a8de5bb789
render sprites and animations anywhere in the frame for those times when you just need to draw outside the lines. The actual MediaOverlay isn't done yet, but all the refactoring to support it is done, so the rest should be easy. In theory this shouldn't break anything (like the Yohoho build), but we're about to find out. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@112 ed5b42cb-e716-0410-a449-f6a68f950b19
27 lines
955 B
XML
27 lines
955 B
XML
<?xml version="1.0"?>
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<!-- declares the libraries needed to build nenya -->
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<project name="library-dependencies">
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<fileset dir="${libs.dir}" id="nenya.libs">
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<include name="ant.jar"/>
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<include name="commons-collections.jar"/>
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<include name="commons-digester.jar"/>
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<include name="commons-io.jar"/>
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<include name="junit-3.7.jar"/>
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<include name="narya-base.jar"/>
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<include name="narya-distrib.jar"/>
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<include name="retroweaver-all-1.2.2.jar"/>
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<include name="samskivert.jar"/>
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<include name="xml-writer.jar"/>
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<!-- these LWJGL, JME and JME-BUI libraries are optional -->
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<include name="lwjgl.jar"/>
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<include name="lwjgl_util.jar"/>
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<include name="jme-awt.jar"/>
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<include name="jme-effects.jar"/>
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<include name="jme-model.jar"/>
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<include name="jme-sound.jar"/>
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<include name="jme-terrain.jar"/>
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<include name="jme.jar"/>
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<include name="jme-bui.jar"/>
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</fileset>
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</project>
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