57f020afb8
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@970 ed5b42cb-e716-0410-a449-f6a68f950b19
71 lines
2.4 KiB
ActionScript
71 lines
2.4 KiB
ActionScript
//
|
|
// Nenya library - tools for developing networked games
|
|
// Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved
|
|
// http://www.threerings.net/code/nenya/
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it
|
|
// under the terms of the GNU Lesser General Public License as published
|
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public
|
|
// License along with this library; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
package com.threerings.cast {
|
|
|
|
import flash.display.DisplayObject;
|
|
|
|
/**
|
|
* Encapsulates a set of frames in each of {@link
|
|
* DirectionCodes#DIRECTION_COUNT} orientations that are used to render a
|
|
* character sprite.
|
|
*/
|
|
public interface ActionFrames
|
|
{
|
|
/**
|
|
* Returns the number of orientations available in this set of action
|
|
* frames.
|
|
*/
|
|
function getOrientationCount () :int;
|
|
|
|
/**
|
|
* Returns the multi-frame image that comprises the frames for the
|
|
* specified orientation.
|
|
*/
|
|
function getFrames (orient :int, callback :Function) :void;
|
|
|
|
/**
|
|
* Returns the x offset from the upper left of the image to the
|
|
* "origin" for this character frame. A sprite with location (x, y)
|
|
* will be rendered such that its origin is coincident with that
|
|
* location.
|
|
*/
|
|
function getXOrigin (orient :int, frameIdx :int) :int;
|
|
|
|
/**
|
|
* Returns the y offset from the upper left of the image to the
|
|
* "origin" for this character frame. A sprite with location (x, y)
|
|
* will be rendered such that its origin is coincident with that
|
|
* location.
|
|
*/
|
|
function getYOrigin (orient :int, frameIdx :int) :int;
|
|
|
|
/**
|
|
* Creates a clone of these action frames which will have the supplied
|
|
* colorizations applied to the frame images.
|
|
*/
|
|
function cloneColorized (zations :Array) :ActionFrames;
|
|
|
|
/**
|
|
* Creates a clone of these action frames which will have the supplied
|
|
* translation applied to the frame images.
|
|
*/
|
|
function cloneTranslated (dx :int, dy :int) :ActionFrames;
|
|
}
|
|
} |