b4409dfb5c
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@1167 ed5b42cb-e716-0410-a449-f6a68f950b19
160 lines
4.9 KiB
Java
160 lines
4.9 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2011 Three Rings Design, Inc., All Rights Reserved
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// http://code.google.com/p/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media.util;
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import java.awt.Point;
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/**
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* Provides miscellaneous useful utility routines for mathematical calculations.
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*/
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public class MathUtil
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{
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/**
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* Bounds the supplied value within the specified range.
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*
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* @return low if value < low, high if value > high and value
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* otherwise.
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*/
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public static int bound (int low, int value, int high)
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{
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return Math.min(high, Math.max(low, value));
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}
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/**
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* Return the squared distance between the given points.
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*/
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public static int distanceSq (int x0, int y0, int x1, int y1)
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{
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return ((x1 - x0) * (x1 - x0)) + ((y1 - y0) * (y1 - y0));
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}
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/**
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* Return the distance between the given points.
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*/
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public static float distance (int x0, int y0, int x1, int y1)
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{
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return (float)Math.sqrt(((x1 - x0) * (x1 - x0)) +
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((y1 - y0) * (y1 - y0)));
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}
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/**
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* Return the distance between the given points.
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*/
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public static float distance (Point source, Point dest)
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{
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return MathUtil.distance(source.x, source.y, dest.x, dest.y);
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}
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/**
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* Return a string representation of the given line.
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*/
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public static String lineToString (int x0, int y0, int x1, int y1)
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{
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return "(" + x0 + ", " + y0 + ") -> (" + x1 + ", " + y1 + ")";
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}
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/**
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* Return a string representation of the given line.
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*/
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public static String lineToString (Point p1, Point p2)
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{
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return lineToString(p1.x, p1.y, p2.x, p2.y);
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}
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/**
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* Returns the approximate circumference of the ellipse defined by the specified minor and
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* major axes. The formula used (due to Ramanujan, via a paper of his entitled "Modular
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* Equations and Approximations to Pi"), is <code>Pi(3a + 3b - sqrt[(a+3b)(b+3a)])</code>.
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*/
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public static double ellipseCircum (double a, double b)
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{
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return Math.PI * (3*a + 3*b - Math.sqrt((a + 3*b) * (b + 3*a)));
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}
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/**
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* Returns positive 1 if the sign of the argument is positive, or -1 if the sign of the
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* argument is negative.
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*/
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public static int sign (int value)
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{
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return (value < 0) ? -1 : 1;
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}
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/**
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* Computes the floored division <code>dividend/divisor</code> which
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* is useful when dividing potentially negative numbers into bins.
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*
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* <p> For example, the following numbers floorDiv 10 are:
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* <pre>
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* -15 -10 -8 -2 0 2 8 10 15
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* -2 -1 -1 -1 0 0 0 1 1
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* </pre>
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*/
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public static int floorDiv (int dividend, int divisor)
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{
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return ((dividend >= 0) == (divisor >= 0)) ?
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dividend / divisor : (divisor >= 0 ?
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(dividend - divisor + 1) / divisor : (dividend - divisor - 1) / divisor);
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}
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/**
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* Computes the standard deviation of the supplied values.
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*
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* @return an array of three values: the mean, variance and standard deviation, in that order.
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*/
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public static float[] stddev (int[] values, int start, int length)
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{
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// first we need the mean
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float mean = 0f;
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for (int ii = start, end = start + length; ii < end; ii++) {
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mean += values[ii];
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}
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mean /= length;
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// next we compute the variance
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float variance = 0f;
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for (int ii = start, end = start + length; ii < end; ii++) {
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float value = values[ii] - mean;
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variance += value * value;
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}
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variance /= (length - 1);
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// the standard deviation is the square root of the variance
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return new float[] { mean, variance, (float)Math.sqrt(variance) };
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}
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/**
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* Computes (N choose K), the number of ways to select K different elements from a set of size
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* N.
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*/
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public static int choose (int n, int k)
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{
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// Base case: One way to select or not select the whole set
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if (k <= 0 || k >= n) {
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return 1;
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}
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// Recurse using pascal's triangle
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return (choose(n-1, k-1) + choose(n-1, k));
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}
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}
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