Files
nenya/src/as/com/threerings/flash/DisablingButton.as
T
Tom Conkling 7d603e2cda DisablingButton forces a visual update after a state change is made
git-svn-id: svn+ssh://src.earth.threerings.net/nenya/trunk@386 ed5b42cb-e716-0410-a449-f6a68f950b19
2008-01-03 01:27:52 +00:00

117 lines
3.2 KiB
ActionScript

//
// $Id$
//
// Nenya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/nenya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.flash
{
import flash.display.SimpleButton;
import flash.display.DisplayObject;
/**
* A SimpleButton subclass that includes a disabledState.
* DisablingButtons don't dispatch mouse events when disabled.
*/
public class DisablingButton extends SimpleButton
{
public function DisablingButton (
upState :DisplayObject = null,
overState :DisplayObject = null,
downState :DisplayObject = null,
hitTestState :DisplayObject = null,
disabledState :DisplayObject = null)
{
super(null, overState, downState, hitTestState);
_disabledState = disabledState;
_upState = upState;
updateState();
}
/**
* Returns the DisplayObject that will be displayed when the button is disabled.
*/
public function get disabledState () :DisplayObject
{
return _disabledState;
}
/**
* Sets the DisplayObject that will be displayed when the button is disabled.
*/
public function set disabledState (newState :DisplayObject) :void
{
_disabledState = newState;
updateState();
}
// from SimpleButton
override public function set upState (newState :DisplayObject) :void
{
_upState = newState;
updateState();
}
// from SimpleButton
override public function get upState () :DisplayObject
{
return _upState;
}
// from SimpleButton
override public function set enabled (val :Boolean) :void
{
super.enabled = val;
updateState();
}
override public function get mouseEnabled () :Boolean
{
return _mouseEnabled;
}
override public function set mouseEnabled (enabled :Boolean) :void
{
_mouseEnabled = enabled;
updateState();
}
protected function updateState () :void
{
super.upState = ((null != _disabledState && !super.enabled) ? _disabledState : _upState);
// mouseEnabled is always false when the button is disabled
super.mouseEnabled = super.enabled && _mouseEnabled;
// force a visual update.
super.enabled = !super.enabled;
super.enabled = !super.enabled;
}
protected var _disabledState :DisplayObject;
protected var _upState :DisplayObject;
protected var _mouseEnabled :Boolean = true;
}
}