Files
nenya/rsrc
Andrzej Kapolka c755fd626a To reduce shader state changes and compilations, just use the
four-bone-per-vertex configuration for all skinned meshes.  Depending on 
the models we have, it may be worth compiling a separate one for two 
bones per vertex.  Added a hook to customize the material color (for 
per-vertex colors, e.g.)


git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@245 ed5b42cb-e716-0410-a449-f6a68f950b19
2007-05-15 00:55:19 +00:00
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2006-11-01 02:17:22 +00:00