a8de5bb789
render sprites and animations anywhere in the frame for those times when you just need to draw outside the lines. The actual MediaOverlay isn't done yet, but all the refactoring to support it is done, so the rest should be easy. In theory this shouldn't break anything (like the Yohoho build), but we're about to find out. git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@112 ed5b42cb-e716-0410-a449-f6a68f950b19
44 lines
1.5 KiB
Java
44 lines
1.5 KiB
Java
//
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// $Id$
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//
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// Nenya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/nenya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.media;
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import java.awt.Graphics2D;
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/**
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* Provides the glue between {@link AbstractMediaManager} and {@link MediaPanel} and {@link
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* MediaOverlay}.
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*/
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public interface MediaHost
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{
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/**
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* Creates a graphics context for the component underlying this media host. This method can
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* return null if the component is not currently displayable. The graphics created must be
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* disposed by the caller.
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*/
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public Graphics2D createGraphics ();
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/**
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* Returns the region manager being used to manage dirty regions by the host.
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*/
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public RegionManager getRegionManager ();
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}
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