] = 3 * Math.PI / 2;
}
_stamp = getTimer();
}
/**
* Randomize the value.
*/
public function randomize () :void
{
for (var ii :int = _amps.length - 1; ii >= 0; ii--) {
_values[ii] = Math.random() * TWO_PI;
}
}
/**
* Access the instantaneous value, which can range from
* [ -totalAmplitude, totalAmplitude ].
*
* Note: timestamps are only kept relative to the last access of the value,
* and floating point math is used, so things could get a little "off" after
* a while, and the frequency with which you sample the value will impact
* the error. You cope.
*/
public function get value () :Number
{
var now :Number = getTimer();
var elapsed :Number = now - _stamp;
_stamp = now;
var accum :Number = 0;
for (var ii :int = _values.length - 1; ii >= 0; ii--) {
var val :Number = (_values[ii] + (_incs[ii] * elapsed)) % TWO_PI;
_values[ii] = val;
accum += _amps[ii] * Math.sin(val);
}
return accum;
}
protected var _values :Array = [];
protected var _incs :Array = [];
protected var _amps :Array = [];
protected var _stamp :Number;
protected static const TWO_PI :Number = 2 * Math.PI;
}
}