Logo
Explore Help
Register Sign In
AfflictionNetworks/nenya
1
0
Fork 0
You've already forked nenya
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
8f337e26d9089898a419f11fd8575ccaad797c94
nenya/src/as/com/threerings
T
History
Mike Thomas 8f337e26d9 Wire up for hit-testing just like object tiles.
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@986 ed5b42cb-e716-0410-a449-f6a68f950b19
2010-08-17 17:06:54 +00:00
..
cast
Wire up for hit-testing just like object tiles.
2010-08-17 17:06:54 +00:00
flex
Line ending happy fun times
2010-07-06 17:28:12 +00:00
media
Port Paths to AS from java. Also, port (with modifications) AStarPathUtil -> AStarPathSearch which is no longer a singleton and has fewer hidden dependencies (e.g. the restriction on the "longest" arg to getPath). Also, make MisoScenePanel actually create paths now that we have them.
2010-08-13 20:28:48 +00:00
miso
Add a bunch of hooks to handle finding the object the mouse is over.
2010-08-14 05:10:02 +00:00
util
Enough AS cast implementation to render a basic character sprite from component bundles.
2010-08-10 20:28:25 +00:00
Powered by Gitea Version: 1.26.2 Page: 24ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API